This member has provided no bio about themself...

Comment History
AlphaLion
AlphaLion - - 30 comments @ Quick Action Wheel

For context I'm running a fresh install of Gamma as of 2024 April 1st. I get a crash when I right click anything or anywhere on any of the wheels that aren't the custom one. It's a consistent crash every single time with the following log:

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script(420) : RemoveItem

LUA error: ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script:420: attempt to index local 'item' (a nil value)

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ RELEASE OF THE STORY MOD "INCUBATOR"

Does anyone know how to solve the game crashing when starting a new game? This is all I get from the popup, and it's the same error every single time:

Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 83
Description : motion not found [f1_idle_bore]

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Equipment icons

I used the unpacker with v1.4 I believe, and it seem to have worked just fine. Haven't played since, so I can't tell much. I think your best bet is the C-Conciousness server, this is where I was doing my research, and iirc this is where I got the unpacker from originally: Discord.gg

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Equipment icons

Sure: Mega.nz

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Wind of Time QoL improvements and crashfix

So how did you like it?

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Equipment icons

Well the original mod I used is no longer available. I saved it tho, here's a link: We.tl It's only valid for 7 days

There's a readme inside, should be obvious enough:
1. Place the included gamedata folder inside the game's main folder
2. Launch the game
3. I beleive you have to press F1 first, then
4. Pick one of the options from the readme to unpack. I mean literally just press one of the corresponding numbers keys on your keyboard after pressing F1

I used the "unpack all" because the individual categories only unpack a small portion of those files

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Equipment icons

I used te OP2.2 extractor, and selected "unpacked all" ingame. That does in fact unpack everything

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ True Stalker

Judging by the description I think I ran into the same bug. I'm still in chapter 2, and the group you're supposed to steal documents from doesn't interact with the player beyond the basic "What interesting stuff can you tell me?" I had to kill them all to progress. I assume because I had visited the area before getting the quest when there were no NPCs

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ True Stalker

The SpecterDR scope's adjustable zoom doesn't work, it's stuck on 1x magnification no matter what. Judging by its description it should be adjustable, unless it's just flavour text which would be really misleading. Is this a bug or is it intentional?

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Spatial Anomaly

I got the ending where I met Markus at the Digger Station, and eventually ended up in the same loop as the secret Chapter 4 ending. I have no idea what caused this ending to occur, playthroughs I've seen happened to get the same ending you did

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Spatial Anomaly

Where did you find the sniper ammo? I feel like I explored every single inch of the map and I couldn't find them anywhere

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Spatial Anomaly

I can totally recommend Wind of Time

Good karma+4 votes
AlphaLion
AlphaLion - - 30 comments @ Wind of Time

Thanks to Cheeki Breeki on Youtube I found that if you delete or rename bin/pctrlchk.dll then the game opens consistently every single time. I don't see any issues ingame without this file. You should go back and try Wind of Time again, it's really well done imho

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Lower Weapon Sprint Optimized

How does blacklisting work tho? Pressing the keybind doesn't seem to do anything, and there's no blacklist in the MCM settings or a config file, so I don't even know what's blacklisted

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Thanks for the reply but unfortunately this didn't work either. The sliding effect is still there and the character doesn't sink into the water, however both the ice and the moving water textures seems to be applied to the surface at the same time, instead of it having the icy visuals only. The water is almost pitch black now, with a ~50 px tall black border on the bottom of the screen when I'm standing in the water and while some portion of the water itself is rendered on the bottom of the screen. The footsteps on the ice are still missing

The only time I see the intended icy visual effects is when I look down in a 45° or so angle

Edit 1:
After messing around a bit, I moved the second install of the mod with your recommended settings, and placed the mod right below the default one. This is the closest one I've been to the supposed ice. Now the water is no longer black and behaves as ice still, however the frosted icy look only comes slowly into effect once my character looks down towards the ground. And the water ripples still happen whenever I move on the ice

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

If I'm getting it right, when I reinstall a mod in MO2, the already installed components are selected in the BAIN popup window. In this case the first 3 options are pre-selected

The first time I selected the "04 - SSR Water [ ICE VERSION ]" alongside the already checked options. The next time I installed "04 - SSR Water [ ICE VERSION ]" just by itself as a separate mod right after the original

