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Abedin111
Abedin111 @ Galley hull (unfinished)

What class of ship is this supposed to be once it is finished? Maybe a Trireme? God, I'm so excited to see whole fleets of these!

Good karma+3 votes
Abedin111
Abedin111 @ 0 A.D. Empires Ascendant

Even though the team has presented us with an awesome looking game, it is far from complete. Most games aren't even playable in their alpha phase, yet 0 A.D. is. That being said, the lag is being fixed, and many of the game mechanics will change in time as well. So let us all please wait and judge the game once it is properly released. (Which will take a lot of time, sadly.)

Good karma+3 votes
Abedin111
Abedin111 @ Nehrim: At Fate's Edge

I fixed this,but I had to get a save from later on in the game.
There is a save of a character just outside of the mine, on OblivionNexus, in case anyone else encounters this issue.

Good karma0 votes
Abedin111
Abedin111 @ Nehrim: At Fate's Edge

When I start the game, that is when I fall down the mineshaft, it seems like my character is spawned in an "invisible box". That being said, I can't move anywhere from the starting point which is weird and frustrating.

Good karma0 votes
Abedin111
Abedin111 @ 0 A.D. Empires Ascendant

I know it's none of my business but, I don't think that anyone is keen on scraping years of hard work and development that easily...
Also, the project has many fans already who are happy with the direction the team has taken.

Good karma+3 votes
Abedin111
Abedin111 @ Seleucid Phalanx

You will probably have to issue a "stand ground" order. For that you need to have the "show advanced options" activated, in the Tools & Options menu.
I hope that Super7700 will find a way to make it less micro-management heavy, but even he he doesn't we can still click the formations button.

Good karma+2 votes
Abedin111
Abedin111 @ 0 A.D. Empires Ascendant

I am pretty sure that Dacia is on the list... but as always check on the 0 A.D official forums for more info.

Good karma+2 votes
Abedin111
Abedin111 @ 0 A.D. Empires Ascendant

If everything goes to plan, the developers are planning on making an expansion for the game. And having a Germanic/Gothic faction is a sure thing. Along with that, they think about adding the Scythians, then splitting Rome into two factions(wast/east) and so on... Let us hope that the guys at Wildfire Games can manage to do all what they are planning for this great game.

Good karma+3 votes
Abedin111
Abedin111 @ 0 A.D. Empires Ascendant

Rome wasn't built in a day, especially the pathfinding of her people...

Good karma+6 votes
Abedin111
Abedin111 @ Murder Paths

If you look closely you might see the palisade walls by the farms, which seem to be buildable now.
As always, the progress looks impressive.

Good karma+2 votes
Abedin111
Abedin111 @ 0 A.D. Empires Ascendant

As Mythos Ruler kindly stated in a comment below:
Graphical Lag: Try turning off the fancy water and shadows in the in-game options menu.

Other lag: Try only fighting against 1 bot per match. More than 1 bot will lag considerably, especially on non-top-of-the-line systems.

Good karma+4 votes
Abedin111
Abedin111 @ Some new things coming in Alpha 10

My prayers have been answered.
The game is shaping up pretty fast, and it looks great, the Wildfire team are doing a great job.

Good karma+1 vote
Abedin111
Abedin111 @ Iberian Faction Bonus (walls and more walls)

These walls sure do look as they could be manned by some soldiers....
Just fantastic.

Good karma+1 vote
Abedin111
Abedin111 @ 0 A.D. Empires Ascendant

Your latest video shows wall placing, and it looks fabulous. I would like to ask about the possibility of adding palisade walls to every faction. For example, if I decide to make a forward camp for the Hellenes faction, I can hardly fortify it with stone walls and call it a forward camp. It's just that the models for the palisades are so awesome, it would be a shame not to use them in a greater extent.:Đ

Good karma+5 votes
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