May 2007 - mapping on the CryEngine (Far Cry)
July 2007 - modding Patator for Far Cry
December 2007 - mapping on the Source Engine (HL²)
February 2008 - mapping on the Source Engine (CS:S)
March 2008 - Releasing gg_techcenter (CS:S)
Avril 2008 - Releasing cs_bladerunner (CS:S)
Juny 2008 - mapping on the Unreal Engine (UT3)
July 2008 - modding Unreal Safari for UT3
Juny 2009 - Releasing WAR-Gizeh (UT3)
July 2009 - Releasing Opposing Team (Mutator UT3)
October 2009 - Releasing Safari (Game Type UT3)
January 2010 - working on Little God Story
After working on game design document, definying caracters and gameplay, the first map, WAR-Gyzeh is on work.
beginning of mapping
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