Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
view previous next
Post comment Comments
AlCool Author
AlCool Mar 5 2012, 1:58am says:

Had to turn down the anti aliasing on this scene.

Old render times average - 15:00
New render times average - 9:00

There's a couple hick ups in the bottom right, but another final gathering pass will fix that right up!

+1 vote   reply to comment
Picklock Mar 29 2012, 3:50pm replied:

if you cache final gather it will go just a tad quicker ;)

as for this particular composition, i'd say tone down the normal map on table a bit, making the leather mat contrast better. Also, move the wrenches closer some, eh? it's a long reach over there if I need to work on the gun, hehe. Good stuff Al

+1 vote     reply to comment
AlCool Author
AlCool Apr 5 2012, 4:12am replied:

I did cache the final gathering lol.

+1 vote   reply to comment
cW#Ravenblood Mar 5 2012, 8:57am says:

Really nice work, I like this one.
Pretty cool render though, I like the nice style and the great textures and models, nice compositing.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Oops! Forgot to upload one!

Just an overview of most of the table. Testing the same 2 things as previous as well as which final gathering pass looked better between the 2 I was using.

Image Details
Mar 5th, 2012
Embed (big)
Report Abuse
Report media
Add Media
Members only