Indie developer. Addicted to pixels. Making games. Explosions!

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Blog: Type-safe representations angles, angular velocities and accelerations Genericgamedev.com #gamedev T.co

May 25 2016

Blog: Extending type-safe physical values to multiple dimensions Genericgamedev.com #gamedev T.co

May 19 2016

Switched up civilians (white dots) to now use nav-mesh for movement. Working well and uses less code. #gamedev T.co

May 13 2016

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