Narrative Designer for Thanatophobia. I write stuff and provide comedic support. I like to approach things from a lighter and more optimistic side. Ha-ha, see?
I think the game itself was very neat and darkly cutesy. It's definitely not an experience that requires any reflexes or quick thinking, but as much as I appreciate slower-paced games to stimulate the brain sometimes I felt that "The Old Tree" sometimes dragged out certain moments.
The path is linear and takes the protagonist from puzzle to puzzle and that is all fine by me. I did realise however that for me, the majority of gameplay was waiting for the little alien creature to get from Point A to point B. For me to justify that I would atleast like to see more diverse scenery, something pretty to look at while waiting. The puzzles themselves were neatly designed and worked perfectly for what "The Old Tree" is: A short, single playthrough brain teaser with an atmospheric setting.
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