if (ps.powerLevels >= 9000) { Com_Printf("What, 9000?!\n"); }

Comment History  (0 - 30 of 67)
BigglesInSpain
BigglesInSpain - - 67 comments @ Tube 2022

Seeing as you appear to have fervently grasped the wrong end of the stick, I feel I should make it clear that that was simply a joke. At no point did I infer that I was the first person to have considered a game set in the London Underground, nor did I say anything which could be construed as causing offence. Now let's let that be an end to it.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Tube 2022

London Underground - All the cool kids are doing it.

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Tube Wars

After a while longer than I'd anticipated, Radiant is back up and running, so let the mapping commence!

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ chapter one

Haven't seen 2D trees since The Italian Job on the Playstation 1...

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Anakin/Vader Source Files (3ds max 7)

Bound to come in useful for a few people, thank you for sharing this.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Metro 2033

Ha! It was bound to happen. Too be fair, underground after the "apocalypse" is hardly the most original thing any of us have come up with.

Good karma+4 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Magic of Kingdoms Collide: Fire

Ripped from Frost Nova, much?

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Magic of Kingdoms Collide: Ice

I've been having difficulty getting this video to play properly, both here and on Youtube.

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Do you play any team sport?

Much prefer non-competitive (well, sort of) things.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ STARWARS: Battle of Endor

Itsatrap!

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Suicide Barrels

What a brilliantly ludicrous idea!

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Blood Splattering

Yeah, I'll probably edit the graphics quite a bit, later on.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Blood Splattering

If you've got very low health, chances are you won't last much longer anyway. All sources of damage in Tube Wars are being amplified from Base JKA's. In a way it's intended to get in the way slightly, combined with a couple of other subtle gameplay effects, wounded players are slightly less effective than players with full health.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Dynamic Shadows In Overgrowth

It took me a little while to realise what it was that I was looking at, which if you're trying to make something realistic is probably a good thing!

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Brush Tool In Overgrowth

If possible you should add your subgroup selection to the brush tool, so that if required the brush tool will only "paint" meshes onto selected groups of other meshes. (For example, if you wanted to add foliage to a group of trees, without affecting other objects nearby.)

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Kyle 'n Malak duking it out

Lightsabre blades! Or is it cheating for me to say so?

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Bagdes

In which case you'd probably pre-render it an overlay it as an animated shader on a menu.

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Assassin's Creed II

Wonder where they'll hide the third blade in the sequel...

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Tube Wars

As it happens my copy of JKA and MD3View are for different operating systems, and I've yet to find a way of making them work together, or a way of cutting MD3View out. If you wouldn't mind, I might ask you to do the menial task of applying my textures to my weapon models at some point. =P

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ E.Y.E: Divine Cybermancy

Surely if something is "unending", there can't be anything "after" it....

Good karma+2 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Warcraft III - The Edge of Eternity

I'm not interested at all in whether or not Blizzard kick up a fuss about it, I'm expressing my own opinion rather than trying to second guess what Blizzard would do.

"it would just be a modification that has it's own story that does not end the saga" Either way it's not the official ending to the saga, it's fan-fiction. There's no reason why removing the "IV" from the title prevents you from intending it to follow on from Warcraft III, in fact that's generally how fan writers operate. I actually quite like the idea of trying to write your own conclusion, however brazenly calling it "Warcraft IV" just seems rather impertinent.

Anyway, the actual content you've displayed so far looks promising, it's just that one little thing that's bugging me...

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Warcraft III - The Edge of Eternity

What's wrong with just "Warcraft: The Edge of Eternity"? It's not Warcraft IV, don't try and pretend that it is, it just makes you sound pretentious and obnoxious.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Have you voted in the Mod of the Year Top 100?

What if he's just here casually? Seeing if there's anything specifically of interest to him ever now and again? It was a perfectly reasonable comment.

Good karma+13 votes
BigglesInSpain
BigglesInSpain - - 67 comments @ Tube Wars

That would be fantastic, thank you very much!

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Human kits

No he didn't, he spelt it the English way.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Welcome to Hovgård

Looks fantastic, you just need to blend some of the ground textures around the edges of the road, they're quite flat on closer inspection.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ What indie engine do you use?

To be fair I am running it under a virtual machine. I don't know enough about Linux to say whether or not you could to the same.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Link-Dead concept art

Hang on, I need to defrost the Hi-Tek Heavy.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Low-Poly Assault Rifle

1. The smoothing is just a result of the renderer I used, I'm not entirely sure how to fix that but it's not going to look that way with the final model.

2. Will do.

3. Another good point. =P

4. Actually it's just split weirdly, far too many polies sharing a vertex. I was hoping it wouldn't be too noticeable but I'll redo that part.

Good karma+1 vote
BigglesInSpain
BigglesInSpain - - 67 comments @ Scout Quadbow

I'm hoping this thing folds up / springs out for use.

Good karma+1 vote