Onslaught UT BETA (added missing files)
Oct 22, 2008 Full Version 8 commentsThe beta of a great mod. Here lies a something beautiful to put in your ut it works online and only needs small changes and your ideas!
Onslaught UT, a gametype originally created for Unreal Tournament 2004 had now crossed over to Unreal Tournament! Onslaught UT was done on January 2008 and now because of new discovery of code and combinations will now be finished up with what was left off in October 2008. Awesome Vehicle support, 6 vehicles to ride including halo's banshee and ghost! Goliath from UT2004 has been added. Newer Vehicle views, you can customise your view distance, and lots of more goods!
1 comment by Blackcheetah on Oct 21st, 2008 digg this super bookmark
Onslaught 1.2 BETA
This is a little taste of what I have done. The zip file contains the most updated version of the the coming Onslaught 1.2.
Installation:Put all the folders in your game folder which is the folder you located your game during its installation.Example: C:\UnrealTournament\
The zip contains the files:OnslaughtUT.u
OnslaughtVehicles.u
Torlan.umx
ONS-TorlanDEMO
Onslaughtpatch.u
Onslaughtclassesformaps.u
Game: The object of game is to link the to power core to destroy it. When building a node another node will be unlocked and you must build the nodes in the patterns they create
in order to link to enemy powercore and destroy it.
Vehicles Available:Paladin
Leviathan
BioScorpion
Hellbender
Manta
Raptor
Bulldog
GoliathVehicles:To enter a vehicle all you have to do is walk into it
To leave the vehicle press enter (in full version enter will be used to enter vehicle as well)Vehicles have Firing mode and a altfiring mode.Jump and duck are also functions that can be used such as scorpion blades.
Mapping:In creating and finishing the map you will need only to open OnslaughtVehicles.u and Onslaughtclassesformaps.
OnslaughtVehicles contains vehiclefactory and in its subclasses are all vehicle factories for every vehicle in the mod.
OnslaughtClasses for maps is the updated powernode and powercode code with addition of weaponlocker, avril, and grenadelauncher.Avril, Grenadelauncher, and weapon locker are all located in tournamentweapon class. Use PowerNode and ONSCore class which are subclasses for Actor in order to create the arena.In Powernode class there are list of properties:LinkedCore
LinkedNodes
bStartingnode
startingTeamIf You are adding the first node which is linked to powercore and is the node that starts of the building process, these properties you must set:StartingTeam=team that can touch the node.
bstartingnode=true which means it is first node
LinkedCore=core is is linked to.
For all powernodes you must state the powernodes they are linked to in the LINKEDNODES list, so that if they are built the nodes in the list will be linked
and affected by this nodes events.
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The beta of a great mod. Here lies a something beautiful to put in your ut it works online and only needs small changes and your ideas!
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Impressive mod... the only mod that used vehicles in UT that I've been aware of was NeoCairo.
I might install UT later just to check this one.
lol I <3 it
Hooray it's released!
Muahahahah
Blackcheetah, you've done it again, first with Zombie Killing Grounds, and now this :) can't wait for release.
Racing mod coming soon.
Awesome!!!! this look very good to me...
Ok :) this mod is enjoyable at the beta state, perhaps using some functions like the jump feature with ground vehicles can complete some of them like the blades for the scorpion
try making the vehicles more original.
Well it is a conversion from UT2004 mod that uses these vehicles.