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Unreal Safari is a multiplayer mod which is meant to be fun. Controlling animals, you play on colorful african environnements such as savannah, islands, desert or jungle.

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The Unreal Safari core gametype is released as a UT3 new game type.

Posted by belzaran on Oct 12th, 2009

I begin learning Unreal Script (and C++) a few months ago. Before, I was copying codes. Now, I am adapting and understanding them. Opposing Team was a very simple mutator, changing only team characteristics. With the Safari game type, I get deeper in the UnrealScript, using data replication, custom HUD and in-game messages. Doing this, I come closer to the final aim: the Unreal Safari mod.

Safari is the core gameplay of Unreal Safari. Only the weapons and characters are missing. Special maps are currently designed for this game type. In Safari, two things are very important :

- The teams are different : Red Team is strong but slow, Blue Team is fast, jump high but has low HP.
- There is a XP-system implanted. You gain XP points by killing others players. But if you kill a noob, you will gain less points than killing the best player. And be killed by a noob will award you a malus ! So you can lose levels.

This game type will surely evolve when the new weapons will be released. I hope it is fun to play it in Unreal Tournament III.

M A P S & L E V E L D E S I G N
With this new game type, I can now make maps especially for the mod. I know what I have to implant to make the mod interesting. I have to make team-deathmatch based maps, to delete all power-ups and to add shortcuts for gazelles that hippos can not reach for example.

Gizeh map WIP (restaurant)Modeling improvementGizeh map WIP (outdoor)

The first map I am doing is Gizeh. I can so take some stuffs of WAR-Gizeh such as terrain, lights and sky. I re-model all meshes because of my modelling skill improvement. I make meshes faster and nicer than before, so why not using my new abilities to improve the graphics ?

Unreal Safari has to become very different than Unreal Tournament III. I want to have a more realistic and consistent world than UT3. That's why I add furniture (chairs, tables, shelfs...) in the maps. I am working on physics too. Chairs can be shot, it adds dynamics in the game.

I think it is time to animate and code the AK-Banana !

Post comment Comments
NullSoldier Oct 12 2009, 7:22pm says:

EXcellent! True story, I was actually looking at your mods profile the other day wondering when I'd see progress.

+3 votes     reply to comment
AlCool Oct 12 2009, 8:18pm says:

Very stylized! Really starting to come together!

+2 votes     reply to comment
Elementalist Oct 12 2009, 9:10pm says:

... Interesting.

Will we get to see Malcolm in the wild? :P

Keep up the good work, very pretty.

+2 votes     reply to comment
snotmaster0 Oct 13 2009, 3:43pm says:

Awesome work! I'll be installing this as soon as I redownload UT3 from steam (got tired of it hogging HD space, but with so many cool mods I couldnt resist giving it another spin).

Can't wait to try it ingame!

+1 vote     reply to comment
Nemesisurvivorleon Oct 14 2009, 6:17am says:

this mod owns and it got on front page WOOOOOO. I had this exact same idea too... only without the safari theme.

+1 vote     reply to comment
Hitez Oct 14 2009, 5:18pm says:

take the unreal characters, put them in safari clothes. then use them as pedestrians you can hunt down for health restoration :D

+1 vote     reply to comment
Bird_of_Prey Oct 20 2009, 1:29pm says:

This sounds very different and fun. Looking forward to it!

+1 vote     reply to comment
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