I was the sole programmer, designer, and producer on Pocketwatch Games' first two titles, Wildlife Tycoon: Venture Africa and Venture Arctic. Venture Africa was built in 10 months on a budget of $8,000 and has sold over 90,000 copies worldwide, while Venture Arctic hass received tremendous critical acclaim and continues to sell in stores across the United States. I'm heavily involved in the "indie" scene, having hosted the IGF awards ceremony from 2007-2009. Prior to Pocketwatch Games, I worked on titles published by Microsoft, EA, and Activision, mostly in AI and networking code.
Monaco is a heist game, like the movie Ocean’s 11.Play by yourself or with up to 4 people on the same screen or online
Venture Dinosauria is about the chaos and color of life on Earth in the first days of flowers, in the last days of lizards.
venture dinosauria realism
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