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Comment History  (0 - 30 of 115)
Alex-a12
Alex-a12 Nov 18 2011, 5:36pm says:

One word: Epic!

+2 votes   media: Raising the Ender Dragon
Alex-a12
Alex-a12 Oct 26 2011, 4:45pm says:

nothing new, and it can be simplified as already pointed out.

+1 vote   download: automatic piston cobble gen schematic
Alex-a12
Alex-a12 Oct 26 2011, 3:04pm replied:

Me want 3

that's just... plane Epic

-3 votes   media: Minecraft 3D prints
Alex-a12
Alex-a12 Oct 2 2011, 6:35am says:

Nice work!
What's the poly/tri count?

+1 vote   media: WIP XR15 Assault Rifle in 3D
Alex-a12
Alex-a12 Sep 30 2011, 1:29pm says:

Very clean and well made CA.

Have to vote for #5, because of the simple but yet futuristic design.

+1 vote   media: First Assault Rifle Concepts
Alex-a12
Alex-a12 Sep 27 2011, 2:57pm says:

Vials?

Potions up coming or what? hmm....

+13 votes   media: Potions and Effects
Alex-a12
Alex-a12 Sep 27 2011, 11:44am says:

The .rar file you get when downloading includes two files one .bsp and one.nav. Extract both files to your steam/steamapps/USERNAME/Counter-Strike Source/cstrike/maps

You are now ready to run the map either from console or on a local or online hosted server.

+1 vote   download: de_dust2_2082
Alex-a12
Alex-a12 Sep 25 2011, 5:06am says:

Cow eggs = Notch Logic

+14 votes   media: "Love Mode"
Alex-a12
Alex-a12 Sep 6 2011, 11:12am says:

Nothing extra ordinary but it looks good, The GUI concept seems great :)

+2 votes   media: Tech Demo
Alex-a12
Alex-a12 Sep 4 2011, 9:06am says:

Ryan Chambers

/ Nice work guys keep it up it looks promising.

+3 votes   article: Weekly Update #3: Memorial Day, Over 3000 Hits, and Naming/Art Poll
Alex-a12
Alex-a12 Jul 14 2011, 3:08pm says:

Finally!!!
Thank you!

+1 vote   media: Server list
Alex-a12
Alex-a12 Jul 13 2011, 11:15am replied:

so true

+1 vote   media: Mojang Twitter feed monitor
Alex-a12
Alex-a12 Jul 10 2011, 10:44am says:

Very clean, it looks great!

+1 vote   media: Next Logo
Alex-a12
Alex-a12 Jul 6 2011, 10:55am says:

You guys... are... good!
seriously keep it up, I love to watch these dev logs!

+2 votes   article: New Overgrowth a138 video devlog
Alex-a12
Alex-a12 Jun 16 2011, 6:28pm says:

you're drunk and speedy and will soon be dead.

+2 votes   media: Promotional Image #1
Alex-a12
Alex-a12 Apr 17 2011, 7:09am says:

Nice work guys , how many tris?

+1 vote   media: Browning Hi-Power (Textured!)
Alex-a12
Alex-a12 Apr 9 2011, 9:12am says:

Nice work! You should add volumetric light effects too while you're going.
Could make some nice effects in caves etc ::)

+2 votes   media: Minecraft 1.5 - Stats, Achievements, Snow and Rain
Alex-a12
Alex-a12 Mar 21 2011, 1:08pm says:

Looking good!

+2 votes   media: Mojang Office-Rennovations
Alex-a12
Alex-a12 Feb 17 2011, 5:21pm replied:

@Savic

Well that was a constructive feedback.... not..

# Whenever you disaprove something or think something looks bad, you should Always..point out exactly what's wrong and give an example of what could be aproved.
That's one of the base guidlines for any forum.



+2 votes   media: Mason grey
Alex-a12
Alex-a12 Feb 13 2011, 9:24am replied:

Or... you can just make an ordinary pillar with say, 12 faces and apply the inbuilt smoothinggroups(can be reached from any viewport) to all visible faces so Vrad will treat them as rounded objects when applying shades.

