Unfortunately there's no KW mod materials, so you can't....:(
Unfortunately there's no KW mod materials, so you can't....:(
Watch the videos under "Tutorials": they tell you what to do, right from step 1.
Tbe beta upload messed up for some reason, will re-upload soon
oh dear. just tested and got the same thing. Will re-upload shortly!
wow, this looks sweet. well done to whoever modelled all the buildings btw, they look great in the trailer
Soz guys still been very busy. GDI commando Beta coming soon (i.e later today or tomorrow)
if you're still stuck, comment here and I'll walk you through it
btw soz for the long time between updates, I've been busy with other stuff. You can expect a release, all going well, by next weekend
Nice effects, I like...=)
Also, I noticed your maps had a black minimap: a tutorial on how to fix that can be found here:
Forums.cncden.com
By the way, what does everyone think of my new 'News' sign?
no problem - in future just hit 'check for updates' rather than manually downloading a patch, its safer
Even if the files are in the wrong place, you should still have a mods tab, it would simply be empty. The only thing I can recommend is re-installing and then clicking 'check for updates', as something may have gone wrong with the patch.
Btw, I've tested on vista and it works fine.
F.Y.I: Crazy30 (or 45 or 60) should be unzipped to (on vista) documents/command and conquer 3 Tiberium Wars/mods
if you have patch 1.9, the mods tab should be there, so i'm not sure what the problem is. does your button say replay browser or game browser?
1) If you don't have a mods tab, how do you play the other mod?
2) Do you have the 1.9 patch?
Tutorials have been approved! Watch and learn....=P
Tutorials added and awaiting approval from an admin, etc.
Firstly, sorry for the lack of replies, I've been in the Lake District (no computers or internet...)
Instillation tutorial on the way, due to the problems people have been having. In the meantime, much thanks to NereidAlbel for answering problems (without any prompting) and for the repair problem fix. Will start on the next update shortly!
Also I will probably dispense with normal and bigger due to the abysmal amount of downloads...=P
How is everyone finding the normal/bigger/huge thing? Can everyone run huge ok, or does it lag alot? I need to know so I can up/lower unitcap on next release...
lol brilliant
Just thought of something else: just sell and rebuild for 1$: the buildings which cost money (ie superweaps) are repairable, and everything else is rebuildable
Everyone; sorry, but limiting only the AI would mean editing all the ai scripts, which would take, well, a while..=P Also, I'm pretty sure you can't edit past the opening movess
Yeah, sorry about that, I havn't found a way to fix it. I think its because repair is linked to cost of buildings, so it can't figure out a valid cost for repairing the building.
Arcsign2000
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