Norwegian 17 year old who enjoys mapping and modding in general for the Source engine. Currently leading/mapping for WW1:Source. Send me a PM if you've got any questions.

Comment History  (0 - 30 of 433)
ashton93 Jan 22 2015, 12:24pm replied:

Should not be a problem for any of us, seeing as Verdun and WW1: Source aim for very different gameplay. We've both borrowed from eachother in some areas, but the core gameplay is still very very different.

+1 vote   mod: WWI Source
ashton93 Jan 2 2015, 3:59pm replied:

Yes, new models and animations

+1 vote   mod: WWI Source
ashton93 Dec 28 2014, 1:02pm replied:

It's not realistic, but it's there for gameplay reasons. In 1.13b noone, not even the officer was warned of where the strike would actually hit which often lead to confusion. Having a marker solves this.

+1 vote   article: Christmas update - Going in-depth: Artillery in 2.0
ashton93 Dec 24 2014, 4:40pm replied:

Hey, while it might not be realistic at first glance, the idea behind it is that it is not only shrapnel that gets sent flying, but also debris from the ground. This is the case with the gas-shells when they hit the ground seeing as they're not packed with normal high-explosives, so the explosion isnt as powerful. Besides, it makes the normal artillery-barrage and the gas-barrage a bit different, which is a design-choice that we made

+4 votes   article: Christmas update - Going in-depth: Artillery in 2.0
ashton93 Nov 11 2014, 5:48pm replied:

I'm going to try and answer this in the best way I can.

When it comes to the issue of "exciting" gameplay not being present in a WW1-era game, I simply dont agree. By looking closer into the conflict you'll find that tactics and varied warfare was much more present than what seems to be "general knowledge" nowadays. Have a look at the opening and closing stages of the war where mobility and advanced strategy allowed all of the big armies to fight it out in a way very different than what you might think when the phrase "World War One" comes into mind. I am ofcourse not arguing that most battles were pure meat-grinders when it comes to the actual fighting and strategy.

I do not agree that because of this, the war should not be presented in games (a first person shooter in this case). Sure, it might be a challenge for us, the guys who are making this game, but challenges are good. Creating a fine line between reality and exciting gameplay is all a part of developing games such as this one. We do not think the conflict should be ignored simply because it's a challenging conflict to cover in a good way in a video game.

I can personally understand why you see the idea of such a brutal conflict to be 'callus', and that you find it odd to see such a conflict represented in a video game, but as you said, this can be said for all games based on historical conflicts. Again, the reason for the theme of the game was simply to avoid the First World War being forgotten in the gigantic sea of games out there, and our ultimate goal is to raise awareness of the war and how it actually is. I feel that portraying the war with the brutality it had in real life in-game (to the limits of what we actually can do) is necessary in order to raise this awareness that I mentioned earlier. Brutality and realism brings immersion, and immersion brings interest and awareness.

I hope the answer was enough and that you took no offense from it or anything :)

+9 votes   mod: WWI Source
ashton93 Oct 17 2014, 6:16pm replied:

No point in releasing something that isnt finished though

+3 votes   mod: WWI Source
ashton93 Aug 26 2014, 1:53pm replied:

It's not a priority at the moment, its a big possibility when we're pretty close to completion though

0 votes   mod: WWI Source
ashton93 Aug 12 2014, 11:54am replied:

See the latest news-post for information about weapons and such.

+1 vote   mod: WWI Source
ashton93 Aug 12 2014, 11:53am replied:

Yep, true.

+1 vote   mod: WWI Source
ashton93 Jul 29 2014, 7:58am replied:

Thank you for reminding me of putting a pretty important part about the MG's in the update! We forgot to mention the fact that the Lewis gun has had its magazine reduced to the realistic 47 rounds, but its reload will be faster. So we're trying to make the DPM for each machinegun roughly the same. So Lewis has half the mag-size, but a much quicker reload, firerate and deploytime, while the MG08 is bulkier and has double the amount of rounds, but also a long reload.

It's been edited now, thanks.

+5 votes   article: Centenary Update - Talking about 2.0
ashton93 Jul 28 2014, 2:11pm replied:

Make sure you have Source SDK Base 2007 installed on Steam, and make sure that the installer put the WWI_Source folder into your 'sourcemods' folder on your harddrive. Then restart Steam.

+3 votes   mod: WWI Source
ashton93 Apr 20 2014, 8:22pm says:

Gonna give this one a go, good to see you guys still updating this!

