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Comment History
AngryAngus
AngryAngus - - 14 comments @ Living Quarters Outbound

Perhaps some supports for the tram lines? and like what ysrael214 said, needs to be lively. after all its the living quarters :). Scientists hurrying to work, talking etc. Maybe even a security guard saluting at a flag like in the original.

Good karma+6 votes
AngryAngus
AngryAngus - - 14 comments @ BLACK SNOW

This might have been mentioned before but I just have to ask. This mod is with no doubt one of the best experiences I have played. To par and beyond the puzzle and horror quality of Penumbra/Amnesia. But it was so short! So my question is, do you plan to extend upon the story or is this the final product? Either way this mod is still amazing.

Good karma+2 votes
AngryAngus
AngryAngus - - 14 comments @ An escape? On the Run?

An amazing amount of detail and lighting in this scene. Just a suggestion on the lights, maybe break up the consistency. Have some burnt out, off color to indicate aging etc.

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Alpha #4 Screenshots

the transition between the two brick textures seems a bit unusual, but otherwise a simplistic and brilliant scene

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Old Concept

this has an almost mirrors edge feel to it, with the simple but bright colours and eye catching architecture

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Revelations

honestly i was prepared for comments like "a corridor...how innovative" but i figured hinting to something memorable and adding little details here and there it would look pretty good

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Halcyon (Re-done)

the emphasis on the edges give it a cel-shaded look to it, either way it looks amazing!

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Chapter 6 "We can change this world"

very gloomy and mysterious, good work mate

Good karma+5 votes
AngryAngus
AngryAngus - - 14 comments @ Detailed wood.

cant get enough of that sweet sweet hd wood :P

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Shadow Of The Storm 17

exactly, whats the point of people putting in their time to make something for everyone use, and no one uses it because its not accepted

Good karma+2 votes
AngryAngus
AngryAngus - - 14 comments @ Doom 3: Phobos

thanks, was asking because i have source engine all figured out, but i love the atmosphere of doom 3, but its quite a learning curve for me. ive worked out some parts of it myself. but i dont know how to design the top notch stuff your making

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Doom 3: Phobos

a question, with your level designers, where did they learn how to properly use the doom 3 editor, like is there a book, a very uber tutorial, or did they tech themselves? thanks

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Seven: Episodes (Seven hour war mod)

oh ok thanks, just that ive started making a couple of maps and a rough script, which unintentionally is similar to your mod

Good karma+1 vote
AngryAngus
AngryAngus - - 14 comments @ Seven: Episodes (Seven hour war mod)

just a curiosity; what percentage complete would you rate this. because im exploring starting up a mod about the seven hour war as well. since i dont meet the level designer requirements for your modding team

Good karma+1 vote