Modder, namely a coder.

Comment History
aj1304
aj1304 - - 24 comments @ Attack of the Clones

Im guessing it is installed in the default place for these instructions.

Download and open the file from Moddb
Then drag the AoTC folder and place it in
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption
or
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption (if you have a version of windows with two different program files folders.
Use the shortcut included. (Right click and view properties to make sure that it uses the folder location of the AoTC folder).
If you have it on Steam, I am not sure about how to help for that.

Im sorry that it isn't easier to install. We had to make do with what we had at the time.

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Republic at War 1.2 in production.

Ive been playing republic clone war gc and been given a beating by the CIS at points. Theyll build up large fleets with plenty of fighter spam and attack. One point I lost three starbases/fleets around the same time. First go I lost mon cal and almost lost kamino.

So I would probably suggest trying to reinstall the mod. IF anything the CIS should be giving you a beating on easy with droid carriers and fighter spam and like 30 munificents and a few provs/lucrehulks

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Attack of the Clones

Oh is it? Oh, didnt realise that the news post and the comments were referring to that. [/sarcasm]

Seriously, there is a news article and plenty of comments stating the blatantly obvious and it is beyond me that you would return to this page a year after you posted a similar comment (which I removed during a cleanup of the comments section). The mod is dead as you so obviously stated, so why come back a year later when nothing changed?

Good karma+2 votes
aj1304
aj1304 - - 24 comments @ Time tio finish this...

This is wonderful news. This is a great mod with great potential and as is, you have already managed alot with the Game engine. Hope that development goes on smooth and steady (and free of that needless hate). I, myself am grateful for what you are doing. Keep it up

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Stargate - Empire at War: Pegasus Chronicles

for the asgard shipyard. i think you need to take one of the asgard units to the planet (i think the belinkser) in order to build them. im not sure and ill have to double check though.

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Trek Wars - Federation at War

GC playability isnt really in the current version of the mod... you should stick to skirmish and theres some problems with the ai because of the custom unit. for me, i just recoded the files to replace the empire with the federation and that helped solve some ai problems

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Firing Asuran gate satellite

this is an awesome and ever so welcome surprise. If the water shaders are as good as what they are in the current release im sure it will look fantastic. Well Done!

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Attack of the Clones

Dead... Yes. But it may be resurrected. May.
Besides, we are going to release our current work on the Eaw version as soon as we get all our files together and into a working mod

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Attack of the Clones

The version on the site is for FoC
The version we were working on is(was) for EaW
we are planning on releasing the work we had done in a Republic Space Addon. But RL keeps getting in the way.

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Attack of the Clones

SUKRatHALO, Those images are almost a year old. They were concepts we wre working on but we decided against using them. If you have issues with playing SWBF because of a bit of concept art then you have serious issues. Maybe you would like to make the mod? Get started then. Oh and when is the release date?

Good karma0 votes
aj1304
aj1304 - - 24 comments @ Raw Development Images

given the map name shown in the top of that window and the general look of it, id say mygeeto

Good karma+3 votes
aj1304
aj1304 - - 24 comments @ TOS in action

what about a projectile based upon the death star,eclipse lasers and piett's proton beam. they dont tend to have the same problems as regular projectiles. it might be impossible to utilise but it might be possilbe to create decent phasers based upon the Superweapon lasers.

Good karma+3 votes
aj1304
aj1304 - - 24 comments @ Trek Wars - Federation at War

isnt that "falcon" your referring to, in the skirmish build menu actually the USS Defiant

Good karma+2 votes
aj1304
aj1304 - - 24 comments @ Trek Wars - Federation at War

Question: Are you going to include Prometheus? Because it is a good ship to give the federation some more firepower and given that it is the forefront of Federation technologies it would be a good addition.

Good karma+2 votes
aj1304
aj1304 - - 24 comments @ Attack of the Clones

no we are not dead. just because we havent posted in 2 weeks doesnt mean that its over....

