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Comment History  (0 - 30 of 2,116)
biodude Sep 16 2014, 10:25pm says:

Great job duke, the Jackhammer is one of my favorite prototype weapons

+2 votes   media: Pancor Jackhammer
biodude Sep 2 2014, 10:58pm says:

Awesome job getting it fixed

+2 votes   media: Few more fixes (READ DESCRIPTION NAO!)
biodude Aug 24 2014, 11:59pm says:


+2 votes   media: The Displacer
biodude Aug 13 2014, 1:33am says:

Looks beautiful and a whole lotta fun!

+3 votes   media: Aliens
biodude Jul 10 2014, 11:06pm says:

Nice, glad to see you guys still progressing :)

+6 votes   media: New Main Menu
biodude Jun 26 2014, 2:22pm replied:

A heavily armed, conscript bear.

+4 votes   game: Conscript
biodude Jun 24 2014, 2:10pm replied:

Not dead yet- going to college full time with a job following up takes up almost all of your time, so you probably wont be seeing updates being churned out as fast as they used to. We've picked up a bit though in the last week though.

I'll try to get an update together when I can.

+6 votes   game: Conscript
biodude May 31 2014, 9:08am replied:

There's already an "android port" of conscript nomad (psp conscript), check the image stx posted.

+1 vote   game: Conscript
biodude Apr 1 2014, 12:23pm says:


+3 votes   game: Cause of War 1944
biodude Mar 20 2014, 9:06pm says:

Love the laws, but still though some aspects are way too low res, hands should be increased maybe a little- the fov seems good as it is IMO

+3 votes   media: LAW
biodude Mar 8 2014, 7:21am says:

wow, this looks great

+2 votes   media: Kick & gameplay
biodude Feb 26 2014, 11:26pm replied:

you're confused :P

Just saying its going to be a little while before release, but we're not too far off.

+1 vote   game: Conscript
biodude Feb 25 2014, 9:26pm replied:

I'm assuming that's your birthday :P

That is only around 2 weeks away lol, there's still quite a few things todo before a release, but like I said in the comment below, these last few items are going to make survival mode a lot more fun, the wait will be worth it

+2 votes   game: Conscript
biodude Feb 23 2014, 9:14pm replied:

Looks good but the texture feels way too low res, doesn't do it any justice- I'm all for lower quality and classic styled, but this might be a little over kill

+2 votes   media: Player Stuff Ingame
biodude Feb 22 2014, 10:08am says:

800 watchers woo wooo

+2 votes   game: Conscript
biodude Feb 18 2014, 2:26pm replied:

No date as of yet, but getting closer to one. A bunch of last-minute ideas to make survival mode more dynamic and enjoyable have thrown in a bit more time needed, but will be worth it.

+1 vote   game: Conscript
biodude Feb 14 2014, 1:35pm replied:

I used to help a bunch with all the weapon sounds and other misc help, haven't really needed me much since then

+1 vote   member: biodude
biodude Feb 13 2014, 3:27pm replied:

Its alright so far, we'll optimize where needed

+2 votes   media: Surv_/Dm_wasteland WIP
biodude Feb 12 2014, 9:01am replied:

Actually, you do not need Episode 2 to play conscript anymore, I have to change the description.

I still very much recommend getting it anyways, its great :)

+3 votes   game: Conscript
biodude Feb 12 2014, 8:54am replied:

processed for me about 6-7 mins after being posted :/

+2 votes   media: Gargantuan Dismayal/Gunship over the Aleph WIP
biodude Jan 31 2014, 9:53am replied:

When I get the time to I suppose, might just make a smaller update explaining our status before the content update

+2 votes   game: Conscript
biodude Jan 29 2014, 1:47pm replied:

We're still working on conscript, but just like with many other mod teams- when you've got college/ job, working on games don't become the first priority.

