The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.

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The Hit is on Kickstarter!

News

It's Kickstarter time!

I was planning to hold off so I could release the Alpha as soon as the campaign finished, but the best laid plans, etc. Basically, my savings have run dry, and I can either give Kickstarter a go, or postpone development and get a job in the real world for a few months. I figured this was the better option.

Please back if you can and help get the word out, and I hope to see you in the City later this year.

Thanks. The Hit on Kickstarter

Dynamic Narrative in The Hit

Dynamic Narrative in The Hit

Feature 4 comments

An early overview of the player-driven dynamic narrative system I'm working on for The Hit. If successful, it will allow for authored events in structured...

Comments  (0 - 10 of 17)
Guest
Guest

wow, this game looks really good, lag is the main problem. how much of an emphasis will you put on game lag?

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aDFP Creator
aDFP

Thanks. I'll talk about multiplayer more when I'm ready to implement it, but here's a v. brief overview.

The game will only be syncing a minimal set of data across a network. Crowd behaviours will be calculated locally, and only synced when absolutely necessary, and even then will mostly correct to one of a set number of states, so shouldn't have a noticeable impact. So yeah, it should be fast.

Also, if you'll excuse the digression, I'm designing the main game to run at a more realistic pace than games like CoD or DOOM. FPS games favour fast action over situational complexity for good reason: It's relatively easy, and much less of a commercial risk.

Long-term, what I'm trying to do with The Hit is make something that plays less like a target-shooter like CoD, and more like an episode of 24, or one of the Bourne movies, where you're juggling the demands of an ever-changing free-form narrative and weighing multiple objectives, while also making moment-to-moment decisions about whether to employ stealth or force in any given situation. What I don't want to do make a game that forces you into corridor or arena battles, then tells you you've failed when you try to use your initiative. I do want to make you feel like a bad-*** assassin, but I'm not going to hold your hand.

I'll be making some gameplay movies closer to release to demonstrate what I'm talking about, because I don't think there is a comparable gameplay experience out there. Not yet, anyway.

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rekter1
rekter1

Estimated release date please?
i wanna play this game and upload it on my channel A.S.A.P

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snipay
snipay

is it still active?

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aDFP Creator
aDFP

I'm working on the game full-time right now. I've been rewriting the game from the ground up so I can implement damage and interaction systems on everything in the game-world, and get some of the dynamic narrative stuff working early.

Right now I'm working mainly on creating assets and procedural generation systems, so I'll be posting updates more often. Definitely need a new video soon.

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Vertelame
Vertelame

damage and interaction systems?
Like, blowing **** out?

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aDFP Creator
aDFP

So far, I've got brick and voxel damage systems. Brick damage is obviously for blowing big holes in the side of buildings. Voxel damage is more general, so it'll be used for many things, including real-time flesh damage, which is already implemented (http://www.indiedb.com/games/the-hit/images/flesh-damage-test#imagebox)

I'm also working on voxel volume destruction, which will basically be everything else. Trees, furniture, etc. Also, I don't have a set timeframe on this, but you will be able to destroy terrain and roads.

Hope that's enough destruction for you!

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Vertelame
Vertelame

It is <3

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StupidBee
StupidBee

WowWWWW I WANT THIS GAME NOW!!!! :D

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princeofamerica
princeofamerica

I LOVE THIS GAME>>>>ME WANTY ME LIKEY

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The Hit
Platforms
Windows, Mac, Linux
Creator
aDFP
Engine
Unity
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Homepage
TheHitGame.co.uk
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Genre
Stealth
Theme
Realism
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Indie
Twitter

Latest tweets from @thehitgame, @dan_stubbs

After much optimising, creating a new city takes a few minutes, not all day. Here's the demo city, now with gaps fo… T.co

9hours ago by dan_stubbs

Finally adding stairwells to my #procgen city, in preparation for rooms & interiors (+ AI!). Lots going on right no… T.co

Aug 19 2017 by dan_stubbs

New build up on itch. I'm done optimising for now, and there's a much bigger test city to explore.… T.co

Aug 15 2017 by dan_stubbs

I'll try to throw a new build up on itch in the next couple of days, but right now I need food and some chill-out time.

Aug 12 2017 by dan_stubbs

I promise I'll post some bits and pieces about gameplay, guns and the really exciting stuff (like shopping!) soon.

Aug 12 2017 by dan_stubbs

Apologies for the lack of updates recently, but optimising, refactoring and rewriting probably aren't things you care a whole lot about.

Aug 12 2017 by dan_stubbs

Lots of boring stuff out the way, and things are starting to get interesting, in an AI & interiors kinda way.… T.co

Aug 12 2017 by dan_stubbs

Adding doors, stairs & furniture to the game, plus NPC interaction hooks. Way too complicated, but kinda fun to cod… T.co

Jul 29 2017 by dan_stubbs

If you manage to make anything cool, there's beta keys available for the most impressive or interesting screenshots.

May 14 2014 by thehitgame

The Hit's crafting tool is now in open beta. Download it and start building your city today. Indiedb.com

May 14 2014 by thehitgame

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