Indie developer. Addicted to pixels. Making games. Explosions!

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amulware

amulware

3 members Developer

Addicted to pixels, making games. We focus on graphically interesting games built around solid core gameplay mechanics.

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Latest posts from @amulware

Why have static water, when we can have flowing water? Flow simulated on CPU, waves and caustics rendered on GPU u… T.co

Nov 19 2019

Playing with a water shader: surface-level diffuse and specular reflections + caustics projected onto the terrain.… T.co

Nov 5 2019

My shader inspiration for today. Also loving the style in general! T.co

Jun 24 2019

Oops. T.co

Jun 11 2019

RT @Shadertoy: The shader of the week is 'Protean clouds' by nimitz : Shadertoy.com T.co

May 31 2019

Last one for today - check those waves ~~~~~! T.co

May 14 2019

Added arbitrary ground height. I did not expect this to work so well and so easily - a two line change in the actua… T.co

May 14 2019