waz up! this is a fan group for science fiction,fantasy fans and dark forces and warhammer fans.come on join and be a member.and know you are not alone in this universe.i created this group because i love science fiction and fantasy.i want this group to have everything sci fi and fantasy.i am also a big warhammer,star wars,lord of the rings,star trek and many others fan.i have made a other group for orcs = orc clan and orcs fan group - this is an open group so if you want to post you are welcome.you can talk about games,movies,books or what you want,but please leave comments then i know the group is fun and entertaining you. greetings and may the force be with you
Sharpen your swords! The long awaited version 0.9 is finally here!
Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...
Warlords rejoice! Version 0.8.9 of The Protectors is finally here.
I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...
Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...
Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...
Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...
Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...
Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...
Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...
Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...
This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...
Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...
Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...
This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...
Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...
Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...
First look of Marvel's upcoming movie Capitain Marvel.
Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...
More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...
Over the week some more promotional art was polished up and discussed. Further developments to some of the major zones. We nailed down the final few deadlines...
This week we focused on refining the vehicle AI, building the interiors of locales across the city and lots of modeling across the board.
A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking...
This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...
Over this week we worked to cleanup and expand upon some ideas we weren't so sure about over the previous weeks relating to level design and we worked...
A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research...
Cepheus Protocol is a new RTS in the vein of inspiration from games like XCOM, Company of Heroes & Parasite Eve. We also take inspiration from many other...
Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight...
2017 was a great year during which we were joined by all the talented people that are now part of the dev team. Here's a quick recap of what we've managed...
Most Waiting trailer Avengers Infinity War's first trailer is released. It got some new surprises to know just watch and if you want you can tell us that...
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