OLD ACCOUNT - NOW ACTIVE @IIBOHARZ

Comment History  (0 - 30 of 266)
BlabVoid
BlabVoid - - 266 comments @ Behind The Scenes

Since Portal 1's soundscapes are still embedded within Portal 2 we're also using those where possible. I always preferred them.

Good karma+3 votes
BlabVoid
BlabVoid - - 266 comments @ Behind The Scenes

we're trying to bring a Portal 1 aesthetic to Portal 2. I'd say we're coming along nicely.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Behind The Scenes

It's supposed to be reminiscent of Portal 1's orange BTS lighting, but being applied to a Portal 2 "behind the wall" (or floor in this case).
Glad you like it.

Good karma+2 votes
BlabVoid
BlabVoid - - 266 comments @ Docking Station

"Good news: that is NOT a docking station. So there's one mystery solved."

Good karma+6 votes
BlabVoid
BlabVoid - - 266 comments @ Alive & Kicking

They're using Hammer. This mod was started before the PTI was released and I don't even think as proper modders they'd even think of using the PTI to map.

Good karma+3 votes
BlabVoid
BlabVoid - - 266 comments @ Horror Source

This would be better suited on ModDB since this isn't an indie game- it's a mod.

Good karma+3 votes
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour OST - Unnamed Track #01 (WIP)

Once the soundtrack is released?

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Offices

a quick moddb search should probably fill this question.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Alive & Kicking

I think all the test chambers are done and they're just spending a lot of time on the boss battle.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Offices

there are cubicles.

they're just not the stereotypical ones.

Good karma+2 votes
BlabVoid
BlabVoid - - 266 comments @ Aperture Beginnings Lobby Concepts

You've got potential.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Offices

this looks suspiciously similar to an office I did for Aperture's Hour...

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour

yeah I kind of just rushed it.
i'm going to re do it.

Good karma+2 votes
BlabVoid
BlabVoid - - 266 comments @ 4/13/12 Media Release

haha, interesting idea.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ WIP Content - Chapter 1 - Observation

Thanks for your feedback.

Since this was posted the whole hallway has been redone, and I took your advice. The ceiling is very detailed in the most recent version.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Wake up Mr. Rat Man

This is exactly what I always thought Aperture looked like outside.

Well done.

Good karma0 votes
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour

You should probably contact Razor about that.

Not sure at this point.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Sun Rays.

i died

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour

Thanks

I hope the mod progresses well within the next year.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour

Development is being passed on to another individual.
Don't worry, keep on rockin' Aperture's Hour fans :p

Good karma+2 votes
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour

Just an update for anyone who may be reading this - the mod isn't dead, nothing like that. A lot of life and school has gotten in my way from working on it.

Thanks.

Good karma+3 votes
BlabVoid
BlabVoid - - 266 comments @ G-man invasion

>the gman squad - for real.

Good karma+6 votes
BlabVoid
BlabVoid - - 266 comments @ Half-Life: Source Enhanced

and this has what to do with this mod?

Good karma+3 votes
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour

It's not dead we're just doing development without constantly posting updates.

Also, no aliens teleport into Aperture. The Rift isn't that big yet, and the combine come in after the cascade.

Good karma+2 votes
BlabVoid
BlabVoid - - 266 comments @ Half-Life 2 : MMod

teh secks. tracking.

Good karma+2 votes
BlabVoid
BlabVoid - - 266 comments @ HALF-LIFE DECAY 2

This seems like an interesting concept but the composition of the mod so far looks REALLY unprofessional.

If you're really determined to make a mod, act like it.

Good karma+3 votes
BlabVoid
BlabVoid - - 266 comments @ Hazard Course Remake WIP

sexy.

Good karma+1 vote
BlabVoid
BlabVoid - - 266 comments @ Aperture's Hour

Yeah probably, I gotta find someone to edit the chair models we're using because right now they're not proper physics models.

Good karma+2 votes
BlabVoid
BlabVoid - - 266 comments @ Hazard Course Remake WIP

yeah.avi

Good karma+4 votes