The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.

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Blog RSS Feed Report abuse Latest News: The Hit is on Kickstarter!

0 comments by aDFP on Jun 23rd, 2014

It's Kickstarter time!

I was planning to hold off so I could release the Alpha as soon as the campaign finished, but the best laid plans, etc. Basically, my savings have run dry, and I can either give Kickstarter a go, or postpone development and get a job in the real world for a few months. I figured this was the better option.

Please back if you can and help get the word out, and I hope to see you in the City later this year.

Thanks. The Hit on Kickstarter

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Post comment Comments
NateBravender Jul 21 2014, 2:31pm says:


+1 vote     reply to comment
Jason_Crown Jul 18 2014, 6:32pm says:

Oh my god, sandbox, first person, awesomeness, contracts, it's like hitman open world in first person.

+1 vote     reply to comment
Vidame Jul 7 2014, 8:06pm says:

This looks amazing! I really hope it comes out, and I hope it's free..

+1 vote     reply to comment
WallMart May 14 2014, 4:28pm says:

nice concept, also looks funky. i'll keep track to see where this one is going.

+1 vote     reply to comment
sctheriault May 11 2014, 5:18pm says: Online

looks intresting,hope you work more on it

+1 vote     reply to comment
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The Hit
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Latest tweets from @thehitgame, @dan_stubbs

@ChevyRay Just made it so my NPCs can each have individual handwriting styles. I feel like this is important for my FPS game.

Sep 15 2014, 5:11am by dan_stubbs

@HobbyGameDev Build, check it works, upload. Then download it again in a state of high anxiety and check that it still works. Then breathe.

Sep 15 2014, 5:05am by dan_stubbs

@Lo_Fi_ The model of 'protagonist in cutscene/player in shooting gallery/repeat til fade' is so far from 'interactive story', it's insane.

Sep 15 2014, 5:00am by dan_stubbs

@Lo_Fi_ I'd go further. I don't think anyone's even made an interactive story yet, unless that story is limited to run-shoot-hide etc.

Sep 15 2014, 5:00am by dan_stubbs

@ElectronDance Cool. I'm still working hard on the game too, though I've had to rearrange my life a fair bit in order to do so.

Sep 10 2014, 10:18am by dan_stubbs

Just realised @gdevnet have been promoting my piece on dynamic narrative. Explains the attention I've had today.

Sep 9 2014, 2:15pm by dan_stubbs

@ephtracy Thanks! I loved that game so much :)

Sep 9 2014, 11:34am by dan_stubbs

Having way too much fun with my testing build. Placeholder assets ftw! #indiegamedev

Sep 9 2014, 11:13am by dan_stubbs

@sadmaninagame @HobbyGameDev No argument here :)

Sep 3 2014, 11:49am by dan_stubbs

@sadmaninagame @HobbyGameDev ...and a good argument that consciousness is 'just' a kind of complex system which could arise in such a way.

Sep 3 2014, 11:48am by dan_stubbs

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The Hit
The Hit
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