+2 votes   game: Conscript
biodude Jan 29 2014, 1:45pm replied:

There's still a few things to be finished before releasing the psp beta, more info about it will be given in the next update

+2 votes   game: Conscript
biodude Jan 26 2014, 10:01am replied:

We had a video a while back showing off the basic effects of the gravity gun, but its basically the same- secondary pick up objects, primary launch. It is not really cannon with the main story line and will not be featured on the pc conscript, basically for multiplayer.

We do have some content not shown on here yet, but progress has been a bit slower lately since a bunch of our team mates are busy/ I can barely get on the computer with work and school these days- but when I get the opportunity I'll post another update soon giving some info about where we stand atm, beta info, etc.

Sorry there hasn't been any big updates in a while, hope you guys hang in there :)

+5 votes   game: Conscript
biodude Jan 19 2014, 11:36pm replied:

Reminds me of conscript's snow ;)
Diggin the map yo

0 votes   media: Let it snow...
biodude Dec 29 2013, 5:01pm says:


+2 votes   media: PSPGU Renderdepth Fail
biodude Dec 25 2013, 8:04am says:

Merry Christmas from the Conscript team!

+6 votes   game: Conscript
biodude Dec 21 2013, 7:11pm replied:

You did a great job, thank you!

+2 votes   game: Conscript
biodude Dec 16 2013, 8:16am says:

everything looks superb, looking forward to playing :)

+3 votes   media: Monsters in Action
biodude Dec 9 2013, 8:47pm says:

lookin cool ghost

+2 votes   media: Get him off of me!! (Teaser)
biodude May 31 2013, 2:23pm says:

Meh, won't be much use on the psp, unless its just button filler :P

+2 votes   media: Heres your bloody iron sights ;)
biodude Apr 19 2013, 8:52pm replied:

There is a decent quake port on the android I suppose, and our game at the moment runs on many quake engines

+3 votes   media: Cross-Platform multiplayer (Android x PC)
biodude Feb 11 2013, 11:21pm replied:

also mabuse talk to me on steam sometime lol

+1 vote   media: Super Mega Nazi Gatling Gun... Yay or Nay??
biodude Feb 11 2013, 4:44pm says:

maybe like the heavy class from qtf, you cannot move while firing it and you walk slower

0 votes   media: Super Mega Nazi Gatling Gun... Yay or Nay??
biodude Feb 4 2013, 4:40pm replied:

This picture was more to be a teaser picture for the next update, the picture was taken right in the fog for less visibility :)

+3 votes   media: On a train
biodude Nov 3 2012, 8:34pm replied:

Since homebrew psp games do work on the vita, yea it will, with the loader. I don't have a vita personally, no reason it shouldnt work though

+1 vote   media: PSP hud WIP and velocity
biodude Oct 29 2012, 4:27pm replied:

read one of the images, I'm 99% sure you can

+1 vote   article: Update 21- [PSP] News
biodude Oct 4 2012, 5:17pm replied:

It's all just the "Angle" :P

+4 votes   media: Alyx drawing colored
biodude Jul 4 2012, 10:36pm replied:

Its just taking the ragdol of one of the decompiled hl2 models, and slapping it onto the hl1 dm rig and compiling. Its cool either way and has been done before, but yea, you are about 4 months late to the party bro.

0 votes   download: Combine Player Model
biodude Jun 22 2012, 12:05pm replied:

It was uploading when I sent it lol

biodude Apr 22 2012, 8:33am replied:

Yes, but not the entire game, but will feature exclusive content, see the older news updates for more info

+1 vote   article: Update 18- Mega update 4
biodude Mar 1 2012, 6:56am replied:

It isn't that bad lol, just takes a little practice, you cant just spray your infinite uzi ammo or something :P

+4 votes   article: NMRiH Beta 1.03 Release
biodude Jan 18 2012, 10:28pm replied:

Just trying to make it so people don't get any ideas, fixed :P

+2 votes   media: Conscript DM 1
biodude Jan 5 2012, 8:47pm says:

Biodude reporting

+3 votes   member: xalener
biodude Dec 12 2011, 4:22pm replied:

its perfect actually, I had to make it exact :P

+1 vote   media: S.L.A.M in-game!
biodude Dec 8 2011, 7:02am says:

very nice man

+1 vote   media: Animations | First person Weapon Animations
biodude Nov 13 2011, 6:26pm replied:

sorry about the ladder thing, its just there are 3 other mods I know who copy flashlight and ladder codes and say "we have this coded!".

