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Comment History
ArcturusFyr
ArcturusFyr - - 12 comments @ Fallout: The Sum / Nous Aurons

Happy New Years to you too fellow, I'm very glad to hear this as I wish to polish my character's stats as much as possible before moving on to the more difficult parts of the game as I've personally always had a bit of a difficultly curve playing crpg's.

Regardless of the "Power Armor" being different in terms of lore, it's good to know that at some point, I'll be able to find, receive or even steal a suit of what I assume to be the best form of combat protection.

Again, thank you for the heads up.

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ Fallout: The Sum / Nous Aurons

Might try this sometime in the future. I have two question's, do enemies (Raider's, Mutants, Wild Animals) respawn, and can I still wear Power Armor?

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ Skyrim: The Secret War

Ohohoho, dude. This's AWESOME! Imma test this when I finish the download and re-configure my merged patch. With it being 3.3g's in size i'm sure there'll be tons of content.

Good karma+2 votes
ArcturusFyr
ArcturusFyr - - 12 comments @ Extreme Commander 1.8

Does anyone know what files this mod uses for the overhead enemy health-bars and for the block and attack animations? I wanted to merge those specific aspects of this particular plug-in into another one i'm playing.

Ahh. for the author. I've noticed something a'little strange in regards to the "fighting dog," "hound dog", etc, ninja-like units in the game.

Instead wearing male-style ninja gear, they seemed to be dressed in drag, more specifically they're wearing "kunoichi" styled jump suits instead, despite being men.

Y'know, female ninja clothes, with the short sleeves, open bodices, fishnet undershirts, short skirts, hot short, shorts with the exposed thighs, that sort of thing.

Don't know if this was intentional or not, but I wanted to point it out anyway. Maybe it would be possible to convert them into an all female unit, in the next update, or a mix of male and female depending on the style of outfits?

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ The Elder Scrolls: Last Dragon

If I could give you a'hundred more karma points, that still wouldn't be enough to express the joy i'm feeling from hearing this. Thank you so much for your hard work!

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ The Elder Scrolls: Last Dragon

Does the file provided by the link include Chapter 1: Blood and Sand, as-well as Chapter 2: Tiger Dragon Eagle? Or, is it just Chapter 2: Tiger Dragon Eagle? Please respond.

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ Ghost soldiers

Qin Dynasty themed Draugr? Yes please!

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ SkyMoMod-V12

Same here, I had the mod work to a certain extent, SkyMoMod monster's did appear, but only the low-level one's even though my character was lvl-81, however the issue was finally fixed, (or so it seem's)for me after using BOSS to arrange my load order and using TES5Edit to clear out some Dirty Edit's, SkyMoMod may have been one of those mod's I 'cleaned'.

Along with creating an entirely new save, (More-so out of necessity rather than whim, as both my 600hr+ game-play save's could not load past the loading screen without crashing to desktop three second's later, remember kiddie's, it's imperative to learn how to arrange your load order, lest you end up with 100+ mod's with improper load-order arrangement's that could eventually mess-up your game big-time.)

Also, if this hasn't been done by anybody, set SkyMoMod to the 'TOP' of your load-order, the all ".esm" file's should be placed before the ".esp's", I think this might help with some of the issue's that are prevalent with anybodies Skyrim who has this mod installed, and haven't done the load-order arrangement's already.

-ArcturusFyr

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ dogtown1

Ahhh thank you, that was my initial assumption, but it's good to have a verification. Thank you my good fellow, thank you. :D

-ArcturusFyr

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ SkyMoMod-V12

(Personal Experience, don't take my word for it 100%) I would say yes, i'm currently using the 1.9 patch (just updated) and some monster's from the mod do appear, however, I haven't being seeing much of the new monster's and like I said "Some", but this might be because I haven't let the game clear out it's cell's before playing, not sure if this method work's with SkyMoMod, but what you're supposed to do is wait in'a "safe" (home, or a hold) area away from where monster's spawn for 31 in-game day's. But like I said, don't take my word for it, thing's might work out differently for you than I.

Good karma+2 votes
ArcturusFyr
ArcturusFyr - - 12 comments @ dogtown1

Ahhh hello i'm one of the newer user's of mod, this might seem right out of the blue, but I'm in need of some help.

As I use the mod there are indeed new creature's, however, they seem to be quite rare and sparse, also, the boss level enemies and the epic design one's, are they in the world map, or do I have to go spelunking in dungeon's to find them?

Is the small amount of enemies that are found normal, are there supposed to be group's, mob's of them or have I done something wrong with the installation and need to re-install the mod in particular manner,(Just dropped the BSA and Esp file within skyrim/data) doe's the mod have to be at the top of the "Load Order" list for I have it at the bottom, or perhaps I need to update Skyrim and SKSE?.

Also, do you recommend Monster War's by Ironman5000 at Nexus, was hoping that mod could generate mob's and just allow for an overall higher amount of enemies to be found wandering about waiting to confront your PC.

Skyrim(Steam)V1.8+
SKSE 1.6+ (i'll try to have the specific version up later, if you'll let me)
Preferred method of mod installation; (Manual)
DLC; Dragonborn

I would be really glad for some help when you can spare the time.
Thank You in Advance.

-ArcturusFyr

Good karma+1 vote
ArcturusFyr
ArcturusFyr - - 12 comments @ SkyMoMod-V12

Hello all i'm a'new user to this website, so please don't too upset if I make any infraction's regarding to the rules of this forum. In any-case, great mod.

First time I saw it I knew I had to have it, new creature's and monster's to fight, and the variety of all said baddie's, it's really amazing to be able to add so much more to a game that in my opinion lacked alot in term's of hostile's to fight, also, the monster's aside form being numerous, have a creepy, intimidating and surreal design that give's the feeling of "I really don't want to meet that thing in the dead of night, or even in the daytime"
sort of feel.

The only gripe I have is that some of the monster's do look "copy-pasta", "Skeleton and Falmer-like enemie's", but still very good.

I hope you don't find this too pretentious, but i'd like to contribute an idea, living weapon's and armor, vague right? I mean floating animated sword's, shield's and the sort. They could could be like the "Wisp" enemie's of the game, but instead, slashing and bashing you whilst flying, and when you beat them they become normal weapon's and bit's of armour you can pick up and use. a'bit cliche, but I think it's worth some thought (your call though).

Thank's again for the mod.
-ArcturusFyr

Good karma+2 votes