Indie developer. Addicted to pixels. Making games. Explosions!
In this post I go into detail how we use colour coding to help Roche Fusion's players distinguish the many different elements of the game during the game's...
colour coding in roche fusion - on the importance of colour in games
In this post, I highlight a unique graphical effect of one of the new power ups coming to Roche Fusion. I explain its individual parts and how they come...
roche fusion - dimension drive crossover - a graphical effect explained
For a limited time only, back Dimension Drive on Kickstarter and get Roche Fusion for just €4 extra! Also announcing content cross-over!
dimension drive and roche fusion crossover - 72 hour indie madness
We were recently interviewed by Gamekings. That interview is now online! Our recent public beta release was also a great success, check it out if you...
roche fusion - behind the scenes with gamekings & post-release recap
After getting a noticeable amount of attention from screen shots of some graphical effects I made last weekend, here are some details, partly artistic...
graphically distorted shenanigans - a technical insight into roche fusion's gfx
We just released a new teaser trailer, and we decided to be in beta from now on. Details inside!
roche fusion celebrates entering beta with new teaser trailer
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