This member has provided no bio about themself...

Comment History  (0 - 30 of 90)
Azron-stoma
Azron-stoma @ Galaxies At War

When I looked for the Supercarrier all I got was stats for the Supercruiser.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Shame this mod seems to be dead, had so much more potential than Sci-Fi at war imo.

Good karma+1 vote
Azron-stoma
Azron-stoma @ The Dawn of the Tiberium Age

I think he means the Hover MRLS which are not transports.

Good karma+1 vote
Azron-stoma
Azron-stoma @ The Dawn of the Tiberium Age

Classic is cool and while I like some parts of Deluxe, there are some broken parts that make me hate it. 1) Even on the lowest AI difficulty it is impossibly hard, 2) Naval maps lack transports for vehicles and the like. 3) Ion Storms are infuriating.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Even vanilla EAW isn't exactly perfect as far as scale. That said, you are wrong. An Imperial class Star Destroyer is 1,605 meters long, a CCS is 1,782 meters, making it slightly longer. Executor class Star Dreadnoughts at 19,000 meters in length, are MUCH bigger than any covenant ship.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Public Beta, it will increase the number of eyes and variety of gameplay styles. Giving an accelerated and more comprehensive list of bugs to iron out.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Who took down sci-fi at war because of that?

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

last thing we want to to is to start adding factions willy nilly like sci-fi at war.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Mushroom Kingdom Fusion

so where is Birabuto Bash in the new version?

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Okay so the GC works fine right up until I can see Federation/Halo controled worlds, at which point the framerate plummets to >1 fps and becomes unplayable.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Another problem is that in skirmish the enemy practically never upgrades their station, they only ever just send their weakest units in a never ending stream.

This makes even the hard difficulty enemies mind numbingly easy to kill since all you need are some corvettes to shoot them down endlessly and send some strong units over around their stream and attack their station...

Not sure how many races do this but I know the Borg are guilty of it, when I fight Borg I want to see some Cubes eventually, but after an hour at fast forward on hard difficulty the Borg never upgraded their station. While GC is so laggy as to be unplayable at least there I can fight some variety of units from each faction.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

it also constantly stops responding etc, there's a great deal of problems in that mode...

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Having problems with the galactic conquest mode, the framerate is incredibly low. My CPU usage and Memory are only at 50% so I don't understand why it's going so slow...

Good karma+1 vote
Azron-stoma
Azron-stoma @ Wargame: 2073 A.D.

Wait, where's the NCR, EUAF(sp) and Antidae in the Faction list? I take it they are coming in later versions? also I hope the Metal Slug will show up again.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Metal Slug

uh, no while the Metal Slug is based on the Bonaparte in "Dominion Tank Police" Flyingomelette.com

It's from it's own video game series called, well, Metal Slug:
Super Vehicle 001. Youtube.com

Good karma+1 vote
Azron-stoma
Azron-stoma @ Warhammer 40,000: Universal War

Please don't let this mod die, 40k mods constantly die, and ever since Only War 2 went over to Command & Conquer: Tiberium Wars (and then died) I've been waiting for someone to come by and pick up the 40k slack here in FOC

Good karma+2 votes
Azron-stoma
Azron-stoma @ Imperial Vt-49 Patrol Craft

I had one of these in SWG.

Good karma+1 vote
Azron-stoma
Azron-stoma @ lord_X

Ever thought of making the Bellator Class and Assertor Class ships for EaW?, you can find ludicrously high poly versions here, Fractalsponge.net

Bellator is roughly 1/3rd the power of the Executor, Assertor is roughly 3x the power.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Aramadia class SSD

You should make the Bellator Class and Assertor Classes as well, you can find ludicrously high poly versions here, Fractalsponge.net

Good karma+2 votes
Azron-stoma
Azron-stoma @ Star Wars: Empire at War: Forces of Corruption

WHERE THE HELL DID THE MODS GO!!!!?!?!?

Good karma+2 votes
Azron-stoma
Azron-stoma @ Warhammer 40,000: Universal War

NO ONE'S BIGGER THAN GHAZGHUL!!!! not yet anyway...

Good karma+1 vote
Azron-stoma
Azron-stoma @ DoWPro

Now if only the DC version would work on an unpatched game so I could use the Cheathappens mega-trainer and have the units from multiple races.

Good karma+1 vote
Azron-stoma
Azron-stoma @ some more GAW action

Actually it only looked like this after, Images2.wikia.nocookie.net not quite as severe as that pic you provided.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

Air power is okay, but not gonna help much if they don't have ground support along with it.

Good karma+1 vote
Azron-stoma
Azron-stoma @ Galaxies At War

I'm really gonna feel sorry for the Federation, Borg and Stargate factions come 3.0 they don't have anything aside from infantry.

Though at least the Stargate guys have Death Gliders and such, Best the Federation have are Hoppers which are pretty well glorified hueys.

oh, and dune buggies.

Poor Borg have only just their drones...

Good karma+1 vote
Azron-stoma
Azron-stoma @ unsc and covenant fleet

Nah, a single ISD would have no trouble taking that fleet down, that is if the mod threw balance out the window and focused purely on lore stats.

Good karma+1 vote
Azron-stoma
Azron-stoma @ even thrawns reinforcements are futile

Covenant ships get wasted by 9.98 teraton MAC rounds, which rip through their shields, hulls and out the other side into other ships to do more damage,

An Imperial Star Destroyer is capable of dishing out 800 Teratons per SECOND, spread across it's 120 (give or take) guns.

Also while it takes 20-30 covenant ships about 12 hours give or take to glass a planet like Reach, it takes 3 ISDs (and only then for blockade purposes) 1 hour to Base Delta Zero a planet like say, Dankayo, which is similar to glassing except it blasts the entire atmosphere off to boot.

About the Only Race in popular sci-fi that the Empire WOULDN'T be able to take down are the Daleks.

Good karma+3 votes
Azron-stoma
Azron-stoma @ even thrawns reinforcements are futile

Enterprise shields got taken down by a 400 gigawatt blast in TNG "The Survivors" A TIE Fighter carries a firepower of 32-64 terawatts, kinda one sided, but not in the way you suggested.

Good karma0 votes
Azron-stoma
Azron-stoma @ even thrawns reinforcements are futile

Nukes, be they naquedah enhanced or not (get up to about a gigaton or so) wouldn't do much to Imperial shields, which are designed to resist petaton level firepower.

Remember the shield generators are located INSIDE the ship, (those globes are sensors only, no matter what the other games and flawed "essential" guides say, Lucasfilm, ILM and the DK publishing books have the real stats)

"Also star trek shields are almost impervious to 'lasers'"

Impervious to low powered L.a.s.e.r. perhaps, but not high powered particle beams that just so happen to be called lasers, which make photon torpedoes look like firecrackers.

Good karma0 votes
Level
61%
Gamer
7
Avatar
Avatar
Last Online
Country
Canada Canada
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
90
Per day
0.0
Members
1
Games
2
Mods
40
Articles
1
Media
37
Downloads
11