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Azron-stoma
Azron-stoma Feb 10 2012, 9:47pm replied:

When I looked for the Supercarrier all I got was stats for the Supercruiser.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Feb 10 2012, 9:40pm says:

Shame this mod seems to be dead, had so much more potential than Sci-Fi at war imo.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Feb 10 2012, 1:31am replied:

I think he means the Hover MRLS which are not transports.

+1 vote     mod: The Dawn of the Tiberium Age
Azron-stoma
Azron-stoma Feb 10 2012, 1:29am says:

Classic is cool and while I like some parts of Deluxe, there are some broken parts that make me hate it. 1) Even on the lowest AI difficulty it is impossibly hard, 2) Naval maps lack transports for vehicles and the like. 3) Ion Storms are infuriating.

+1 vote     mod: The Dawn of the Tiberium Age
Azron-stoma
Azron-stoma Dec 20 2011, 9:30am replied:

Even vanilla EAW isn't exactly perfect as far as scale. That said, you are wrong. An Imperial class Star Destroyer is 1,605 meters long, a CCS is 1,782 meters, making it slightly longer. Executor class Star Dreadnoughts at 19,000 meters in length, are MUCH bigger than any covenant ship.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Nov 15 2011, 11:32am says:

Public Beta, it will increase the number of eyes and variety of gameplay styles. Giving an accelerated and more comprehensive list of bugs to iron out.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Oct 19 2011, 11:34am replied:

Who took down sci-fi at war because of that?

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Sep 14 2011, 5:55am replied:

last thing we want to to is to start adding factions willy nilly like sci-fi at war.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Aug 22 2011, 9:14am says:

so where is Birabuto Bash in the new version?

+1 vote     game: Mushroom Kingdom Fusion
Azron-stoma
Azron-stoma Aug 6 2011, 5:52pm says:

Okay so the GC works fine right up until I can see Federation/Halo controled worlds, at which point the framerate plummets to >1 fps and becomes unplayable.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Aug 6 2011, 12:10pm says:

Another problem is that in skirmish the enemy practically never upgrades their station, they only ever just send their weakest units in a never ending stream.

This makes even the hard difficulty enemies mind numbingly easy to kill since all you need are some corvettes to shoot them down endlessly and send some strong units over around their stream and attack their station...

Not sure how many races do this but I know the Borg are guilty of it, when I fight Borg I want to see some Cubes eventually, but after an hour at fast forward on hard difficulty the Borg never upgraded their station. While GC is so laggy as to be unplayable at least there I can fight some variety of units from each faction.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Aug 5 2011, 10:34pm replied:

it also constantly stops responding etc, there's a great deal of problems in that mode...

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Aug 5 2011, 9:25pm says:

Having problems with the galactic conquest mode, the framerate is incredibly low. My CPU usage and Memory are only at 50% so I don't understand why it's going so slow...

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Jun 10 2011, 11:04pm says:

Wait, where's the NCR, EUAF(sp) and Antidae in the Faction list? I take it they are coming in later versions? also I hope the Metal Slug will show up again.

+1 vote     mod: Wargame: 2073 A.D.
Azron-stoma
Azron-stoma May 9 2011, 7:10pm says:

uh, no while the Metal Slug is based on the Bonaparte in "Dominion Tank Police" Flyingomelette.com

It's from it's own video game series called, well, Metal Slug:
Super Vehicle 001. Youtube.com

+1 vote     media: Metal Slug
Azron-stoma
Azron-stoma May 6 2011, 10:23am says: +1 vote     media: Enclave VTOL Gunship
Azron-stoma
Azron-stoma May 2 2011, 5:21am says:

Please don't let this mod die, 40k mods constantly die, and ever since Only War 2 went over to Command & Conquer: Tiberium Wars (and then died) I've been waiting for someone to come by and pick up the 40k slack here in FOC

+2 votes     mod: Warhammer 40,000: Universal War
Azron-stoma
Azron-stoma Apr 11 2011, 2:49am says:

I had one of these in SWG.