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Covenant at War

"I still think the way you are going about getting the majority of the models is immoral and half-assing it, but since you're a one man team I'll leave you alone."

saying its immoral to source material from outside a mod team is probably more immoral than the point of the statement. the number of mod teams out there as opposed to modelers AND skinners AND riggers is very unequal. what about the slightly larger mods? should they deserve your abuse simply because they can't get the above in their team. here's an idea, how about YOU do the modeling and the skinning and the rigging for this mod, that way you wont have worry about any legality problems (except maybe for ms...). I've tried modeling and rigging for this game and it ain't easy. my mod teams hasn't got modelers or skinners or riggers so we have to rely on other modelers allowing us to use their models. we credit them for it... we ask permission. if they say no then fair enough... its unfair on smaller modding groups that don't have the ability to produce everything independently to cop c#$p for that very reason.then there is the whole... there is a simialr mod who has x and y, just merge with them... then should the mod be released a total disaster or not at all, there is no alternative and most mods are unique in someways.the whole idea of mods is VARIETY not uniformity. and these "oh its ripped from a game" comments, some, very select cases is it true but unless you have evidence, don't make such accusations. and people need to stop abusing other mods simply becasue their trying to provide the community with something new for them to enjoy even though there are limitations upon them.

Good karma+2 votes
aj1304
aj1304 - - 24 comments @ Covenant at War

nice to se the work you're doing. its a pity to see the nonsense and $#%^ you get from people who just bash it for ridiculous reasons and wont listen to you when you point out that they're accusations are misfounded. i know, im 2ic of a cw era mod... i thought i copped it bad over nonsense about being another clone of something else and why dont i just join the main cw mod (being IA2). dont give up... this is awesome work your doing and i would love to see a download for this mod soon. keep on going with the good work.

and, wow didnt realise sketch up pro had that feature...

Good karma+2 votes
aj1304
aj1304 - - 24 comments @ AotC v1

IMPORTANT!!!

If you are using the shortcut provided, PLEASE make sure that the path is correct

Otherwise, we Highly adivse that you use the FOC mod launcher!

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ AotC v1 released for Forces of Corruption

it depends on how your foc is installed. hence why we recommend the foc mod launcher instead. otherwise, it should work.

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Steiner Advance Unit Mod Reloaded

i installed the mod in the
3.0
3.1
high poly
3.25 order

And ensured they installed to the right place BUT I still have problems. could it be a graphics issue (even though my graphics card is fairly decent), i know it is for some texture issues on other mods but still... it could be a graphics setting problem,

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Steiner Advance Unit Mod Reloaded

quote:
--------------------------------------
I need help on 4 things
A) does copying the Sau 3 folder to Gamedata\data work?

B) What level (tech or space station) do you get your first unit off the mod.

C) does galactic conquest work???

D) is there any way for u to start the mod by running reg empire at war?

PLZ answer
-----------------------------------------------
a)it needs to be in the gamedata\mods folder
b) ? what do you mean?
c) yes. it should
d) not that i know of

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Steiner Advance Unit Mod Reloaded

there's no response on petro and my german isnt good enough for smg boards, so... there is a a problem in saur v 3.25 in which most ships are continuously smoking (as though they're damaged) even when the first enter battle. it doesnt look right and is kinda annoying for screenies.
ill upload a pic to imageshack if needed.
can someone help with this problem.
thanks in advance.

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Steiner Advance Unit Mod Reloaded

ill try asking again for help:

there is a a problem in sau v 3.25 in which most ships are continuously smoking at the hardpoints (as though they're damaged) even when they first enter battle. it doesnt look right and is kinda annoying .
ill upload a pic to imageshack if needed.
can someone help with this problem.
thanks in advance.

Good karma+1 vote
aj1304
aj1304 - - 24 comments @ Steiner Advance Unit Mod Reloaded

my ssd owned the hapan battledragons(i think its what they're called. i might have mixed up the names). sure, i did have a large supporting fleet, but those hapan battledragons do pack a punch. either way, it depends on how you attack them. some parts may be slightly unbalanced but its still a good mod

Good karma+1 vote