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Review RSS Feed C&C Generals: Zero Hour
8 Review

Game Review on Nov 4th, 2010 - 2 people agree 2 people don't

Generals changed many things that where familiar for Command and Conquer fans, and not all of them were popular. But Zero Hour managed to change many people's minds with some changes for the better. The biggest change is the addition of sub-factions in the form of different Generals (three for each faction). This is similar to what was originally planed for C&C: Generals but was ultimately cut. These Generals have a little more to them than the nations in Red Alert. They all have a few new units and upgrades that are designed around a specific strategy. For example the USA has an Air Force General that has better planes while China's Tank General gets tougher tanks. This doesn't mean that you are stuck with one type of units to use, but you'll be handicapping your self if you don't utilize them in some way. This all adds a new layer of depth to Generals while keeping the fast pace, explosive action that Command and Conquer is known for.

Dreamball
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