Perhaps some supports for the tram lines? and like what ysrael214 said, needs to be lively. after all its the living quarters :). Scientists hurrying to work, talking etc. Maybe even a security guard saluting at a flag like in the original.
Perhaps some supports for the tram lines? and like what ysrael214 said, needs to be lively. after all its the living quarters :). Scientists hurrying to work, talking etc. Maybe even a security guard saluting at a flag like in the original.
This might have been mentioned before but I just have to ask. This mod is with no doubt one of the best experiences I have played. To par and beyond the puzzle and horror quality of Penumbra/Amnesia. But it was so short! So my question is, do you plan to extend upon the story or is this the final product? Either way this mod is still amazing.
An amazing amount of detail and lighting in this scene. Just a suggestion on the lights, maybe break up the consistency. Have some burnt out, off color to indicate aging etc.
the transition between the two brick textures seems a bit unusual, but otherwise a simplistic and brilliant scene
this has an almost mirrors edge feel to it, with the simple but bright colours and eye catching architecture
honestly i was prepared for comments like "a corridor...how innovative" but i figured hinting to something memorable and adding little details here and there it would look pretty good
the emphasis on the edges give it a cel-shaded look to it, either way it looks amazing!
very gloomy and mysterious, good work mate
cant get enough of that sweet sweet hd wood :P
exactly, whats the point of people putting in their time to make something for everyone use, and no one uses it because its not accepted
thanks, was asking because i have source engine all figured out, but i love the atmosphere of doom 3, but its quite a learning curve for me. ive worked out some parts of it myself. but i dont know how to design the top notch stuff your making
a question, with your level designers, where did they learn how to properly use the doom 3 editor, like is there a book, a very uber tutorial, or did they tech themselves? thanks
oh ok thanks, just that ive started making a couple of maps and a rough script, which unintentionally is similar to your mod
just a curiosity; what percentage complete would you rate this. because im exploring starting up a mod about the seven hour war as well. since i dont meet the level designer requirements for your modding team
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