I also tried installing both all 3 of the pre-selected options+04, and just 04 by itself individually while placing the mod at the bottom of the load order

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Yes I did, right after reinstalling the mod

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hi, I wanted to use the frozen water shader with Project INVERNO, however it doesn't seem to work. I'm playing the GAMMA modpack where your mod is already partially installed. I reinstalled it with the icy water option enabled (alongside the otherwise default settings) and the only difference I see is the bodies of water have a white gradient at their edges where they meet the ground. If I place your mod at the bottom of MO2 then the character slides around on the ice, but footstep sound son the ice are gone, and visually the water still looks like water. I read through the description but couldn't find anything on this, except the "Soft water" settings which I do have enabled. Can you help me with this problem?

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Pripyat Reclamation Patch

Thanks! I'll be sure to tryt it out

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ SquareDOV - Square & Customizable Minimap

Can you please share how can we do that on our own, or where to find this arrow texture? I'd really like to have it at least be a different color, it's really hard to see right now which is quite annoying. I did read your guide and I checked the files but I couldn't find a way to change the objective arrow

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Pripyat Reclamation Patch

It could have been a mod, I honestly don't remember at this point. I think I thought it was vanilla because the subtitles' integration was flawless: the images, fonts, text sizes and the ingame options for them looked exactly like if it was implemented into the game by default

I found 1 subtitle mod since but that changes the both the font itself and the text sizing in the game which made everything too small and/or hard to read. I didn't like it at all. I guess there won't be proper subtitles for this game anymore

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Crysis Remastered Improvement Project

This time I did find an actual bug related to the mod: in Paradise Lost you have to defend Prophet who helps Helena out from the crashed VTOL. The last 3 large ceph enemies don't die properly, they get frozen in their animation and fall to the ground, unable to be killed normally. And because they don't explode the game doesn't consider them dead, thus making it impossible to continue with the mission

I did try a number of times to restart from checkpoint etc. but it always ends up the same way. After I uninstalled the mod this issue no longer happened and the last 3 ceph died normally, including their twisted crashing animation and explosion

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Crysis Remastered Improvement Project

(I keep forgetting to log in before posting a comment lol). First of all I should mention I'm running 'Patch #3'. What I noticed tho is the game runs a lot better with your mod, talking like 10-40 fps at 1080p, High settings. Pretty good!

A few suggestions / existing bugs:
• Sometimes I can't select the grenade launcher even tho I do have the weapon and also have ammo for it. I can either pick one up which solves this issue, or it sometimes randomly fixes itself
• I wish we could change sensitivity for Visor independently from ADS, because it's way too sensitive. You have to make a compromise on either too low ADS sens or too high Visor sens
• I wish tanks sensitivity would be like 10 times higher by default because they're practically unusable. The only thing you can do is bump the vehicle sens to max, which will screw it up for every other vehicle
• I wish the grenade throw button would actually throw the selected grenade type. Currently it doesn't matter what I have selected it will always throw frags. If I'm out of them but have other types Nomad won't throw grenades at all. I can only make him do so by selecting grenades manually and throwing them with 'Fire' (LMB)
• I wish I could switch between grenade types silently without taking my weapon away and showing the grenades in Nomad's hand. It should just change grenade type and not interrupt whatever weapon I'm currently holding. This is especially stupid because one way to switch back to your main gun is by scrolling, and by scrolling you go through the grenade types too which will screw up your grenade choice that you just made

TLDR from now on: I found a weird function in the game when you have developer mode turned on, on a particular mission a main task would automatically mark itself as completed, and you'd be teleported to the last section of the mission with a particular key press. As it later turned out it was NOT the mod's fault

----------
The issue in details:
----------
I've ran into another problem. Again, I'm not sure whether it's from the mod or something else, since I haven't played the Remaster without your mod. I'm on the mission where I have to secure a landing zone near the excavation site, and every time the main task (securing the landing zone) is completed a few minutes after starting the level, even tho I haven't even gone anywhere close to it yet. It doesn't seem to matter what I do, after a few minutes my allies over the radio start talking about landing in the zone and such and the game considers the task completed. I haven't even lured enemies away from it or anything, it just auto completes itself

After some further testing it gets even weirder. The mission marker on the map is still there, and when I approach the area Nomad says the "I'm appriaching [...]" after which the mission returns to being uncompleted in the task list. VTOLs do land at the area when the task completes itself and they get obviously obliterated by the koreans. What is going on in this mission?


