OLD ACCOUNT - NOW ACTIVE @IIBOHARZ

Comment History  (0 - 30 of 279)
BlabVoid
BlabVoid Jul 10 2013, 4:10am replied:

Since Portal 1's soundscapes are still embedded within Portal 2 we're also using those where possible. I always preferred them.

+3 votes     media: Behind The Scenes
BlabVoid
BlabVoid Jul 8 2013, 3:32pm replied:

we're trying to bring a Portal 1 aesthetic to Portal 2. I'd say we're coming along nicely.

+1 vote     media: Behind The Scenes
BlabVoid
BlabVoid Jul 8 2013, 1:26pm replied:

It's supposed to be reminiscent of Portal 1's orange BTS lighting, but being applied to a Portal 2 "behind the wall" (or floor in this case).
Glad you like it.

+2 votes     media: Behind The Scenes
BlabVoid
BlabVoid Jun 15 2013, 7:08pm replied:

"Good news: that is NOT a docking station. So there's one mystery solved."

+6 votes     media: Docking Station
BlabVoid
BlabVoid Jun 1 2013, 5:41pm replied:

probably a bit late for saying this (two years actually) - but perhaps in-chamber doors could have their own texture?

+3 votes     media: Chamber 13
BlabVoid
BlabVoid May 19 2013, 2:23pm replied:

They're using Hammer. This mod was started before the PTI was released and I don't even think as proper modders they'd even think of using the PTI to map.

+3 votes     mod: Alive & Kicking
BlabVoid
BlabVoid May 12 2013, 5:24am says:

This would be better suited on ModDB since this isn't an indie game- it's a mod.

+3 votes     game: Horror Source
BlabVoid
BlabVoid May 16 2012, 12:13pm replied:

Well HL2, EP1 and EP2 have all been converted onto the same engine so I doubt it.

+1 vote     media: Some Media
BlabVoid
BlabVoid Apr 27 2012, 5:26pm replied:

Once the soundtrack is released?

+1 vote     media: Aperture's Hour OST - Unnamed Track #01 (WIP)
BlabVoid
BlabVoid Apr 27 2012, 5:23pm replied:

a quick moddb search should probably fill this question.

+1 vote     media: Offices
BlabVoid
BlabVoid Apr 21 2012, 8:37pm says:

Sexy.

0 votes     download: Alive & Kicking: Official DEMO Soundtrack
BlabVoid
BlabVoid Apr 21 2012, 6:20pm says:

I think all the test chambers are done and they're just spending a lot of time on the boss battle.

+1 vote     mod: Alive & Kicking
BlabVoid
BlabVoid Apr 21 2012, 12:12pm replied:

Maybe they can develop it without posting new content every 5 seconds?

+3 votes     mod: Lab Rat
BlabVoid
BlabVoid Apr 20 2012, 2:58pm replied:

there are cubicles.

they're just not the stereotypical ones.

+2 votes     media: Offices
BlabVoid
BlabVoid Apr 19 2012, 12:14pm says:

You've got potential.

+1 vote     media: Aperture Beginnings Lobby Concepts
BlabVoid
BlabVoid Apr 19 2012, 11:46am says:

this looks suspiciously similar to an office I did for Aperture's Hour...

+1 vote     media: Offices
BlabVoid
BlabVoid Apr 13 2012, 5:11pm replied:

yeah I kind of just rushed it.
i'm going to re do it.

+2 votes     mod: Aperture's Hour
BlabVoid
BlabVoid Apr 13 2012, 5:07pm replied:

haha, interesting idea.

+1 vote     media: 4/13/12 Media Release
BlabVoid
BlabVoid Apr 13 2012, 3:18pm replied:

I've been reworking the whole map for the past two weeks.
I think my work has paid off.

+1 vote     media: 4/13/12 Media Release
BlabVoid
BlabVoid Apr 12 2012, 7:42am replied:

Thanks for your feedback.

Since this was posted the whole hallway has been redone, and I took your advice. The ceiling is very detailed in the most recent version.

+1 vote     media: WIP Content - Chapter 1 - Observation
BlabVoid
BlabVoid Apr 12 2012, 4:53am says:

This is exactly what I always thought Aperture looked like outside.

Well done.

0 votes     media: Wake up Mr. Rat Man
BlabVoid
BlabVoid Apr 11 2012, 6:12am replied:

You should probably contact Razor about that.

Not sure at this point.

+1 vote     mod: Aperture's Hour
BlabVoid
BlabVoid Apr 7 2012, 3:14pm says:

i died

+1 vote     media: Sun Rays.
BlabVoid
BlabVoid Apr 5 2012, 5:21am replied:

Thanks

I hope the mod progresses well within the next year.

+1 vote     mod: Aperture's Hour
BlabVoid
BlabVoid Mar 25 2012, 1:19pm replied:

Development is being passed on to another individual.
Don't worry, keep on rockin' Aperture's Hour fans :p

+2 votes     mod: Aperture's Hour
BlabVoid
BlabVoid Oct 6 2011, 1:57pm says:

Just an update for anyone who may be reading this - the mod isn't dead, nothing like that. A lot of life and school has gotten in my way from working on it.

Thanks.

+3 votes     mod: Aperture's Hour
BlabVoid
BlabVoid Aug 17 2011, 9:14pm says:

>the gman squad - for real.

+6 votes     mod: G-man invasion
BlabVoid
BlabVoid Aug 17 2011, 9:05pm replied:

and this has what to do with this mod?

+3 votes     mod: Half-Life: Source Enhanced
BlabVoid
BlabVoid Aug 15 2011, 9:20am replied:

a few days after.

+2 votes     mod: Aperture's Hour
BlabVoid
BlabVoid Aug 13 2011, 6:51am replied:

Technically, she killed off the staff working on her. And at the time the mod/cascade takes place they're working on her morality programming. The reason she shows passive aggression in Portal 1

+2 votes     mod: Aperture's Hour
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