+1 vote   media: Screenshot
Alex-a12
Alex-a12 Feb 10 2011, 4:01pm says:

haha wonderful ^^

+1 vote   media: Small mojang office/silliness update
Alex-a12
Alex-a12 Jan 31 2011, 12:38pm replied:

1#
Since I'm a HL fan the original plan was to base everything around Gordon and the HL universe.
But since I started on this project I've had some splitted thoughts about it. 55% of me want to go for a traditional "Gordon saves the world - mod" and 45% for something more original. I try to leave the story quite open during the development so I still can replace gordon with a custom character if I wish. To answer you question; You're going to play either as Gordon Freeman or a Citizen (which still stands to see).

2#
Hev & GravityGun?; depends on the decision above.(Y/N)
The buggy wont be in the mod but a modified version of the jalopy will.

3# Thank you for Tracking!

4# It's har to judge in percent but the mod will not be released this summer as planned because of lack of time on my side. I can't say a date stright up but somewhere at the end of this year.

5# There going to be a total of 5 chapters in the game, depending on size and used resources they will be splitted up into smaller load points.(2 - 3 / chapter)

I hope I covered everything in there ^^.

Cheers! and again excuse me for delaying the promised update.
/Alex

+1 vote   mod: HL2 - Fear of the Dark
Alex-a12
Alex-a12 Jan 25 2011, 3:15pm says:

Awesome work guys When you're done this engine going to rock! (wait a min... it already does!)

+2 votes   article: New Overgrowth a115 video devlog
Alex-a12
Alex-a12 Dec 26 2010, 11:38am replied:

"there are trigger_teleports in my map"
hmm interesting

I have a few phys_pulleyconstraint's in mine

+2 votes   download: My second Portal 2 styled map (NORMAL)
Alex-a12
Alex-a12 Dec 26 2010, 11:25am says:

@A.M.M.D/ It's not too dark don't be stupid it's rather too bright ^^

It looks good Kizzycocoa but a bit more detail wouldn't hurt imo:)

+1 vote   media: Chamber One #1
Alex-a12
Alex-a12 Dec 19 2010, 11:54am replied:

phys_keepupright, should do the trick ;) (enabled during the drop)

+1 vote   media: Update
Alex-a12
Alex-a12 Dec 4 2010, 6:09am says:

love it :)

+1 vote   media: The Fourth Reich Menu Music
Alex-a12
Alex-a12 Nov 30 2010, 11:47am says:

looks awesome :) but it doesn't make sense that the support beams are that rusty. Try to change them if possible (If you find something better), otherwise let them be.

+1 vote   media: More HDR
Alex-a12
Alex-a12 Nov 30 2010, 11:37am says:

Nice work :) but the last area needs more detail "/




I'm sorry I just had too :*

+1 vote   article: Just a little more done
Alex-a12
Alex-a12 Nov 28 2010, 4:47am replied:

Thanks :), I actually think that chair is standing on the ground floor but I'm not sure, If it doesn't I'll add some plywood underneith it. That was a good idea.

+1 vote   article: #Update 27/11 2010
Alex-a12
Alex-a12 Nov 8 2010, 11:25am replied:

Me like :P

+1 vote   media: MF0R Spektre
Alex-a12
Alex-a12 Aug 29 2010, 5:57am replied:

In the End - Linkin Park <3

ot/

It´s a nice scene, the pipes/fences & overall layout feels right. the only thing that bothers me is the Green/Blue sprites. Try with a lower scale multipl so they doesn´t look that overexposed. Try 0.2 - 0.4

+1 vote   media: Only shooting ? , NAH , lets do some puzzle too :D
Alex-a12
Alex-a12 Aug 20 2010, 1:05pm says:

Looks nice, what´s the poly/tris count?

+1 vote   media: Robot
Alex-a12
Alex-a12 Aug 16 2010, 5:16am says:

hmm "/ Tip #1 make it darker... ~40% It looks way to bright right now.
..or atleast change the lightcolor to something more blueish.

+1 vote   media: Start Update Media -Wait till the news get approvd
Alex-a12
Alex-a12 Aug 16 2010, 5:11am says:

It looking good! The displacements on the far end needs more work though to make it more uniformed, make it a bit bumpy and drag it out more on the street, dirt decals and Concrete debris for more realism ;) After all a building have collapsed!

+1 vote   media: Start Update Media -Wait till the news get approvd
Alex-a12
Alex-a12 Aug 5 2010, 5:31pm replied:

hey! Duck tape have saved lifes! (but yes I agree with you)

OT, no if you still want the letters they should be engraved into the normal map, that´s atleast what I recomend.

