Narrative Designer for Thanatophobia. I write stuff and provide comedic support. I like to approach things from a lighter and more optimistic side. Ha-ha, see?
The purpose of this group is to schedule DayZ gameplay events, which will make it much easier to get ahead in DayZ. Eventually, through teamwork and determination...
The creators of Thanatophobia, utilizing Unreal Engine 3.
Media repository for various images, such as buttons, banners, headers, etc.