0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Murder Paths
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do_i_ob
do_i_ob

Brilliant!

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Orac|
Orac|

This looks gorgeous.

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TheConjurersTower
TheConjurersTower

That's actually a strategy old engineers would work into their designs! Love it!

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VeniVdVici
VeniVdVici

At the red fort in agra (its about 2 miles from the taj mahal and was one of two seats of mughal power, the other being the red fort of Delhi) their is a 35 degree turn after you get past the first gate through 50 meters of uphill gallery with 50 foot walls. It prevents elephants from ramming the second gate and creates a very humbling killing zone.

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plumo Creator
plumo

I think this strategy will be useful in 0 AD as well ! In age of empires your "wall towers" had no attack. In 0 AD they can have!

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Glarg
Glarg

Similar to what you had to do in Age of Empires 1

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Abedin111
Abedin111

If you look closely you might see the palisade walls by the farms, which seem to be buildable now.
As always, the progress looks impressive.

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plumo Creator
plumo

in the next alpha release (very soon) walls be drag-and-drop :D

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AirborneSn1p3r
AirborneSn1p3r

you can also see a small battle to the right, and the towers are killing everthing :D

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Tpiom
Tpiom

So we have to apply Goth stra-- Actually, they didn't have any walls at all in Age2 :D

But you should totally make one civilization not build gates at all.

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Mythos_Ruler Author
Mythos_Ruler

Alpha 10 will include a civilization that cannot build walls at all. Its men are its walls. ;)

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Description

Alpha 10 won't have working gates. However, players can be creative and create what I call "Murder Paths", which are essentially entryways through the player's wall system that no sane enemy would want to march his soldiers through. (Each one of those wall towers shoots arrows.)

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