I'm a full-time Indie developer, worked in simulations and training, animation, UI design, databases and application software. Currently working on The Hit, a multiplayer stealth-shooter.
Actually, I'm writing everything with the goal of making it editable, but I don't know when that'll be live (not this year. Maybe next). One of my main aims of this project is to make a system where anyone can write interactive stories, whether they're game missions, one-off encounters or entire life histories.
I'll talk about this some more when the systems are closer to being ready.
Thanks! I've designed my own lighting solution, but I honestly couldn't tell you when I'll actually get round to implementing it (My to-do list is long and very changeable).
I'm tempted to borrow a solution for now, but procedural light placement comes with a few problems that I'm not sure it's worth my time to try and solve, so I may just end up keeping the flat-shaded look until my own system is ready.
One important considereration is mood-generation through lighting, which is something I'm still trying to figure out. What I want, eventually, is a fully dynamic lighting system, so each scene can be lit in an appropriate way for the current story beat. Check out the American artist Edward Hopper if you want to know what kind of thing I'm aiming for.
Anyway, here's the above scene with a few hand-placed lights and a diffuse shader. I think it looks okay, but like I said, automatic light placement comes with its own issues and will probably look a bit glitchy as you're moving between scenes. Imgur.com
Thanks. I've been considering an article about my workflow process for a while. I might have to get my notes in order and actually write it!
I'm working on the game full-time right now. I've been rewriting the game from the ground up so I can implement damage and interaction systems on everything in the game-world, and get some of the dynamic narrative stuff working early.
Right now I'm working mainly on creating assets and procedural generation systems, so I'll be posting updates more often. Definitely need a new video soon.
Apologies. This is a horribly early build. I'll delete this and get a more recent version up at some point.
Just the crafting part. I'll post an announcement as soon as I have a demo ready.
Just to be clear, everything you make with this is yours. You're welcome to sell your creations, use them in your own games or give them to other people to use in theirs (especially mine, but you have absolutely no obligation to do so).
I have zero interest in closed platforms or F2P economies, as I believe they're a hinderance to progress, and I want to play the games you make with these tools as much as I want you to play mine.
I've fixed the mouse issue, and added WASD movement and a few other things. Hope you find it easier to use, and thanks for checking it out.
Thanks, I'll see what I can do.
Is this a commercial venture, or a total conversion?
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