The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.

Image RSS Feed Latest Screens
Walking through the procedural city Procedural city The Room 03
Blog RSS Feed Post news Report abuse Latest News: The Hit is on Kickstarter!

0 comments by aDFP on Jun 23rd, 2014

It's Kickstarter time!

I was planning to hold off so I could release the Alpha as soon as the campaign finished, but the best laid plans, etc. Basically, my savings have run dry, and I can either give Kickstarter a go, or postpone development and get a job in the real world for a few months. I figured this was the better option.

Please back if you can and help get the word out, and I hope to see you in the City later this year.

Thanks. The Hit on Kickstarter

Media RSS Feed Latest Video
Post comment Comments
princeofamerica
princeofamerica Nov 28 2014, 8:48am says:

I LOVE THIS GAME>>>>ME WANTY ME LIKEY

+1 vote     reply to comment
princeofamerica
princeofamerica Nov 28 2014, 8:46am says:

FIRST THINGS FIRST! MAKE A DOWNLOAD OF THE GAME. MAYBE A DEMO. BECAUSE MAYBE UF PEOPLE TRY IT OUT THEY CAN MAKE IT POPULAR! SERIOUSLY! THIS IS ANNNNN EPPPPPICCCCC GAME. U WOULD GET MONEY EASILY IF U MADE A DEMO FREE VERSIon.

+1 vote     reply to comment
NateBravender
NateBravender Jul 21 2014, 2:31pm says:

Awesome!

+1 vote     reply to comment
Jason_Crown
Jason_Crown Jul 18 2014, 6:32pm says:

Oh my god, sandbox, first person, awesomeness, contracts, it's like hitman open world in first person.

+1 vote     reply to comment
Vidame
Vidame Jul 7 2014, 8:06pm says:

This looks amazing! I really hope it comes out, and I hope it's free..

+1 vote     reply to comment
WallMart
WallMart May 14 2014, 4:28pm says:

nice concept, also looks funky. i'll keep track to see where this one is going.

+1 vote     reply to comment
sctheriault
sctheriault May 11 2014, 5:18pm says:

looks intresting,hope you work more on it

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
The Hit
Platforms
Windows, Mac, Linux
Developed By
aDFP
Engine
Unity
Contact
Send Message
Official Page
TheHitGame.co.uk
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Stealth
Theme
Realism
Players
Single, Multiplayer & Co-Op
Project
Indie
Twitter

Latest tweets from @thehitgame, @dan_stubbs

That's the same material used by most of the buildings, and all of the interiors and objects in the game. Useful little material, that.

Jul 26 2015, 8:43am by dan_stubbs

Testing out a new colouring system. 100 NPCs, 2,600 body parts, 1 material. Result! #indiedev #gamedev #unity3d T.co

Jul 26 2015, 8:41am by dan_stubbs

@Markyroson @TheIndieSloth It's been a stressful year and half, but I'm back on track, and enjoying working on the game more than ever :)

Jul 25 2015, 5:55pm by dan_stubbs

@Markyroson @TheIndieSloth Long story. I threw out a lot of code and started building a new, better framework. Still adding stuff back in.

Jul 25 2015, 5:53pm by dan_stubbs

I'll be sending out demo links in the next few days too, hopefully to everyone who's asked for one. Public demo soon, possibly early-access.

Jul 25 2015, 5:45pm by dan_stubbs

Today's been a long time coming, adding NPCs (not just placeholders) back into the game #screenshotsaturday #gamedev T.co

Jul 25 2015, 5:43pm by dan_stubbs

@MituK I share your awe, some of this is on my to-do list for 2017/2018, can't believe I wasn't following @UltimaRegum before.

Jul 21 2015, 6:40am by dan_stubbs

@LewieP @rclarke Agreed, along with a triple-helping of "do you have any idea who I am? How dare a nobody like you speak to ME like that?!"

Jul 20 2015, 9:56am by dan_stubbs

Slow day, but some progress made. Need to figure out how to fade out windows via shader as you get close. #gamedev T.co

Jul 15 2015, 5:18pm by dan_stubbs

@FRAGLevelDesign Only thing left to do before I can demo it, that is. Still about 500 bugs to fix... and the whole game...

Jul 14 2015, 6:31pm by dan_stubbs

Embed Buttons

Promote The Hit on your homepage or blog by selecting a button and using the embed code provided (more).

The Hit
The Hit
Statistics
Last Update
8 months ago
Watchers
99 members