Norwegian guy who enjoys mapping and modding in general for the Source engine. Currently leading/mapping for WW1:Source. Send me a PM if you've got any questions.

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ashton93
ashton93 @ WWI Source

I won't blame you, but they will be two wildly different games. I reckon it's very well possible to enjoy both of them, I know I will :)

Good karma+1 vote
ashton93
ashton93 @ WWI Source

They have not abandoned the game, they're currently in hibernation awaiting the next update. You can find more info on their Steam group.

Good karma+1 vote
ashton93
ashton93 @ WWI Source

Yes, personally I'd rather not have the comment field containing people bashing on the progress of the mod. I could write a longer comment saying why this project takes time, but I'll save that for later.

Good karma+1 vote
ashton93
ashton93 @ 11th of November Update - Remembrance Day

It certainly isnt realistic, but with our ballistics system in place it makes it much easier to see if you actually hit the enemy when you're far away. It also looks quite dramatic, I like it a lot personally :)

Good karma+3 votes
ashton93
ashton93 @ Weapon Replacement: M4 and AK-47

Well thats quite a bold statement

Good karma+1 vote
ashton93
ashton93 @ WWI Source

You can check out this Steam group for more frequent (albeit smaller) updates;

Steamcommunity.com

Good karma+3 votes
ashton93
ashton93 @ WWI Source

Download version 1.13b from here, and also download Source SDK Base 2007 on steam. Run the installer for the mod and you should be good to go after restarting steam

Good karma+1 vote
ashton93
ashton93 @ WWI Source

Oh we're here, so no worries. Expect some news in the following weeks, hopefully it will have been worth the wait :)

Good karma+3 votes
ashton93
ashton93 @ WWI Source

Yes, as long as the project is non-profit and you give us credit it's all good :) Thank you for asking for permission!

Good karma+2 votes
ashton93
ashton93 @ WWI Source

Yes, we're just a little bit quiet at times, so no worries.

Good karma+3 votes
ashton93
ashton93 @ WWI Source

Yes, new models and animations

Good karma+2 votes
ashton93
ashton93 @ Christmas update - Going in-depth: Artillery in 2.0

It's not realistic, but it's there for gameplay reasons. In 1.13b noone, not even the officer was warned of where the strike would actually hit which often lead to confusion. Having a marker solves this.

Good karma+1 vote
ashton93
ashton93 @ Christmas update - Going in-depth: Artillery in 2.0

Hey, while it might not be realistic at first glance, the idea behind it is that it is not only shrapnel that gets sent flying, but also debris from the ground. This is the case with the gas-shells when they hit the ground seeing as they're not packed with normal high-explosives, so the explosion isnt as powerful. Besides, it makes the normal artillery-barrage and the gas-barrage a bit different, which is a design-choice that we made

Good karma+4 votes
ashton93
ashton93 @ WWI Source

I'm going to try and answer this in the best way I can.

When it comes to the issue of "exciting" gameplay not being present in a WW1-era game, I simply dont agree. By looking closer into the conflict you'll find that tactics and varied warfare was much more present than what seems to be "general knowledge" nowadays. Have a look at the opening and closing stages of the war where mobility and advanced strategy allowed all of the big armies to fight it out in a way very different than what you might think when the phrase "World War One" comes into mind. I am ofcourse not arguing that most battles were pure meat-grinders when it comes to the actual fighting and strategy.

I do not agree that because of this, the war should not be presented in games (a first person shooter in this case). Sure, it might be a challenge for us, the guys who are making this game, but challenges are good. Creating a fine line between reality and exciting gameplay is all a part of developing games such as this one. We do not think the conflict should be ignored simply because it's a challenging conflict to cover in a good way in a video game.

I can personally understand why you see the idea of such a brutal conflict to be 'callus', and that you find it odd to see such a conflict represented in a video game, but as you said, this can be said for all games based on historical conflicts. Again, the reason for the theme of the game was simply to avoid the First World War being forgotten in the gigantic sea of games out there, and our ultimate goal is to raise awareness of the war and how it actually is. I feel that portraying the war with the brutality it had in real life in-game (to the limits of what we actually can do) is necessary in order to raise this awareness that I mentioned earlier. Brutality and realism brings immersion, and immersion brings interest and awareness.

I hope the answer was enough and that you took no offense from it or anything :)

Good karma+9 votes
ashton93
ashton93 @ WWI Source

No point in releasing something that isnt finished though

Good karma+3 votes
ashton93
ashton93 @ WWI Source

It's not a priority at the moment, its a big possibility when we're pretty close to completion though

Good karma0 votes
ashton93
ashton93 @ WWI Source

See the latest news-post for information about weapons and such.

Good karma+1 vote
ashton93
ashton93 @ WWI Source

Yep, true.

Good karma+1 vote
ashton93
ashton93 @ Centenary Update - Talking about 2.0

Thank you for reminding me of putting a pretty important part about the MG's in the update! We forgot to mention the fact that the Lewis gun has had its magazine reduced to the realistic 47 rounds, but its reload will be faster. So we're trying to make the DPM for each machinegun roughly the same. So Lewis has half the mag-size, but a much quicker reload, firerate and deploytime, while the MG08 is bulkier and has double the amount of rounds, but also a long reload.

It's been edited now, thanks.

Good karma+5 votes
ashton93
ashton93 @ WWI Source

Make sure you have Source SDK Base 2007 installed on Steam, and make sure that the installer put the WWI_Source folder into your 'sourcemods' folder on your harddrive. Then restart Steam.

Good karma+3 votes
ashton93
ashton93 @ Release version 1.2

Gonna give this one a go, good to see you guys still updating this!

Good karma+4 votes
ashton93
ashton93 @ Steam release is near.

I'd love to help out a fellow modder R_Yell, and this mod is an absolute beast at LAN's with friends and so on. It's the only mod I keep coming back to for more

Good karma+1 vote
ashton93
ashton93 @ WWI Source

Not giving up ;)

Good karma+6 votes
ashton93
ashton93 @ WWI Source

This should work with TF2, yup.

Good karma+3 votes
ashton93
ashton93 @ Mod of The Year 2013

Seriously man, on all of your comments during these awards you've been doing nothing but complaining about how Underhell didnt make it to the top.

All of the mods earned their place for sure, and alot of hard work went into all of them.
And for the record, PR is not what it was like back in 2008.

Good karma+13 votes
ashton93
ashton93 @ R.M.S Titanic shipwreck

Irony my friend :P

Good karma+1 vote
ashton93
ashton93 @ WWI Source

Not when it's not done.

Good karma+4 votes
ashton93
ashton93 @ German and British field dressings

Indeed, if you get real unlucky out on the field

Good karma+2 votes
ashton93
ashton93 @ Nov. 11 – WWI: Source Remembrance Day update

Correct, its free. It would be illegal to charge anything for it.

Good karma+2 votes
ashton93
ashton93 @ Nov. 11 – WWI: Source Remembrance Day update

Temporary worldmodel. It works for now! Should have included that some of the worldmodels are W.I.P's

Good karma+2 votes
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