Hey Peeps. I'm ADos, more commonly known a Sev throughout the interwebs and wherever else I have been lucky enough to pass. I'm an enthusiastic gamer, I love what I play most of the time, but I find that I am most intruiged by the little things in a game, like background stories and making an area just look that little bit more appealing.
While there are insurmountable shortcomings to this mod (or the full release as GMod 10), it has without a doubt become one of the cornerstones to the Source engine as a modding tool, or a platform for LUA scriptors. I cannot begin to describe the literal plethora of fun gamemodes I've tested over the possible 7 or so years since I started playing this mod, back when it had basic prism blocks spawn from emitter constructs.
While it is beyond perfect, it is one of the best intros for mappers, modders and scriptors alike.
In the early ages of this mod, this was amazing for standards provided by the early hammer editor. It came with it's own stunning soundtrack, a story to hallmark, level design that was worthy of Valve themselves and left a legacy of awesome HL1 mods in its wake.
I am glad I played this when I was in the early ages of my childhood.
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