I began my game development experience as an amateur modder for Unreal Tournament 1999. I learned Unreal Engine 1's UScript programming language online which resulting in me creating an array of peculiar modifications for Unreal Tournament. I reached the title of Game Developer in 2009 when I began constructing my 2D game Engine that utilizes Microsoft's .Net framework, using C#. I've learned about Xamarin/Novell and Mono which allowed me to create my .Net 2D games onto Windows, Linux, MacOSX, and Android. My first game is Comet Catcher.
DIG: The race was a racing mod for Unreal Tournament 1999, using its code I have created a even more awesome car physics racing mod for UT and there is...
The ut2004 Gametype DDOM is being made for Unreal Tournament 99
Gravity gun has turned to Unreal for some gravitational pwnage. Grab this mod and get ready to throw even trees at someone, or even maybe pick a person...
Your team face their team. Eliminate the enemy team each round to gain cash and buy weapons for each round.
Onslaught UT, a gametype originally created for Unreal Tournament 2004 had now crossed over to Unreal Tournament! Onslaught UT was done on January 2008...
Yes it is a portal gun! and works just like one. Both fires shoot the blue or yellow portal,
Play as your local police and army squad or be specimented by the Patriarch and fight on the side of Specimens!
Total Conversion Mod for Unreal Tournament, This brings ut2004 under UT's feet, and UT2004 will cry at how awesome it is in its father's shoes.
A survival (horror?) mod thats puts you in levels where large groups of zombies and sick twisted things come to taste your flesh.