Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
Had some new ideas for something, so I went and built a dry desert scene. Here are some shots testing the ground and panoramic sky. I got plans for the buggy but not sure if it will be in this scene. Currently it UVs are all fed up in these shots haha.
Ground is poly close up, and in the distance is normal mapped flat terrain.
The sky is hand painted. Besides the buildings there isnt much that needs more detail, just polish.
Wide-ish lens testing the ground again. It will look repetative in a few shots, but really the camera wouldn't stop moving and make it so easy to notice. Might stagger the ground a bit to fix that if it becomes a problem.