I was the sole programmer, designer, and producer on Pocketwatch Games' first two titles, Wildlife Tycoon: Venture Africa and Venture Arctic. Venture Africa was built in 10 months on a budget of $8,000 and has sold over 90,000 copies worldwide, while Venture Arctic hass received tremendous critical acclaim and continues to sell in stores across the United States. I'm heavily involved in the "indie" scene, having hosted the IGF awards ceremony from 2007-2009. Prior to Pocketwatch Games, I worked on titles published by Microsoft, EA, and Activision, mostly in AI and networking code.
No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!