This is our first release, and as such please be harsh. There are still quite a few bugs, but we are staying true to our release plan and include three game types, three maps to try out the gametypes, two weapons and some wicked cool camera effects.
Take a moment and let us know what you think. The mod is sure to evolve over the next few iterations, so sharing your thoughts will be of benefit to us. Below the fold is a listing of our change log, for your amusement at this point, but in the future it will become much more useful to you.
White Changelog
Latest Updater: Bob Chatman
Update Date : 01/19/2008
= INFO ========================================================================
Below is a running listing of our releases and their noteworthy changes. The
key that follows will also be of use to you. If there are any questions please
feel free to send an email to .
= KEY =========================================================================
Version - CodeName - Date of Release
Listing of changes
+ Addition/Expansion
- Removal/Implosion
# Commentary and detail
* Minor change or tweak
= CHANGELOG ===================================================================
0.2.0.0 Public Beta - Diana - 02/01/2009 Bob Chatman
+ Localization of mod-switch
# Themed UI
+ Title Screen
+ Login Screen
* Added Exit button
+ Main Menu
+ Code Package Standards Implemented
+ Update Installer Script with LM keys
# Should not matter if you are the user who installed the game any more
+ New Push Gameplay Maps
+ CodeName LightDrive Renamed to Gavannon
+ CodeName Urban Renamed to Cronus
+ New Territorial Map
+ CodeName UTTest Renamed to Mythras
+ KL75 Implemented
# Includes model, texture, audio and code
+ P88 Implemented
# Includes model, texture, audio and code
0.1.0.0 Beta - Cynthia - 01/01/2009 Bob Chatman
+ Initial compilation of Installer Script
+ Initial creation of Changelog, Readme, Release License
+ Initial development of -mod switch
+ Added Compass Object to mappers arsenal
+ Correct XP installer issues
+ Team Resource Counter is on hud as expected
+ Run custom gametypes in editor
+ Numerous Misc. Models
+ First draft of LightDrive
+ First draft of Urban
+ PUSH and TERR maps now show up in browser
+ Added Cover to player
+ Added Sprint to player
+ First draft of weapons
+ Camera Bobbing implemented
Its fun although the accuracy is off to the left and the objectives arn't straight foreward enough. Very amusing on LAN and local play :D.
Thank you for the thoughts, the firing accuracy is a problem we have known about for some time. We ran into it as soon as we left first person and moved the camera over the shoulder. Fixing it may be a difficult process but we are working on it.
If you run into any further issues you can use our user voice account to update us about their issues.
Whitemod.uservoice.com