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Comment History  (60 - 89 of 89)
blademaster83
blademaster83 @ Well look what I discovered how to do...

However, might I suggest enlarging them a bit. As it is many people might miss them, I believe

Good karma+1 vote
blademaster83
blademaster83 @ Well look what I discovered how to do...

Cameras?! If this is what I think it will be awesome to prepare for larger battles. Great work :)

Good karma+1 vote
blademaster83
blademaster83 @ Lvls 1 - 7 Linked and Linedefs done!

Damn, you're fast. Out of curousity, how long did it take you to finish E1 and E2 sepperately?

Good karma+1 vote
blademaster83
blademaster83 @ DOOM:ONE

No, I apologise I tried and couldn't

Good karma+1 vote
blademaster83
blademaster83 @ DOOM:ONE

Also, first secret after picking up shotgun, reveals a red button, which opens a red door with a map and armor. I don't think that's supposed to happen

Good karma+1 vote
blademaster83
blademaster83 @ DOOM:ONE

Hello again, I have a question: in both E1 and E2 there's a room right at the beginning, rectangular in shape. Both are empty so what is their purpose?

Good karma+1 vote
blademaster83
blademaster83 @ DOOM:ONE

Thank you, yes, I didn't need to use the switch, I suggest looking into the other doors if you have the time, just in case.
Also one more thing, I'm not sure about this, as closing to the portal I was in a state of bloodlust, however I never got the red key, yet I remember pressing a red colored button... Which might also explain the rush.

Good karma+1 vote
blademaster83
blademaster83 @ DOOM:ONE

Hello again. I've got to say the ending to E1 is incredible, your inspiration was Doom 3, right?
However I have a few notes. By the end, before hell, you no longer need to go through the whole complex, you can just rush to the portal, can you do something about that, makes the rest of the level pointless.
The Ettins withing Hell are a great addition, but are too weak, if you can give them more health, maybe similar to Pinky demons'

Good karma+1 vote
blademaster83
blademaster83 @ Start of E3M1

Intruiging, but also a bit barren, how about a lava lake for instance. Also keep up the awesome work, I'm playing E1 right now and love everything.

Good karma+1 vote
blademaster83
blademaster83 @ Work has begun on Inferno!

Sweet!!

Good karma+2 votes
blademaster83
blademaster83 @ Heroes of Might and Magic III: The Succession Wars

I for instance have many options applied and rarely see any problems, an object not working and the stack experience too, but otherwise it's fine.

Good karma+3 votes
blademaster83
blademaster83 @ Brutal Doom

It's not constant, it happens from time to time and it can ruin a game. Also I've noticed that it doesn't nessessarly kill you, if you have a lot of health and armor, but severly damages you.

Good karma+1 vote
blademaster83
blademaster83 @ Inventory Screen

... Hold your horses, no one ever said anything about sets, I did not sign up for this. Now I'm ecstatic and I won't be able to sleep :d

Good karma+2 votes
blademaster83
blademaster83 @ Inventory Screen

The integration is pretty damn sweet, I never liked HOMM2's inventory screen. ;)

Good karma+1 vote
blademaster83
blademaster83 @ Gipsy Units

Oh, so they do, I saw in the actual game. If the concept is old are you planning to make any design changes on the models because it would seem cooler to me if the Ettins fought with their hands, rather than a club.

Good karma+1 vote
blademaster83
blademaster83 @ Heroes of Might and Magic III: The Succession Wars

Is it possible to play the Heroes 2 campaign with this mod? I'm a single player kinda of guy.

Good karma+2 votes
blademaster83
blademaster83 @ Gipsy Units

That is great, I really want to see them now :D
Also on a different note, aren't Ettins two- headed giants, not that I mind but I'm curious about the art design?

Good karma+1 vote
blademaster83
blademaster83 @ Gipsy Units

The all look superb, will all of these creatures be upgradeable?

Good karma+2 votes
blademaster83
blademaster83 @ Brutal Doom

Found another one. In doom 2, the level Gotcha, right after the four chaingun zombies ambush you, if you enter the portal and press pause at the same time, sometimes the platform refuses to activate.
BTW, is there another place I could post these messages, the comments section doesn't seem like the best place?

Good karma+2 votes
blademaster83
blademaster83 @ Brutal Doom

I want to report a bug I'm having, sometimes when I kick a sergeant zombie I die for no reason, this has happened to me maybe 5 or 6 times both with jump- kick and regular one. I don't think it happens with any other enemy.

Good karma+2 votes
blademaster83
blademaster83 @ Brutal Doom

Well it depends on what engine you're using. On Zandronum simply place the .pk3 file within the "announcer" folder. For ZDoom put it in the main directory alongside any doom game, then drag it to the zdoom.exe and choose your game

Good karma+1 vote
blademaster83
blademaster83 @ Soulvizier

Oh yeah, also the resting mechanic it doesn't work as it should. It heals too quickly for one thing, I've trying even resting mid- battle, it should be much slower and how about giving some sort of a bonus, so it's distinguished from a rejuvination potion, otherwise it's only good if you're a high level with lots of health. Food for thought ;)

Good karma+1 vote
blademaster83
blademaster83 @ Soulvizier

Definetly a try, well I hope you succeed, mowing down army after army of monsters get old quickly. About the difficulty I should have mentioned but the bosses manage to balance out the easiness of the other mobs overall but they soon turn into duels after the small creatures are brought down. I'll try to bring more feedback if it's okay with you.

Good karma+1 vote
blademaster83
blademaster83 @ Soulvizier

Hi there, I'd like to talk about some issues I have with the mod. I'm playing with a Hunting and Earth mastery (Gaian) and as such I feel largely overpowered. I still die from time to time, but I'm able to take down legions with a simple net skill. The power of the Ensnare and Barbed Netting need to be reduced slightly, because they win my battles. Also the souls. Amgoz, I've seen that you have put drawbacks to them but they still feel too powerful, making rings obsolete. Even without these issues my bow (or spear) is enough to bring anything down. Maybe I'm wrong or too good and perhaps I have to try on a higher difficulty, I don't know, but I felt that I should mention these things. Cheers :)

Good karma+1 vote
blademaster83
blademaster83 @ 1b

It's like the Colliseum, an aquaduct and the vortex in which Raziel was thrown in. Epic...

Good karma+2 votes
blademaster83
blademaster83 @ Nehrim: At Fate's Edge

Hi there. I've been playing this mod for about 11 hours now and I have noticed something: the character marker on the map seems misplaced, for an instance I'm standing on a road and yet the map shows that I'm adjacent to it.

Good karma+1 vote
blademaster83
blademaster83 @ Soulvizier Beta 0.90

Freaking sweet, totally worth the wait ^^

Good karma+4 votes
blademaster83
blademaster83 @ Soulvizier

Hi there, out of curiousity, is this mod still in development and do you plan to release new content? I would love to see some more TTQ goodness.
Also I just passed through the Minonian Labyrinth. The place is great, I don't know whether it's your build or from Underlord, but the way it immerses you with the lack of a map and all the barriers is incredible. I stopped using a mini- map altogether. Good luck..

Good karma+1 vote
blademaster83
blademaster83 @ Soulvizier

Hello, I would like to say a few things. Firstly I love this mod, it offers so much upon this already great game, keep up the good work amgoz1.
Also I have a small issue with the skill granted by High Warden Ecunis' soul, that gives piercing damage. It has no name, just a "tagnotfound". Otherwise no problems thus far.

Good karma+1 vote
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