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ajr914oh
ajr914oh May 14 2013, 1:10am says:

#1

Essentially because I cannot imagine the other options realistically being able to turn and re-orient themselves in space without tearing themselves apart.

+1 vote     media: Cerberus C.A.R.E. Package cannon Concept Poll
ajr914oh
ajr914oh Mar 12 2013, 5:51pm replied:

Yep, that's the thing that's really doing it for me, too. Cannot be understated. It's the most realistic lighting and shading we can expect from a space game.

+1 vote     media: Volus Dread: V2 Rebellion
ajr914oh
ajr914oh Feb 21 2013, 11:31am says:

Barrel of the main mass accelerator should be darker.

+1 vote     media: Cerberus Cruiser: V4 Skinned
ajr914oh
ajr914oh Feb 18 2013, 12:39am says:

Very excellent display of your integrity. Just when your fans thought a design couldn't get better, you do the impossible and bring it to a new level of sophistication.

+2 votes     media: Systems Alliance Cruiser: V5
ajr914oh
ajr914oh Feb 13 2013, 7:09pm says:

I think what makes this so perfect of a design is its simplicity. It looks very economical and has the straightforward use of resources feel. It's nothing overly fancy, it's not like Cerberus showing off its grandiosity, it's a clear military installation.

Keep it up, all this progress is wonderful.

+1 vote     media: Council Frigate Shipyard
ajr914oh
ajr914oh Feb 11 2013, 4:36pm replied:

Oh thank God you said that. For the longest time I was afraid of the same thing, played Galactic Empire and absolutely hated how everything just turned into a sprite the moment you zoomed out even a tiny bit. Thank you for the realism without sacrificing your beautiful skins and textures.

+2 votes     media: True Scale
ajr914oh
ajr914oh Feb 6 2013, 4:58pm says:

If you were looking for constructive criticism, it seems to me that the lighting/shadowing on the two different parts of the ship ( the stone exterior vs the metallic center) are quite different or inconsistent, and the two could use some balancing so they look better next to each other.

+1 vote     media: Collector Scout: Rebellion
ajr914oh
ajr914oh Jan 28 2013, 12:09am says:

Oof I really dislike how you put lighting akin to windows on the barrel of the ship's main gun.

+1 vote     media: Cerberus Fleet
ajr914oh
ajr914oh Jan 16 2013, 12:19am says:

I really hope you guys give it the corvette flight mode, can't bear the thought of the Normandy slugging around in a line at the same pace as the Ascension.

+1 vote     media: Normandy SR1: Rebellion
ajr914oh
ajr914oh Jan 14 2013, 7:02pm says:

Yeah, no offense meant, but I would cast a vote with the camp that thinks it needs more lights, otherwise it looks inconsistent or out of place with the regular lighting.

+1 vote     media: New lights: Thanks EO
ajr914oh
ajr914oh Jan 1 2013, 12:12am says:

From all of the fans to the team, thank you for the hard work you've done on your mod in 2012, and here's to a 2013 release! Happy New Year!

+3 votes     mod: Dawn of the Reapers
ajr914oh
ajr914oh Dec 8 2012, 2:02pm replied:

Yeah, I figured that was one way to look at it, but I thought since the mod is a mod you might decide to find a role for them both. But anyways thanks for the quick response, much appreciated good sir.

+1 vote     mod: Dawn of the Reapers
ajr914oh
ajr914oh Dec 8 2012, 1:35pm says:

Hello team! Congrats on all the hard work you've accomplished thus far. My question has to do with a ship model. The Alliance ship which appears in the Battle of the Citadel in ME1 appeared in your guys' earlier vids and model screenshots. I'm just curious if it will still be in the mod or not. It has a distinct look compared to the Alliance ship of ME3, almost "thinner", and I think in the art book it was called a destroyer. But it hasn't shown up in any of the recent reskins or Citadel fleet screens. Just curious if you're still including it or not, since it's one of the few canon ships we know of. If not, nbd, it's your mod.

+3 votes     mod: Dawn of the Reapers
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