Indie developer. Addicted to pixels. Making games. Explosions!

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Latest tweets from @amulware

RT @tomrijnbeek: Meanwhile, if you are not part of the #rochefusion closed beta yet: what are you waiting for? T.co #game

20hours 42mins ago

Ok, somehow I managed to get NaN values in my view matrix. #rochefusion seems mighty empty today... #gamedev T.co

23hours 25mins ago

Woo! The first unlockable ship in #rochefusion now deals proper damage to bosses! #gamedev #screenshotAnyday #gif T.co

Jul 28 2014, 9:21am

Looking into rendering optimisations for #rochefusion. So... Erm... How do you like our new graphics style? #gamedev T.co

Jul 27 2014, 6:31pm

Missed the #rochefusion #gamedev Q&A AmA event thing we did last Monday? Well, we just put it up on IndieDB! Enjoy! T.co

Jul 27 2014, 1:51pm

RT @tomrijnbeek: After the red ones, I also added some other beloved enemies to #rochefusion! #gamedev #screenshotsaturday T.co

Jul 26 2014, 4:47pm

My calender is broken. It says that it's Friday. Silly. Everybody knows it's Saturday.

Jul 25 2014, 3:28pm

Btw, I upgraded my #rochefusion game design tool. It now includes explosions! #hightech #gamedev #screenshotSaturday T.co

Jul 25 2014, 3:24pm

I just batch-renamed some files, using @SCRIPTCSnet and #sublimetext in no time! Bash scripts are so last century. T.co

Jul 25 2014, 3:15pm

Live Q&A starting now! Come by and #AskMeAnything about #rochefusion, #gamedev or explosions! T.co

Jul 21 2014, 1:30pm

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amulware

amulware

Developer with 3 members, invitation only

Addicted to pixels, making games. We focus on graphically interesting games built around solid core gameplay mechanics.

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