I began my game development experience as an amateur modder for Unreal Tournament 1999. I learned Unreal Engine 1's UScript programming language online which resulting in me creating an array of peculiar modifications for Unreal Tournament. I reached the title of Game Developer in 2009 when I began constructing my 2D game Engine that utilizes Microsoft's .Net framework, using C#. I've learned about Xamarin/Novell and Mono which allowed me to create my .Net 2D games onto Windows, Linux, MacOSX, and Android. My first game is Comet Catcher.

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1000 Miles Per Hour Studios

1000 Miles Per Hour Studios

Developer & Publisher with 3 members, must apply to join

A New Development group making all kinds of things. Annouced Titles Such As DoubleDomination

Unreal can't die!

Unreal can't die!

Fans & Clans group with 81 members, open to all members

A group dedicated to developers and players of Unreal and Unreal Tournament, that just can't let the classic Unreal engine die.

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