Norwegian guy who enjoys mapping and modding in general for the Source engine. Currently leading, mapping and doing other small things art-wise for WW1:Source. I have a lot of experience in the Hammer Editor, a little in 3DS Max, and I know my way around Adobe Photoshop, Illustrator and Premiere. Send me a PM if you've got any questions.

Comment History  (0 - 30 of 447)
ashton93
ashton93 @ Severe Defiance: The Invasion of Norway 1940

Screaming Steel is a team effort, I dont have to put in that much time compared with this thing. I develop at my own pace, and it has worked well so far.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

Currently we're focusing on Germans and British on the Western Front. We lack the manpower to make any more factions at the moment, but maybe we'll think about it further down the line.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

Install Source SDK Base 2007 on Steam, and then download version 1.13b from this site. Run the installation file and make sure the "WWI_Source" folder is installed to your sourcemods directory. After that you need to restart Steam, and the mod should be in your library.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

We'd rather not toss around estimates just yet, but we will do it when we feel confident about that estimate or a specific date.

Good karma+2 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

"Screaming Steel" is a bit of a poetic saying in reference to things like shrapnel, bullets and artillery whizzing around on the battlefield making terrifying noises. It's been used in several pieces of war literature and poems, and we figured it sums up The Great War pretty well, especially the Western Front where our focus lies.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

We mention in our newest article that Screaming Steel (previously WW1: Source) will have support for bots, as bots are a default feature in Day of Infamy.

Good karma+2 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

Day of Infamy is built around and optimized for 32 players in a server (16v16). Unless NWI expands the playercount we're probably sticking to that as well.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

As of now there's no plans for a French faction. We've got enough to handle atm with the Germans and Brits.

Good karma+1 vote
ashton93
ashton93 @ New Year’s 2017 – A change of name and a change of game

Read the article, it is mentioned.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

Ask, and you shall receive!

Good karma+1 vote
ashton93
ashton93 @ New Year’s 2017 – A change of name and a change of game

NWI are constantly optimizing their game as it's in early access, so I wouldnt worry too much about that. I assume one could use Insurgency as a reference-point, as it's not in early access anymore. If you can run that game fine, you will probably be able to run Screaming Steel fine as well.

Good karma+3 votes
ashton93
ashton93 @ New Year’s 2017 – A change of name and a change of game

Technically our project is free, but yes, you will have to own a copy of Day of Infamy on Steam in order to play it.

Good karma+7 votes
ashton93
ashton93 @ ashton93

Seint svar, men ja!

Good karma+1 vote
ashton93
ashton93 @ Severe Defiance: The Invasion of Norway 1940

Help is all well and good, but I can actually handle most of the work for this project myself :) The only fields of work I could use some assistance in at the moment is texturing some models, and later on I might need someone to animate some of the Norwegian weapons. So knowing how these fields work in Source would be optimal is anyone is interested! Can hit me up via a PM here on MoDDb if anyone's up for it.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

Hey, the project is not dead, but we've ran into a few issues as of late. In a few weeks we'll probably let you know what's going on with the project, just know that it's certainly not dead.

We have not left for Days of War, I think you might be mixing up a developer with the leader of a clan that used to play matches in WW1:S, the 3rd Marines. They are the ones who are currently active in Days of War.

Good karma+2 votes
ashton93
ashton93 @ An introduction to the project

Thank you :) If you want to help out, spread the word about the project, having a wider audience is always great!

Good karma+3 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

I won't blame you, but they will be two wildly different games. I reckon it's very well possible to enjoy both of them, I know I will :)

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

They have not abandoned the game, they're currently in hibernation awaiting the next update. You can find more info on their Steam group.

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

Yes, personally I'd rather not have the comment field containing people bashing on the progress of the mod. I could write a longer comment saying why this project takes time, but I'll save that for later.

Good karma+1 vote
ashton93
ashton93 @ 11th of November Update - Remembrance Day

It certainly isnt realistic, but with our ballistics system in place it makes it much easier to see if you actually hit the enemy when you're far away. It also looks quite dramatic, I like it a lot personally :)

Good karma+3 votes
ashton93
ashton93 @ Weapon Replacement: M4 and AK-47

Well thats quite a bold statement

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

You can check out this Steam group for more frequent (albeit smaller) updates;

Steamcommunity.com

Good karma+3 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

Download version 1.13b from here, and also download Source SDK Base 2007 on steam. Run the installer for the mod and you should be good to go after restarting steam

Good karma+1 vote
ashton93
ashton93 @ Screaming Steel: 1914-1918

Oh we're here, so no worries. Expect some news in the following weeks, hopefully it will have been worth the wait :)

Good karma+3 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

Yes, as long as the project is non-profit and you give us credit it's all good :) Thank you for asking for permission!

Good karma+2 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

Yes, we're just a little bit quiet at times, so no worries.

Good karma+3 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

Yes, new models and animations

Good karma+2 votes
ashton93
ashton93 @ Christmas update - Going in-depth: Artillery in 2.0

It's not realistic, but it's there for gameplay reasons. In 1.13b noone, not even the officer was warned of where the strike would actually hit which often lead to confusion. Having a marker solves this.

Good karma+1 vote
ashton93
ashton93 @ Christmas update - Going in-depth: Artillery in 2.0

Hey, while it might not be realistic at first glance, the idea behind it is that it is not only shrapnel that gets sent flying, but also debris from the ground. This is the case with the gas-shells when they hit the ground seeing as they're not packed with normal high-explosives, so the explosion isnt as powerful. Besides, it makes the normal artillery-barrage and the gas-barrage a bit different, which is a design-choice that we made

Good karma+4 votes
ashton93
ashton93 @ Screaming Steel: 1914-1918

I'm going to try and answer this in the best way I can.

When it comes to the issue of "exciting" gameplay not being present in a WW1-era game, I simply dont agree. By looking closer into the conflict you'll find that tactics and varied warfare was much more present than what seems to be "general knowledge" nowadays. Have a look at the opening and closing stages of the war where mobility and advanced strategy allowed all of the big armies to fight it out in a way very different than what you might think when the phrase "World War One" comes into mind. I am ofcourse not arguing that most battles were pure meat-grinders when it comes to the actual fighting and strategy.

I do not agree that because of this, the war should not be presented in games (a first person shooter in this case). Sure, it might be a challenge for us, the guys who are making this game, but challenges are good. Creating a fine line between reality and exciting gameplay is all a part of developing games such as this one. We do not think the conflict should be ignored simply because it's a challenging conflict to cover in a good way in a video game.

I can personally understand why you see the idea of such a brutal conflict to be 'callus', and that you find it odd to see such a conflict represented in a video game, but as you said, this can be said for all games based on historical conflicts. Again, the reason for the theme of the game was simply to avoid the First World War being forgotten in the gigantic sea of games out there, and our ultimate goal is to raise awareness of the war and how it actually is. I feel that portraying the war with the brutality it had in real life in-game (to the limits of what we actually can do) is necessary in order to raise this awareness that I mentioned earlier. Brutality and realism brings immersion, and immersion brings interest and awareness.

I hope the answer was enough and that you took no offense from it or anything :)

Good karma+9 votes
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