The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.

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It's Kickstarter time!

I was planning to hold off so I could release the Alpha as soon as the campaign finished, but the best laid plans, etc. Basically, my savings have run dry, and I can either give Kickstarter a go, or postpone development and get a job in the real world for a few months. I figured this was the better option.

Please back if you can and help get the word out, and I hope to see you in the City later this year.

Thanks. The Hit on Kickstarter

Dynamic Narrative in The Hit

Dynamic Narrative in The Hit

Feature 4 comments

An early overview of the player-driven dynamic narrative system I'm working on for The Hit. If successful, it will allow for authored events in structured...

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StupidBee
StupidBee

WowWWWW I WANT THIS GAME NOW!!!! :D

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princeofamerica
princeofamerica

I LOVE THIS GAME>>>>ME WANTY ME LIKEY

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princeofamerica
princeofamerica

FIRST THINGS FIRST! MAKE A DOWNLOAD OF THE GAME. MAYBE A DEMO. BECAUSE MAYBE UF PEOPLE TRY IT OUT THEY CAN MAKE IT POPULAR! SERIOUSLY! THIS IS ANNNNN EPPPPPICCCCC GAME. U WOULD GET MONEY EASILY IF U MADE A DEMO FREE VERSIon.

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NateBravender
NateBravender

Awesome!

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Jason_Crown
Jason_Crown

Oh my god, sandbox, first person, awesomeness, contracts, it's like hitman open world in first person.

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Guest
Guest

me like this comment

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Vidame
Vidame

This looks amazing! I really hope it comes out, and I hope it's free..

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WallMart
WallMart

nice concept, also looks funky. i'll keep track to see where this one is going.

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sctheriault
sctheriault

looks intresting,hope you work more on it

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The Hit
Platforms
Windows, Mac, Linux
Creator
aDFP
Engine
Unity
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Homepage
TheHitGame.co.uk
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Style
Genre
Stealth
Theme
Realism
Project
Indie
Twitter

Latest tweets from @thehitgame, @dan_stubbs

Feb 3 2016 by dan_stubbs

@PeterMolydeux I'm actually thinking about having cheat codes to change how the game systems function. MOLYDEUX could be interesting...

Feb 3 2016 by dan_stubbs

@PeterMolydeux I'm imagining what kind of missions you'd make. "Locate your target, and show them there is beauty in this world. Hurry!"

Feb 3 2016 by dan_stubbs

Today's task: Putting doors into the city. #gamedev T.co

Feb 2 2016 by dan_stubbs

My sister & bro-in-law were down for the weekend; just realised I forgot to record them making zombie noises...

Feb 2 2016 by dan_stubbs

Adding weapon stashes to my zombie game. #gamedev T.co

Feb 1 2016 by dan_stubbs

Someone just tried to steal my UPlay account. Only conceivable reason is that it's actually a lonely UPlay engineer, hoping for a visit...

Jan 30 2016 by dan_stubbs

Too ill for #gamedev or #GGJ16 this weekend, but at least I'm doing better than these guys #screenshotsaturday T.co

Jan 29 2016 by dan_stubbs

@GameDevsLikeYou Animal Crossing. Ignore the aesthetics, there's some amazingly clever design in that game.

Jan 27 2016 by dan_stubbs

@Pachydermus Here's a test I did last week. T.co

Jan 26 2016 by dan_stubbs

@Pachydermus They already do, but police and crowd AI isn't fully working yet, so I haven't been working in that mode much recently.

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