+1 vote     media: Imperial Vt-49 Patrol Craft
Azron-stoma
Azron-stoma Apr 10 2011, 4:06pm says:

Ever thought of making the Bellator Class and Assertor Class ships for EaW?, you can find ludicrously high poly versions here, Fractalsponge.net

Bellator is roughly 1/3rd the power of the Executor, Assertor is roughly 3x the power.

+1 vote     member: lord_X
Azron-stoma
Azron-stoma Apr 10 2011, 4:02pm says:

You should make the Bellator Class and Assertor Classes as well, you can find ludicrously high poly versions here, Fractalsponge.net

+1 vote     download: Aramadia class SSD
Azron-stoma
Azron-stoma Apr 10 2011, 3:00pm says:

WHERE THE HELL DID THE MODS GO!!!!?!?!?

+2 votes     game: Star Wars: Empire at War: Forces of Corruption
Azron-stoma
Azron-stoma Apr 10 2011, 12:50pm replied:

NO ONE'S BIGGER THAN GHAZGHUL!!!! not yet anyway...

+1 vote     mod: Warhammer 40,000: Universal War
Azron-stoma
Azron-stoma Mar 16 2011, 2:51am says:

Now if only the DC version would work on an unpatched game so I could use the Cheathappens mega-trainer and have the units from multiple races.

+1 vote     mod: DoWPro
Azron-stoma
Azron-stoma Feb 27 2011, 12:45pm replied:

Actually it only looked like this after, Images2.wikia.nocookie.net not quite as severe as that pic you provided.

+1 vote     media: some more GAW action
Azron-stoma
Azron-stoma Feb 27 2011, 12:42pm replied:

Air power is okay, but not gonna help much if they don't have ground support along with it.

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Feb 13 2011, 7:17pm says:

I'm really gonna feel sorry for the Federation, Borg and Stargate factions come 3.0 they don't have anything aside from infantry.

Though at least the Stargate guys have Death Gliders and such, Best the Federation have are Hoppers which are pretty well glorified hueys.

oh, and dune buggies.

Poor Borg have only just their drones...

+1 vote     mod: Galaxies At War
Azron-stoma
Azron-stoma Feb 13 2011, 7:12pm replied:

Nah, a single ISD would have no trouble taking that fleet down, that is if the mod threw balance out the window and focused purely on lore stats.

+1 vote     media: unsc and covenant fleet
Azron-stoma
Azron-stoma Feb 13 2011, 7:11pm replied:

Covenant ships get wasted by 9.98 teraton MAC rounds, which rip through their shields, hulls and out the other side into other ships to do more damage,

An Imperial Star Destroyer is capable of dishing out 800 Teratons per SECOND, spread across it's 120 (give or take) guns.

Also while it takes 20-30 covenant ships about 12 hours give or take to glass a planet like Reach, it takes 3 ISDs (and only then for blockade purposes) 1 hour to Base Delta Zero a planet like say, Dankayo, which is similar to glassing except it blasts the entire atmosphere off to boot.

About the Only Race in popular sci-fi that the Empire WOULDN'T be able to take down are the Daleks.

+3 votes     media: even thrawns reinforcements are futile
Azron-stoma
Azron-stoma Feb 13 2011, 7:06pm replied:

Enterprise shields got taken down by a 400 gigawatt blast in TNG "The Survivors" A TIE Fighter carries a firepower of 32-64 terawatts, kinda one sided, but not in the way you suggested.

+1 vote     media: even thrawns reinforcements are futile
Azron-stoma
Azron-stoma Feb 13 2011, 7:05pm replied:

Nukes, be they naquedah enhanced or not (get up to about a gigaton or so) wouldn't do much to Imperial shields, which are designed to resist petaton level firepower.

Remember the shield generators are located INSIDE the ship, (those globes are sensors only, no matter what the other games and flawed "essential" guides say, Lucasfilm, ILM and the DK publishing books have the real stats)

"Also star trek shields are almost impervious to 'lasers'"

Impervious to low powered L.a.s.e.r. perhaps, but not high powered particle beams that just so happen to be called lasers, which make photon torpedoes look like firecrackers.

+1 vote     media: even thrawns reinforcements are futile
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