+1 vote   media: VUG Rifle Render as If in game - By UkGameDev
Alex-a12
Alex-a12 Jul 4 2010, 7:33am says:

intresting.. :)

+1 vote   media: SGL 2 Images
Alex-a12
Alex-a12 Jun 30 2010, 2:15am says:

Is that coins on the ground?

+1 vote   media: Dear Esther - Caves
Alex-a12
Alex-a12 Jun 26 2010, 1:02pm says:

looks fun ^^

+1 vote   media: Slaughter Factory 1
Alex-a12
Alex-a12 Jun 22 2010, 4:31pm replied:

Thanks for the feedback, yeah it looks a little bit weird when I think about it. I put it up on the changelist, I have planed to rebuild and modify the whole are on the screen later so I´ll see what I do.

+1 vote   media: Chapter 3 WIP
Alex-a12
Alex-a12 Jun 14 2010, 4:44pm says:

ehh... models from portal? I hope it´s just a placeholder..

+1 vote   media: Media Update
Alex-a12
Alex-a12 Jun 14 2010, 4:43pm says:

Nice!

+2 votes   media: Media Update
Alex-a12
Alex-a12 Jun 12 2010, 3:10pm replied:

Lol Thanks :)

+1 vote   media: Chapter 3 WIP
Alex-a12
Alex-a12 Jun 11 2010, 8:35am replied:

It´s still a WIP but I´m glad you like it so far ;)

+1 vote   media: Chapter 1 forest WIP
Alex-a12
Alex-a12 Jun 4 2010, 1:47pm says:

hmmm "/

+2 votes   media: Nam Forest Entrance
Alex-a12
Alex-a12 May 19 2010, 8:12am says:

nice textures :)

+1 vote   media: New City Concept
Alex-a12
Alex-a12 May 17 2010, 11:32am replied:

No It support bumpmaps but you can´t have it on models if you use pervertex lighting, (Doesn´t work well with HDR either what I know, but I´m not sure about that.)

Parralax mapping can be used on source aswell but only on the episode 1 engine and with modded sorce code.

+3 votes   media: Teasing you :)
Alex-a12
Alex-a12 May 14 2010, 2:47pm says:

shadows?

+1 vote   media: Candles In-Game
Alex-a12
Alex-a12 May 7 2010, 12:05pm says:

Looks like a crash test dummy :P

+1 vote   media: Screenshots
Alex-a12
Alex-a12 Apr 21 2010, 9:42am says:

NOWAY! I´m not going in there!!

anyway..

It looks good but I would recomend to add a env_sprite or point_spotlight to the lamp for some lightglow.Just to make it looks like the light actually comes from that model.
The ground looks a little bit flat as well, but otherwise Good!

+1 vote   media: chapter one
Alex-a12
Alex-a12 Apr 21 2010, 9:36am says:

Good idea but be sure that you align the hole with the brick texture exact. No big deal, but details is details.

+1 vote   media: chapter one
Alex-a12
Alex-a12 Apr 21 2010, 9:34am says:

Nice color scheme

+2 votes   media: chapter one
Alex-a12
Alex-a12 Apr 19 2010, 11:44am says:

Mom! Why is the trees floating like baloons?
I don´t know hunnie, it´s because of the new farmer I believe..

+2 votes   media: screenshotsa from media
Alex-a12
Alex-a12 Apr 18 2010, 9:24am says:

A death room... Alright...

+1 vote   download: LeetWorld DeathRoom
Alex-a12
Alex-a12 Apr 14 2010, 12:22pm replied:

Fun to see more "singel designer" singeplayer projects out here ;)
Looking good so far!

+1 vote   media: Subway Station
Alex-a12
Alex-a12 Apr 13 2010, 12:59pm says:

Perhaps a lack of detail?

+1 vote   media: WIP AA_Castle screens
Alex-a12
Alex-a12 Apr 7 2010, 3:03am says:

Good choice guys :P U3 is a wonderful engine to work with.
(But you have to love source too ;))

+1 vote   article: The Deliverence Update: 01
Alex-a12
Alex-a12 Mar 26 2010, 3:12pm replied:

Trigger_look...

+1 vote   download: Look-n-Kill
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