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Comment History
ajr914oh
ajr914oh - - 13 comments @ Cerberus C.A.R.E. Package cannon Concept Poll

#1

Essentially because I cannot imagine the other options realistically being able to turn and re-orient themselves in space without tearing themselves apart.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ Volus Dread: V2 Rebellion

Yep, that's the thing that's really doing it for me, too. Cannot be understated. It's the most realistic lighting and shading we can expect from a space game.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ Cerberus Cruiser: V4 Skinned

Barrel of the main mass accelerator should be darker.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ Systems Alliance Cruiser: V5

Very excellent display of your integrity. Just when your fans thought a design couldn't get better, you do the impossible and bring it to a new level of sophistication.

Good karma+2 votes
ajr914oh
ajr914oh - - 13 comments @ Council Frigate Shipyard

I think what makes this so perfect of a design is its simplicity. It looks very economical and has the straightforward use of resources feel. It's nothing overly fancy, it's not like Cerberus showing off its grandiosity, it's a clear military installation.

Keep it up, all this progress is wonderful.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ True Scale

Oh thank God you said that. For the longest time I was afraid of the same thing, played Galactic Empire and absolutely hated how everything just turned into a sprite the moment you zoomed out even a tiny bit. Thank you for the realism without sacrificing your beautiful skins and textures.

Good karma+2 votes
ajr914oh
ajr914oh - - 13 comments @ Collector Scout: Rebellion

If you were looking for constructive criticism, it seems to me that the lighting/shadowing on the two different parts of the ship ( the stone exterior vs the metallic center) are quite different or inconsistent, and the two could use some balancing so they look better next to each other.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ Cerberus Fleet

Oof I really dislike how you put lighting akin to windows on the barrel of the ship's main gun.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ Normandy SR1: Rebellion

I really hope you guys give it the corvette flight mode, can't bear the thought of the Normandy slugging around in a line at the same pace as the Ascension.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ New lights: Thanks EO

Yeah, no offense meant, but I would cast a vote with the camp that thinks it needs more lights, otherwise it looks inconsistent or out of place with the regular lighting.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ Dawn of the Reapers

From all of the fans to the team, thank you for the hard work you've done on your mod in 2012, and here's to a 2013 release! Happy New Year!

Good karma+3 votes
ajr914oh
ajr914oh - - 13 comments @ Dawn of the Reapers

Yeah, I figured that was one way to look at it, but I thought since the mod is a mod you might decide to find a role for them both. But anyways thanks for the quick response, much appreciated good sir.

Good karma+1 vote
ajr914oh
ajr914oh - - 13 comments @ Dawn of the Reapers

Hello team! Congrats on all the hard work you've accomplished thus far. My question has to do with a ship model. The Alliance ship which appears in the Battle of the Citadel in ME1 appeared in your guys' earlier vids and model screenshots. I'm just curious if it will still be in the mod or not. It has a distinct look compared to the Alliance ship of ME3, almost "thinner", and I think in the art book it was called a destroyer. But it hasn't shown up in any of the recent reskins or Citadel fleet screens. Just curious if you're still including it or not, since it's one of the few canon ships we know of. If not, nbd, it's your mod.

Good karma+3 votes