I'm just saying that its been a long time and only a few models and unfinished maps are it

You shouldn't rush, its just nice to see some kind of progress instead of the few. Its not like you are not rushing to make it not bad, its just there isn't progress.

I'm not trying bash on anyone, so I'll leave off with good luck to you guys, and hope for the best!

+1 vote   article: Call Of Quake News Update # 5
biodude Nov 6 2011, 10:16pm replied:

that video is from the pc version....

+1 vote   media: dm borealis walkthrough
biodude Oct 27 2011, 7:01am says:

Was NOT expecting this actually. This will be awesome for sure

+6 votes   article: NMRiH Release Date & Trailer
biodude Oct 12 2011, 7:45pm says:

Awesome picture, but still looks...odd

+4 votes   media: OF2 - Synths (PROMOTIONAL)
biodude Oct 8 2011, 10:19pm says:

BTW this really wasn't a selection, this was more of a "show you what it used to look like" kinda thing, but I'll take people's comments into consideration ;)

+1 vote   media: All shotguns comparason
biodude Oct 5 2011, 5:06pm replied:

What are you talking about? we make updates in moderate time, I have most of my team ranging from 15-18 year olds who are very busy with school, but I have plenty of people still working on this game.

I wouldn't complain about the update size, unless you want to wait much longer to have bigger updates, instead of smaller ones :)

+2 votes   media: Gauss gun
biodude Aug 22 2011, 4:38pm replied:

This game is based off the beta, and besides, I like the beta style look :)

+1 vote   article: Update 14- 3 new character models & S.L.A.M
biodude Aug 22 2011, 7:58am replied:

The model is supposed to look as much like the half life 2 beta metro police as possible. I can assure you it is made completely from scratch, texture and all.

+4 votes   article: Update 14- 3 new character models & S.L.A.M
biodude Aug 16 2011, 3:32pm says:

just sayin, 15 fps is pretty low, for a 2d game

+1 vote   media: Last pic till release :)
biodude Aug 6 2011, 1:12pm says:

You guys are basically asking for an entire team. Oh wait, its Jp nator, what have I taught you bro!

+2 votes   media: Help Wanted
biodude Jul 30 2011, 4:09pm replied:

So far I have gotten them to work one way or another. I scaled the textured up a bit more on the psp version to work with the maps. Shouldn't run into too many problems, as long as I keep my textures low on the psp version

The pc version will have better textures, 512x512. I didn't add them yet

I am hoping to make a port to conscript on the PSVITA when it comes out, with better textures some day.

+2 votes   article: Update 13- Mega update
biodude Jul 29 2011, 5:02pm says:

I like something new you know, the spas is in literally almost every game, and wanted to change it up. Most of the team agreed

If I get a ton of hate towards it with the comments, and No-body likes it, and is the worst thing since un-sliced bread, and will basically make the game un-playable, then I will be forced to switch it back to the spas. When conscript releases, I am making an optional model pack, replacing a bunch of the weapon models with cut ones I had maybe. So either way, the gun will be in the game, but if you guys hate it, I will put it in the optional model pack/ make it not in the standard release.

Everyone is so rejective to change with every game.

