OLD ACCOUNT - NOW ACTIVE @IIBOHARZ

Comment History  (0 - 30 of 279)
BlabVoid
BlabVoid Jul 10 2013 replied:

Since Portal 1's soundscapes are still embedded within Portal 2 we're also using those where possible. I always preferred them.

+3 votes   media: Behind The Scenes
BlabVoid
BlabVoid Jul 8 2013 replied:

we're trying to bring a Portal 1 aesthetic to Portal 2. I'd say we're coming along nicely.

+1 vote   media: Behind The Scenes
BlabVoid
BlabVoid Jul 8 2013 replied:

It's supposed to be reminiscent of Portal 1's orange BTS lighting, but being applied to a Portal 2 "behind the wall" (or floor in this case).
Glad you like it.

+2 votes   media: Behind The Scenes
BlabVoid
BlabVoid Jun 15 2013 replied:

"Good news: that is NOT a docking station. So there's one mystery solved."

+6 votes   media: Docking Station
BlabVoid
BlabVoid Jun 1 2013 replied:

probably a bit late for saying this (two years actually) - but perhaps in-chamber doors could have their own texture?

+3 votes   media: Chamber 13
BlabVoid
BlabVoid May 19 2013 replied:

They're using Hammer. This mod was started before the PTI was released and I don't even think as proper modders they'd even think of using the PTI to map.

+3 votes   mod: Alive & Kicking
BlabVoid
BlabVoid May 12 2013 says:

This would be better suited on ModDB since this isn't an indie game- it's a mod.

+3 votes   game: Horror Source
BlabVoid
BlabVoid May 16 2012 replied:

Well HL2, EP1 and EP2 have all been converted onto the same engine so I doubt it.

+1 vote   media: Some Media
BlabVoid
BlabVoid Apr 27 2012 replied:

Once the soundtrack is released?

+1 vote   media: Aperture's Hour OST - Unnamed Track #01 (WIP)
BlabVoid
BlabVoid Apr 27 2012 replied:

a quick moddb search should probably fill this question.

+1 vote   media: Offices
BlabVoid
BlabVoid Apr 21 2012 says:

I think all the test chambers are done and they're just spending a lot of time on the boss battle.

+1 vote   mod: Alive & Kicking
BlabVoid
BlabVoid Apr 21 2012 replied:

Maybe they can develop it without posting new content every 5 seconds?

+3 votes   mod: Lab Rat
BlabVoid
BlabVoid Apr 20 2012 replied:

there are cubicles.

they're just not the stereotypical ones.

+2 votes   media: Offices
BlabVoid
BlabVoid Apr 19 2012 says:

You've got potential.

+1 vote   media: Aperture Beginnings Lobby Concepts
BlabVoid
BlabVoid Apr 19 2012 says:

this looks suspiciously similar to an office I did for Aperture's Hour...

+1 vote   media: Offices
BlabVoid
BlabVoid Apr 13 2012 replied:

yeah I kind of just rushed it.
i'm going to re do it.

+2 votes   mod: Aperture's Hour
BlabVoid
BlabVoid Apr 13 2012 replied:

haha, interesting idea.

+1 vote   media: 4/13/12 Media Release
BlabVoid
BlabVoid Apr 13 2012 replied:

I've been reworking the whole map for the past two weeks.
I think my work has paid off.

+1 vote   media: 4/13/12 Media Release
BlabVoid
BlabVoid Apr 12 2012 replied:

Thanks for your feedback.

Since this was posted the whole hallway has been redone, and I took your advice. The ceiling is very detailed in the most recent version.

+1 vote   media: WIP Content - Chapter 1 - Observation
BlabVoid
BlabVoid Apr 12 2012 says:

This is exactly what I always thought Aperture looked like outside.

Well done.

0 votes   media: Wake up Mr. Rat Man
BlabVoid
BlabVoid Apr 11 2012 replied:

You should probably contact Razor about that.

Not sure at this point.

+1 vote   mod: Aperture's Hour
BlabVoid
BlabVoid Apr 7 2012 says:

i died

+1 vote   media: Sun Rays.
BlabVoid
BlabVoid Apr 5 2012 replied:

Thanks

I hope the mod progresses well within the next year.

+1 vote   mod: Aperture's Hour
BlabVoid
BlabVoid Mar 25 2012 replied:

Development is being passed on to another individual.
Don't worry, keep on rockin' Aperture's Hour fans :p

+2 votes   mod: Aperture's Hour
BlabVoid
BlabVoid Oct 6 2011 says:

Just an update for anyone who may be reading this - the mod isn't dead, nothing like that. A lot of life and school has gotten in my way from working on it.

Thanks.

+3 votes   mod: Aperture's Hour
BlabVoid
BlabVoid Aug 17 2011 says:

>the gman squad - for real.

+6 votes   mod: G-man invasion
BlabVoid
BlabVoid Aug 17 2011 replied:

and this has what to do with this mod?

+3 votes   mod: Half-Life: Source Enhanced
BlabVoid
BlabVoid Aug 15 2011 replied:

a few days after.

+2 votes   mod: Aperture's Hour
BlabVoid
BlabVoid Aug 13 2011 replied:

Technically, she killed off the staff working on her. And at the time the mod/cascade takes place they're working on her morality programming. The reason she shows passive aggression in Portal 1

+2 votes   mod: Aperture's Hour
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