Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
Had some new ideas for something, so I went and built a dry desert scene. Here are some shots testing the ground and panoramic sky. I got plans for the buggy but not sure if it will be in this scene. Currently it UVs are all fed up in these shots haha.
Ground is poly close up, and in the distance is normal mapped flat terrain.
The sky is hand painted. Besides the buildings there isnt much that needs more detail, just polish.
Didn't think clouds were so fun to paint.
there are some GREAT cloud brushes for photoshop. They will make excellent real-looking cloud textures...
but you have to give credit to the creator of the brush
I have though about creating my own skydomes with brushes...
Just one thing though, I intentionally blurred it up a bit so I wouldnt have to as much in compositing. Whats in the middle will be the showpiece, but I want the background to look real enough.
I just used a square brush for these, but i know what you mean about the photorealistic and painted styles clashing. I'll make sure to do a quick composite to check how it looks with the depth of field effects.