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Comment History  (60 - 76 of 76)
blademaster83 Oct 9 2013, 2:29pm says:

The integration is pretty damn sweet, I never liked HOMM2's inventory screen. ;)

+1 vote     media: Inventory Screen
blademaster83 Oct 3 2013, 1:49pm replied:

Oh, so they do, I saw in the actual game. If the concept is old are you planning to make any design changes on the models because it would seem cooler to me if the Ettins fought with their hands, rather than a club.

+1 vote     media: Gipsy Units
blademaster83 Oct 3 2013, 11:06am says:

Is it possible to play the Heroes 2 campaign with this mod? I'm a single player kinda of guy.

+2 votes     mod: The Succession Wars Mod
blademaster83 Oct 3 2013, 5:51am replied:

That is great, I really want to see them now :D
Also on a different note, aren't Ettins two- headed giants, not that I mind but I'm curious about the art design?

+1 vote     media: Gipsy Units
blademaster83 Oct 2 2013, 3:25am says:

The all look superb, will all of these creatures be upgradeable?

+2 votes     media: Gipsy Units
blademaster83 Sep 30 2013, 4:40pm replied:

Found another one. In doom 2, the level Gotcha, right after the four chaingun zombies ambush you, if you enter the portal and press pause at the same time, sometimes the platform refuses to activate.
BTW, is there another place I could post these messages, the comments section doesn't seem like the best place?

+2 votes     mod: Brutal Doom
blademaster83 Sep 29 2013, 3:59pm says:

I want to report a bug I'm having, sometimes when I kick a sergeant zombie I die for no reason, this has happened to me maybe 5 or 6 times both with jump- kick and regular one. I don't think it happens with any other enemy.

+2 votes     mod: Brutal Doom
blademaster83 Sep 17 2013, 8:08am replied:

Well it depends on what engine you're using. On Zandronum simply place the .pk3 file within the "announcer" folder. For ZDoom put it in the main directory alongside any doom game, then drag it to the zdoom.exe and choose your game

+1 vote     mod: Brutal Doom
blademaster83 Aug 25 2013, 7:52am replied:

Oh yeah, also the resting mechanic it doesn't work as it should. It heals too quickly for one thing, I've trying even resting mid- battle, it should be much slower and how about giving some sort of a bonus, so it's distinguished from a rejuvination potion, otherwise it's only good if you're a high level with lots of health. Food for thought ;)

+1 vote     mod: Soulvizier
blademaster83 Aug 25 2013, 7:42am replied:

Definetly a try, well I hope you succeed, mowing down army after army of monsters get old quickly. About the difficulty I should have mentioned but the bosses manage to balance out the easiness of the other mobs overall but they soon turn into duels after the small creatures are brought down. I'll try to bring more feedback if it's okay with you.

+1 vote     mod: Soulvizier
blademaster83 Aug 23 2013, 8:27am says:

Hi there, I'd like to talk about some issues I have with the mod. I'm playing with a Hunting and Earth mastery (Gaian) and as such I feel largely overpowered. I still die from time to time, but I'm able to take down legions with a simple net skill. The power of the Ensnare and Barbed Netting need to be reduced slightly, because they win my battles. Also the souls. Amgoz, I've seen that you have put drawbacks to them but they still feel too powerful, making rings obsolete. Even without these issues my bow (or spear) is enough to bring anything down. Maybe I'm wrong or too good and perhaps I have to try on a higher difficulty, I don't know, but I felt that I should mention these things. Cheers :)

+1 vote     mod: Soulvizier
blademaster83 Aug 20 2013, 5:58pm says:

It's like the Colliseum, an aquaduct and the vortex in which Raziel was thrown in. Epic...

+2 votes     media: 1b
blademaster83 Aug 19 2013, 6:28am says:

Hi there. I've been playing this mod for about 11 hours now and I have noticed something: the character marker on the map seems misplaced, for an instance I'm standing on a road and yet the map shows that I'm adjacent to it.

+1 vote     mod: Nehrim: At Fate's Edge
blademaster83 Aug 19 2013, 4:15am says:

Freaking sweet, totally worth the wait ^^

+4 votes     download: Soulvizier Beta 0.90
blademaster83 Aug 5 2013, 6:59pm says:

Hi there, out of curiousity, is this mod still in development and do you plan to release new content? I would love to see some more TTQ goodness.
Also I just passed through the Minonian Labyrinth. The place is great, I don't know whether it's your build or from Underlord, but the way it immerses you with the lack of a map and all the barriers is incredible. I stopped using a mini- map altogether. Good luck..

+1 vote     mod: Soulvizier
blademaster83 Jul 24 2013, 11:26am says:

Hello, I would like to say a few things. Firstly I love this mod, it offers so much upon this already great game, keep up the good work amgoz1.
Also I have a small issue with the skill granted by High Warden Ecunis' soul, that gives piercing damage. It has no name, just a "tagnotfound". Otherwise no problems thus far.

+1 vote     mod: Soulvizier
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