My guess is that he's somehow set himself to be on the same team as the demons. Try having him set his player model as a different colour.
My guess is that he's somehow set himself to be on the same team as the demons. Try having him set his player model as a different colour.
Is there a way to add the chainsaw or other weapons, when running a server? If we just load into the map we stopped at last time, the game doesn't give back the chainsaw even though we already had it. the "give" command doesn't work by default, is there a way to enable it somehow?
EDIT: the PDA is also glitched. Since the game doesn't give me the default player PDA, the first PDA I pick up will be handled as if it were the player's personal PDA, meaning I can't listen to any of the audio recordings because it shows me the player's PDA screen instead. This could also be fixed by adding the player's PDA at the start of the level.
I see, I kinda knew Valve dropped the ball with CS:GO's bots already, since 3kliks made quite a few videos on the topic, but the fact that they didn't even aim properly is insane. Thanks for the insight!
It seems to me that their spraying is slightly worse than vanilla CS:S. Playing CS:SO agains max difficulty bots feels like playing CS:S against normal difficulty bots. I'm pretty sure this isn't placebo either, since I actually checked my kill/death ratios, round win ratios and so forth from CS:S and CS:SO against each other, and CS:SO bots perform noticably worse against me in their default state. This isn't to discredit this brilliant mod, since what you managed to pull off is nothing short of magic in the first place, it's just something I noticed. I'm of course using the latest version as well.
Thanks, I'll try that
Is there a way to make bots even more difficult, like in vanilla CS:S where their aim was almost perfect? As it stands, Expert is a bit too easy for me and the number 1 thing that attracts me to this mod is the possibility of good bots, like in vanilla CS:S.
So Anna refuses to join you if Hip is present, saying "Aren't you having a good time with her?" I found that pretty hilarious to be honest, she's jelous. It did put a wrench in my plans of being the single biggest womanizer in the Zone though.
More seriously though, sometimes Anna refuses to fight and just stands around while I'm getting shot at by enemies. She seems to not recognize enemies like the Military sometimes, because other times she works perfectly. Weirdly enough, this can happen in the same location at the same time too, when she recognizes some soldiers as enemies, while the others shoot her and she just takes it.
By far the best Hip replacer, where was this during my last few playthroughs? Seriously, thanks for this
Thank you guys, very cool
KANE LIVES
Will we be able to find the songs in lossless anywhere? They seem to be gone from the Bandcamp page, and the mod only includes .ogg
This is how it should've been in base Anomaly
So I take it that this doesn't work with 1.5.1? A true shame, as this should be a vanilla function in Anomaly anyways, I can't fathom why this isn't natively included yet.
Don't know why, but 1.5.1 crashes every time I load any zone beside the Cordon in any way, no matter if it's loading a save, travelling, fast travelling. I only have the Soundscapes Overhaul and the HollywoodFX addons installed (which are both up-to-date afaik), and the game produces no error logs whatsoever, it's a clean CTD from the loading screen. I also tried with absolutely no addons whatsoever on a clean install, and it still does the same thing.
EDIT: I should probably mention that this only happens on a save imported from 1.5.0. If I start a new game, it seems to work fine, so if there is no solution, I guess I'll have to just start over.
Is it possible that this will ever come to FAF? Another question is the AI support, but I'd be fine with just FAF compatibility.
Probably a noobish question, but is it possible to somehow make this work with OpenCOOP or something?
I understand what you are saying, but if you do, please be like Garry's Mod, and don't try to be super canon, or sell something like this for this much.
This, people, is the perfect example of how to desecrate and shame a once great franchise, that so many hold dear to their hearts. Please, don't let another abomination like this ever come to life again.
Hey, so the new 2.1 version seems to have gotten rid of the melee bind option. I don't know why, but it just isn't there. Is there a console command to do this? Using GZDOOM 3.2.1 by the way.
How do you beat skrillex? I pretty much got stuck there...
Oh sorry, I didn't pay attention :)
Help! I did everything according to the manual, and I still get this error:
Script error, "Project Brutality 2.03.pk3:melee.txt" line 2252:
"projectilekickback" is an unknown actor property
Using Zandronum 2.1.2
BeeTheImmortal
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