waz up! this is a fan group for science fiction,fantasy fans and dark forces and warhammer fans.come on join and be a member.and know you are not alone in this universe.i created this group because i love science fiction and fantasy.i want this group to have everything sci fi and fantasy.i am also a big warhammer,star wars,lord of the rings,star trek and many others fan.i have made a other group for orcs = orc clan and orcs fan group - this is an open group so if you want to post you are welcome.you can talk about games,movies,books or what you want,but please leave comments then i know the group is fun and entertaining you. greetings and may the force be with you

Post tutorial Report RSS Editing GC Starting Forces

A quick write up of an important part of GC editing/coding; Editing Starting Forces.

Posted by on - Basic Client Side Coding

After writing two tutorials in as many days, I thought that I might as well do them up 'all pretty like' and share with the community as large.

This is the second of those - the first being 'Adding Hero Spawns To GC'* - and will provide a quick tutorial on editing the size, location and makeup of a GC's starting forces.

As with the other tutorial, this is by no means a ground-breaking 'everyfing I needz to make a GCs' tutorial, but it well explain the basics to those new to the topic.

Editing GC Starting Forces (PDF)

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