I'm a full-time Indie developer, worked in simulations and training, animation, UI design, databases and application software. Currently working on The Hit, a multiplayer stealth-shooter.

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A group dedicated to indie and standalone game development.

Unreal Tournament 3 Mod Developers

Unreal Tournament 3 Mod Developers

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The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

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Latest tweets from @dan_stubbs

A slightly more in-depth explanation of how the new facade system works, while I hurry up & get it working in-game. Indiedb.com

Mar 20 2017

That's also a huge step towards new vehicles and clothes, plus about 100 other things. This system's gonna see a LOT of use.

Mar 20 2017

Still some work to do before they're working in-game, and they badly need optimising, but that's building exteriors sorted until release.

Mar 20 2017

New facades! Drew these with 1 source atlas in 10 minutes. Adding #procgen rules should be simple enough. #gamedevT.co

Mar 20 2017

In short, I've rewritten the facade system to allow for much more detail & variety, but I'll be reusing it for vehicles, outfits etc.

Mar 19 2017

Just reached a major milestone after 4 hours of coding on the back of the Megabus from London. Will show you tomorrow when I have wi-fi.

Mar 19 2017

RT @OhCarson: Today patreons get early access to my 2+ hour video course for generating procedural meshs in @unity3d! #gamedevT.co

Mar 11 2017

New cars! All doors can open, plus bonnet & boot. NPCs will drive, park and use them for cover. #screenshotsaturdayT.co

Mar 10 2017

Auto-generated walls now resize correctly, just need a bit more tweaking so they appear in the right place, too.… T.co

Mar 6 2017

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