Whenever I try to throw grenades on this level it instantly teleports me to the position where the general Kyong fight takes place lol, right to the starting location of this section. And in there every time I press the grenade throw button again, it keeps teleporting me back to the same starting location of this room with Kyong's placement being randomised every time

After uninstalling the mod, the latter 2 issues still persist. The landing zone task gets auto completed shortly after starting the level, and throwing grenades puts me into the final area. Is this a main game bug? Or did the mod not uninstall correctly? There's literally nothing that I can find online, not even similar issues. What the hell?


So after even more further testing I found the cause of the issue. I did a fresh install of the game onto a different drive with no mods or anything, and the General Kyong teleport was still happening. Then I realised it was not the grenade throw button specifically, but the 'K' key that was teleporting me to that area for some reason. It just happened to be that 'K' is macroed to my mouse which I always use for grenades/throwables. And then I thought of disabling developer mode in the game's shortcut which solved this problem completely, no more teleports. It's really strange because this didn't happen on any previous level, just on this one so far. I've been in developer mode this entire time since I started playing the Remaster, with the same keybinds even. Really strange

This does however disable the quicksave and quickload features which is really sad. I don't see why they aren't standard functions in the game honestly, considering how far checkpoints are from each other. Now it seems like the landing zone mission is working correctly as well, it doesn't randomly marks itself as completed anymore without devmode

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Pripyat Reclamation Patch

Is there a way to enable ingame subtitles? I 100% remember playing this game like 10 years ago with vanilla subtitles turned on. But the option from the settings is gone, including every single release I've tried so far (Steam, Gog and a few pirated version too). The subtitles option is just not there. And it's impossible to find anything about this online. Wtf?

Also Tremor's replacement didn't arrive at all, even tho I've completed the missing stalkers quest quite a while ago.

Edit: the medic at Skadovsk did eventually show up randomly after I took a nap. I don't know what triggered it tho, I've completed the missing stalkers quest multiple days ago

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Better Blood

I think it's really cool. You get a much better visual feedback when hitting someone which is especially useful in mid-to long range combat

Good karma+2 votes
AlphaLion
AlphaLion - - 30 comments @ Full Upgrades for Weapons and Armors Mod 1.0

I'm using this mod through PRP's configurator. It's really nice to enable all the extra upgrades. Works perfectly

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Accurate Intro Subtitles

Do you happen to know a mod that adds english subtitles of spoken dialogue to the game? I clearly remember playing CoP (vanilla) like 10 years ago with the standard subtitles on, but in the latest versions available you can't enable it because the option isn't there in the settings, and I can't find anything useful online

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ Realistic Headlamp

I'm using this in Call of Pripyat, but the brightness is still too high and turns into blinding white often, even at night. Can you please explain how the values work the in config file so I can tune it?

Edit 1: after messing around, here's the settings I found realistic. They keep the flashlight acceptably bright while avoiding overexposing surfaces even at close range:

color = 0.5,0.47,0.44,0.2
color_r2 = 0.5,0.47,0.44,0.8
omni_range = 0.0
omni_range_r2 = 0.0
The rest of the config file is the same as in your addon.

A strange issue I found tho, when the Shadow Quality slider is set too low in the game's settings, the flashlight's radius gets a heavy banding beyond like 3 meters on terrain elements which I find really annoying and it's quite distracting from combat. It has nothing to do with the mod it seems like, just a weird game engine thing I guess.

Good karma0 votes
AlphaLion
AlphaLion - - 30 comments @ STALKER - Vanilla Twist

Your stuff is stored in a small wooden green-ish container next to the door just after you finish a round in the Arena

Good karma+1 vote
AlphaLion
AlphaLion - - 30 comments @ STALKER - Vanilla Twist

So after some testing I created an account so I can do a follow-up lol
This mod works as intended, the issue described in my previous comment was caused by the 2 mods being installed, or I messed something up while merging them. But having a vanilla game with Vanilla Twist and no other mods, the healing, eating and other animations work correctly and their effects are present as they should. So please ignore my previous comment :D

Btw is there a simple way to change the sprint duration? I'd like to sprint for a little longer. Is there a quick setting I can change just like with weight limit?

Good karma+2 votes