For all fans of turn-based strategy genre, those that are entirely different from regular wargames or grand strategies, like tactical squad TB based games, hybrids (of real-time and TB) or those featuring an extensive economic system (4X).
A turn based tactical World War II game Inspire by XCOM.
forgotten but unbroken
The family history you build playing Feudums can affect outcomes across your games. Read on to discover how!
family matters
Let's have a look at Pharmakon in Indie Insights Video.
pharmakon in indie insights video
This is the story behind infamous The Burning of Atlas.
the burning of atlas: september 25th, 2246
Greetings from Kinahmi Games! Months of silence are over and it's time for us to open Galactic Conquerors a bit for you guys. We are very excited to tell...
galactic conquerors gramos race unit introduction
The humans have traveled the stars for decades and managed to establish many colonies throughout the galaxy. Even though they focus on defensive technology...
humans
Gramos pack more fire power than most can handle, but it's not all there is to them.
the gramos
The single player campaign in Mammoth Gravity Battles is coming along nicely. It features more than 50 levels with a number of different challenges and...
mammoth gravity battles - campaign
In this article we wish to discuss what Galactic Conquerors actually is, and how we got to where we are now.
the beginning of galactic conquerors
A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame
on targeting the most niche of niche genres
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
11 improvements for your brainstorm
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
6 steps to play with player's mind
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...
what a game designer needs to know?
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