+4 votes   article: Release version 1.2
ashton93 Apr 18 2014, 6:52pm says:

I'd love to help out a fellow modder R_Yell, and this mod is an absolute beast at LAN's with friends and so on. It's the only mod I keep coming back to for more

+1 vote   article: Steam release is near.
ashton93 Feb 20 2014, 8:47am replied:

Not giving up ;)

+6 votes   mod: WWI Source
ashton93 Dec 28 2013, 8:51am replied:

This should work with TF2, yup.

+3 votes   mod: WWI Source
ashton93 Dec 27 2013, 2:52pm replied:

Seriously man, on all of your comments during these awards you've been doing nothing but complaining about how Underhell didnt make it to the top.

All of the mods earned their place for sure, and alot of hard work went into all of them.
And for the record, PR is not what it was like back in 2008.

+13 votes   article: Mod of The Year 2013
ashton93 Dec 17 2013, 5:27pm replied:

Irony my friend :P

+1 vote   media: R.M.S Titanic shipwreck
ashton93 Nov 26 2013, 4:20am replied:

Not when it's not done.

+4 votes   mod: WWI Source
ashton93 Nov 13 2013, 10:38am replied:

Indeed, if you get real unlucky out on the field

+2 votes   media: German and British field dressings
ashton93 Nov 13 2013, 10:36am replied:

Correct, its free. It would be illegal to charge anything for it.

+2 votes   article: Nov. 11 – WWI: Source Remembrance Day update
ashton93 Nov 12 2013, 7:16am replied:

Temporary worldmodel. It works for now! Should have included that some of the worldmodels are W.I.P's

+2 votes   article: Nov. 11 – WWI: Source Remembrance Day update
ashton93 Nov 12 2013, 4:26am replied:

The map with the bombed out farmhouse is very much inspired by tt_0815 from The Trenches! I loved that map back in the day, and figured I would recreate it as an honour to the original dev-team. Shouldnt be much of a problem seeing as WWI: Source was originally The Trenches 2 merged together with 2 other mods :)

+4 votes   article: Nov. 11 – WWI: Source Remembrance Day update
ashton93 Nov 11 2013, 5:13pm replied:

We will possibly submit 2.0 on Greenlight once it has been finished :)

+9 votes   article: Nov. 11 – WWI: Source Remembrance Day update
ashton93 Nov 6 2013, 3:59am replied:

Not for 2.0, sorry.

+3 votes   mod: WWI Source
ashton93 Oct 26 2013, 1:24pm replied:

He was joking around, he wasnt serious

+1 vote   media: CoD2 ZB vz. 26 and Brengun comparison
ashton93 Oct 17 2013, 12:58pm replied: +2 votes   mod: WWI Source
ashton93 Aug 18 2013, 1:16pm replied:

We havent decided on that yet, most likely higher points for kills and assists etc

+1 vote   mod: WWI Source
ashton93 Aug 18 2013, 11:28am replied:

There won't be any medics or flamethrowers because we dont feel like adding them. There will be some sort of medic system tho. The bomber is a much different class compared to the riflemen, and he will have advantages/disadvagentes that regular riflemen dont have.
We encourage people to play the assistant machine-gunner because of a "reward-system" for him if he sticks close to the gunner.

2.0 will have a much more emphasis on teamwork than in the current version. Dont expect going rogue and survive the battle...

+2 votes   mod: WWI Source
ashton93 Aug 13 2013, 2:23pm replied:

Maybe we'll put it up after 2.0 releases, atm its in a bit of a "non greenlight" state to be honest. We'll see!

+5 votes   mod: WWI Source
ashton93 Aug 9 2013, 2:38pm replied:

Why would us devs who want our game to be played put viruses in the files? Not trying to sound mean. (If I did I'm sorry) Basically there arent any viruses or malware in our files.

+2 votes   article: WWI: Source - July 2013 Update
ashton93 Dec 27 2011, 9:42pm replied:

What are you on about, you just saw the effects demonstrated and working in the video

+1 vote   article: WW1 Source - Christmas 2011 Update
ashton93 Nov 30 2010, 10:10am says:

Joebama, stop acting like a little kid seriously. Just because you doesent like the mod doesent mean it sucks and is full of ********. Grow some balls and get some knowledge. Then come back here

-2 votes   media: Base V .1
ashton93 May 7 2010, 4:22pm says:

This sounds very cool. Great idea.

+1 vote   game: Jaws of Evolution
ashton93 Jan 19 2010, 2:21pm replied:

Cant you see I have already started on it

+1 vote   media: Nacht Der Untoten Early Screenshot
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Jan 25, 2015
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