This member has provided no bio about themself...
Since Portal 1's soundscapes are still embedded within Portal 2 we're also using those where possible. I always preferred them.
we're trying to bring a Portal 1 aesthetic to Portal 2. I'd say we're coming along nicely.
It's supposed to be reminiscent of Portal 1's orange BTS lighting, but being applied to a Portal 2 "behind the wall" (or floor in this case).
Glad you like it.
"Good news: that is NOT a docking station. So there's one mystery solved."
probably a bit late for saying this (two years actually) - but perhaps in-chamber doors could have their own texture?
They're using Hammer. This mod was started before the PTI was released and I don't even think as proper modders they'd even think of using the PTI to map.
This would be better suited on ModDB since this isn't an indie game- it's a mod.
Well HL2, EP1 and EP2 have all been converted onto the same engine so I doubt it.
Once the soundtrack is released?
a quick moddb search should probably fill this question.
I think all the test chambers are done and they're just spending a lot of time on the boss battle.
Maybe they can develop it without posting new content every 5 seconds?
there are cubicles.
they're just not the stereotypical ones.
You've got potential.
this looks suspiciously similar to an office I did for Aperture's Hour...
yeah I kind of just rushed it.
i'm going to re do it.
haha, interesting idea.
I've been reworking the whole map for the past two weeks.
I think my work has paid off.
Thanks for your feedback.
Since this was posted the whole hallway has been redone, and I took your advice. The ceiling is very detailed in the most recent version.
This is exactly what I always thought Aperture looked like outside.
You should probably contact Razor about that.
Not sure at this point.
I hope the mod progresses well within the next year.
Development is being passed on to another individual.
Don't worry, keep on rockin' Aperture's Hour fans :p
Just an update for anyone who may be reading this - the mod isn't dead, nothing like that. A lot of life and school has gotten in my way from working on it.
>the gman squad - for real.
and this has what to do with this mod?
a few days after.
Technically, she killed off the staff working on her. And at the time the mod/cascade takes place they're working on her morality programming. The reason she shows passive aggression in Portal 1