+5 votes   media: New shotgun model/animations
biodude Jul 16 2011, 8:36am says:

no, please, I hate that gay cat

+1 vote   media: Poll!
biodude Jul 4 2011, 8:17pm replied:

of course

+1 vote   media: Conscript multiplayer playtest
biodude Jun 18 2011, 8:53am replied:

Its not just that anymore, there are sooooo many fail games on the psp game section right now, we are out of chances for noobs

+2 votes   game: Dead Ops Portable
biodude Jun 7 2011, 11:15am says:

That song named "all a dream" that you dreamed about was actually working in the cole mine by devo :)

+1 vote   article: Retarded Blog
biodude Apr 2 2011, 7:53pm says:

You have a very noob like approach to all this, but it seems you actually have something in-game.

+1 vote   game: Tower Defence
biodude Mar 11 2011, 10:29pm says:

re-uploaded the video, sorry if it's a bit fast

+1 vote   media: Final magnum animations with sound
biodude Feb 28 2011, 7:07am replied:

60 frame budget, we have remade the pump and fire, they look much much better now. I have a bunch of stuff backing up, but there will be a good update soon, im just not making exact dates

+2 votes   media: Spas 12 animations
biodude Feb 27 2011, 7:54am says:

Duke is a really good coder, and he likes to see quality work and such, and half the games on the psp game page is full of noob games

+2 votes   media: LOLOLOL
biodude Jan 15 2011, 1:38pm says:

I just re-read the news thing, open world on psp on a quake engine is Highly un-likely. This would require an overhaul on a ton of things, and doubt it would work

+1 vote   article: Not a death, but a change in direction
biodude Dec 25 2010, 10:33pm says:

dunno if psp version was supposed to be like this, but it seems to not load a "demo" video that it is trying to. Also, crashes on phat psp

+1 vote   download: Nazi zombies portable alpha v1 psp
biodude Aug 24 2010, 8:15am replied:

what? You want me to use hl1 models for my game? No, all are going to be custom made

+1 vote   media: Who could that be?
biodude Aug 19 2010, 9:57pm replied:

btw, thats just a part of the update. shhhhhhhh

+2 votes   media: New update hint
biodude Aug 19 2010, 9:24pm replied:

I think he is making a arcade for source or something. hes not on the team

+2 votes   media: New update hint
biodude Aug 19 2010, 9:00pm replied:

he isn't, t-braze made the broken screen texture

+1 vote   media: New update hint
biodude Aug 19 2010, 8:21pm replied:

ding ding ding ding, we have a winner folks!

Its a zoomed in thing, not just a texture ;)

+1 vote   media: New update hint
biodude Aug 15 2010, 6:01pm replied:

im moving it foward

0 votes   media: Shotgun animations
biodude Aug 12 2010, 11:17am replied:

not my computer, coconos :D

+1 vote   media: hmg 1st person try shot
biodude Aug 10 2010, 12:27pm replied:

by the time you get your second project going, the team should have enough money for what you are asking for.

-1 votes   article: Server Status
biodude Aug 10 2010, 11:43am replied:

Your game is basicly just a big quake mod, you arent going to need a top-end computer. 380 dollars for a computer, and maybe 460 when its past august 31st? you guys are kinda insane. The whole point of these psp indie games is for people to play for free, without paying a dime for it. No matter what

Just get some cheapy discount computer, and run your quake mod on it. It will run it just as good as any. If you can host a quake server from a psp, doing it on a low-end computer wouldn't be a problem. Im not sure how you guys are going for your game, but if its only 4 people like in l4d, then you will only have 4 people per server. Its not like a 30 person hl2 mod with everyone playing at once

-2 votes   article: Server Status
biodude Aug 10 2010, 7:59am replied:

WORK for the money, don't just ask us to donate.

-1 votes   article: Server Status
biodude Aug 9 2010, 9:24pm replied:

eh, do what you want

+1 vote   article: Server Status
biodude Aug 9 2010, 12:53pm replied:

I just hope you don't start a fad with everyone asking for money for their psp game, just to buy a computer for a quake server. My friend hosted quake servers, and he didn't need a super computer to do it.

again, I agree with arkage.

