Indie developer. Addicted to pixels. Making games. Explosions!
Today we are going on our first sale - 35% off! - to celebrate our first big content update! More bang for less buck!
free content update released now - also 35% off!
In this post I go into detail how we use colour coding to help Roche Fusion's players distinguish the many different elements of the game during the game's...
colour coding in roche fusion - on the importance of colour in games
We are wrapping up our work and polishing the last few features of Roche Fusion's first free update. Make sure to watch the trailer!
announcing first free update release date!
Follow us along as we highlight and explain one of the graphical effects for one of our new bosses!
cheating newton's law - inside roche fusion
In this post, I highlight a unique graphical effect of one of the new power ups coming to Roche Fusion. I explain its individual parts and how they come...
roche fusion - dimension drive crossover - a graphical effect explained
For a limited time only, back Dimension Drive on Kickstarter and get Roche Fusion for just €4 extra! Also announcing content cross-over!
dimension drive and roche fusion crossover - 72 hour indie madness
Roche Fusion has been out on Steam for a little while now. And we are about to give you even more bang for your buck!
announcing free content update!
It is time for some major changes in our development cycle in the next few weeks. The first: We are entering closed beta!
roche fusion entering closed beta!
After almost two months of quiet, we are back and big-time! All new sounds, coop mode, more upgrades, enemies, explosions. All with local and online highscores...
roche fusion public beta 0.5 out now!
Roche Fusion now also runs on OSX! So get out your Mac and join us in blowing up stuff!
roche fusion now on osx!
We were recently interviewed by Gamekings. That interview is now online! Our recent public beta release was also a great success, check it out if you...
roche fusion - behind the scenes with gamekings & post-release recap
After months of hard work, we now dare to call our game a beta version. To celebrate we release the latest build today!
roche fusion - now in open beta!
After getting a noticeable amount of attention from screen shots of some graphical effects I made last weekend, here are some details, partly artistic...
graphically distorted shenanigans - a technical insight into roche fusion's gfx
We just released a new teaser trailer, and we decided to be in beta from now on. Details inside!
roche fusion celebrates entering beta with new teaser trailer
New website, new name, new release! Read post for more info!
everything has changed! also: new release!
Living in/near Utrecht, the Netherlands? Come to our play testing session next Tuesday! In other news, we are doing a lot of live streaming of our development...
play testing and development live-streaming
Uploaded new video showing our current graphics overhaul in action, and a general status report.
graphics overhaul
Test, test. Am I doing this right? Ahem.. Let me introduce myself, and our game.
hello indiedb!
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