Lol, you deleted my other comment.

+1 vote   article: Server Status
biodude Aug 4 2010, 10:41am replied:

hey man, thats my line

+1 vote   media: Subway_0001
biodude Aug 1 2010, 11:23am replied:

also, we are going to make the oicw more combine like, with a purple-ish skin, and an ar2 firing system

+1 vote   media: Final combine spas 12!
biodude Jul 31 2010, 5:11pm replied:

nope, custom hand model made by kongah, including hand skin. It is the hl2 beta sniper, but the model is custom made by cocono, and skinned by blubswillrule

+1 vote   media: sniper rifle ingame
biodude Jul 27 2010, 9:00am replied:

well, you cant see the awesome texture in the render. I might not move it up

+1 vote   media: Shotgun animations
biodude Jul 25 2010, 11:17pm replied:

combine are italians, didn't you know? :D

you only see the insignia during the deep idle animation, when he lifts up the gun and sees the insignia, scratches at it with his pointer finger, then goes back to normal

+1 vote   media: Final combine spas 12!
biodude Jul 21 2010, 9:43pm says:

I am sorry to say this, I was looking foward to to this a bit, but I saw that you just literaly converted hl2 retail models for your game. You can't do that man :/

+2 votes   game: The 14 Mod (Quake version)
biodude Jun 16 2010, 7:45am replied:

animation bug, being fixed

+3 votes   media: Conscript gameplay video
biodude Apr 28 2010, 4:15pm replied:


+2 votes   member: biodude
biodude Apr 28 2010, 7:07am says:


+2 votes   member: blubswillrule
biodude Mar 1 2010, 4:36pm says:

nice :D

+1 vote   media: Thompson Textured
biodude Feb 28 2010, 8:01pm replied:

Best of luck to you, Im pretty much screwed with ya leaving, unless I find a really good coder, or if I try to code again with another amature coder I know. cya!

+2 votes   group: QuakeDB
biodude Feb 23 2010, 4:14pm says:

yes sir, not much at the second, my coder has been busy with his life. If he cannot work on coding anymore, me and another coder I know could pick up from him

+1 vote   article: Update 7-mega media update
biodude Feb 17 2010, 4:35pm says:

Old model+new texture. Something just isnt right about the model. It is good tho

+1 vote   media: Low poly Spartans have never looked so good.
biodude Feb 11 2010, 4:28pm says:

to me, it looks like you have done no coding. You cant mod kurok because of it not having a mod source. I still see the kurok hud XD

+1 vote   media: In-Game: PPSH-41 Reload
biodude Feb 4 2010, 6:47pm says:

hey dec, nice vid, but could you make it so that when a zombie falls from a certain hight, like the fedex truck hit, make them explode into gibs?

+1 vote   article: The Mortewood Plaza - Upcoming Mod Of The Year!
biodude Dec 30 2009, 10:07pm says:

sweet job!

+2 votes   mod: Slip Soldiers
biodude Oct 31 2009, 7:12am says:

not even close man

+1 vote   article: Update 15-2 weapon animations(with sounds :D)
biodude Jul 19 2009, 11:01am says:

sorry, fixed it. But there is double crouch :D

+1 vote   mod: Perfect dark:sector 6
biodude Jul 8 2009, 9:56am says:

hey urban kid

+1 vote   article: Weapon Update
biodude Jun 1 2009, 3:41pm says:

yeah, i should lol :)

+1 vote   article: Update 11-M4 is done and skinned :D
biodude Mar 23 2009, 6:03am says:

It is going to be based off the hl2 beta model, and it just in early wip stages.It is going to use my engine for the psp.There is a story line and such not only about zombies.I will tell you this,he will be playable in multiplayer,and that our engine has alot of improvents like blodd splatter and muzzle flash.The uzi is still pretty low poly, it just has a good skin

+1 vote   article: Update 4
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