All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

Forum Thread
  Posts  
Worldbuilder Questions (Groups : Tiberium Essence Fans : Forum : World Builder Ideas : Worldbuilder Questions) Post Reply
Thread Options 1 2
Starfox100
Starfox100 "Inferno Phoenix" field Commander
Jul 14 2011 Anchor

this thread is for any problems with the Worldbuilder.
- scripting
- crashing
- bugs
- etc, etc, yada, yada, yada, and so on.

Edited by: Starfox100

--

User Posted Image
May the fox be with you...

Jul 18 2011 Anchor

Making AI build units
I tried this thread, though it's for Generals and Zero Hour, not C&C3 Moddb.com
It looked quite promising, and all the instructions worked for C&C3 World Builder, but in game it didn't work.
Atm I need a script / scripts that cause the AI to build units and attack with the built units.

playmsbk
playmsbk 21st Special Nod Division
Jul 19 2011 Anchor

1)You need to use the script "Transfer control o all player's units to or from Skirmish AI" which is once you click on it "Turn SkirmishAI for 'PlayerTest' 'On'"
(Route: Player-AI-The Script}
2)Go to the "Edit Player List" option.
3)Tick the "Is Computer Controlled" box if nolt ticked.
4)Choose the player you want to have an active AI and get to the downmost scroll thing named AI Personallities (all difficulties).
5)Choose one of the AIs. The AI type you choose must be the same faction with the player, otherwise it'll crash.
6)You should be OK and the AI should work if its type is right.

Note: Each of the types acts differently and some of the AI types do not work, so if it does not, check the steps again and try another personality.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Jul 19 2011 Anchor

^ This has been proved to work, excellent.

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Jul 19 2011 Anchor

i told you he knew it :)
and because of this i know it also now (+)

Edited by: Starfox100

--

User Posted Image
May the fox be with you...

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Jul 27 2011 Anchor

thread pinned so it can always exist ;)

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Jul 31 2011 Anchor

Question:
IN redzone maps you got that cloud broking light. i try is some maps to create that too, but i seems not to find it. any ideas?

--

User Posted Image
May the fox be with you...

Jul 31 2011 Anchor

You mean those red zone light rays? Here's how:
Derelictstudios.net

It worked for me when I did it for the Phoenix base map

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Jul 31 2011 Anchor

Seems helpful. i suddenly think this is also a way for rain to let it work.that is does not make the total map a great mirror.

--

User Posted Image
May the fox be with you...

-Redeemer-
-Redeemer- 313th Paratrooper Batallion
Nov 4 2011 Anchor

I have a new question: How do I make the AI use buildings I assinged to it if it is an multiplayer map. Right now the Ai doesnt do anything and it looks like the stuff that playmsbk wrote is only working for Missions. Therefore the problem is that sometimes the Player_1 for example could be human but sometimes also AI but how do I make the AI then build? Otherwise the map would work in it idea only with humans.

--

You have to trust somebody to be betrayed...I never did!
Ghost :ninja: + Shephard :gordon: = Ghost :flame: + Shephard 8)
---> Soap ;( + Price :eyebrow: + Shephard 8) = Soap :sick: + Price :eyebrow: + Shephard :dead:

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Nov 5 2011 Anchor

its a multi player map? normally you put a waypoint in with Player_[number]_start and also on the other side same only other number and then you got a 2 player map with that should normally work. (see link)

If you need a mission with a working AI then follow PLAYMSBK step by step.

link:
Moddb.com

--

User Posted Image
May the fox be with you...

-Redeemer-
-Redeemer- 313th Paratrooper Batallion
Nov 5 2011 Anchor

Thanks Starfox, but I know how to create normal spawnpoints for normal multiplayer maps, where you start with a construction yard. Maybe I can explain the problem in a better way: The problem I have is that I choose the "beacon"-waypoint ( see Moddb.com ). No one wont start with CY but only with the buildings I assinged to them. In the case of my map: defenses, hand of nod/barracks and War factory. I want to create a map without base building and only unit production. The problem is now that the AI wont construct anything because it doesnt know how to use the production buildings I assinged to the AI ( what could be player 1 to 4)

--

You have to trust somebody to be betrayed...I never did!
Ghost :ninja: + Shephard :gordon: = Ghost :flame: + Shephard 8)
---> Soap ;( + Price :eyebrow: + Shephard 8) = Soap :sick: + Price :eyebrow: + Shephard :dead:

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Nov 5 2011 Anchor

must be a way, but i never had a reason to just that so i never go on to that myself, then i have to start a test map for that, (used it already for several things)

--

User Posted Image
May the fox be with you...

playmsbk
playmsbk 21st Special Nod Division
Nov 5 2011 Anchor

You have to use the script:
Player-AI-Turn SkirmishAI for 'PlayerExample' On (it might also be "Transfer control of all player's units to or from Skirmish AI")

That script enables the AI to use the buildings and units you have assigned to it, or so it should, I don't remember if it works in Skirmish maps but I am pretty sure it does.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

-Redeemer-
-Redeemer- 313th Paratrooper Batallion
Nov 7 2011 Anchor

Hey thanks playmsbk, that worked fine but at this the AI only produces (if its on the NOD side) nod-mods and normal infantry becaus the AI wont capture the neutral tech structures i placed on the map. I think its impossible to make the AI work properly on this map, because it requires to much thinking for an AI, lol :D but i think I will be a nice map for tournaments or something like that. Thanks anyway guys

--

You have to trust somebody to be betrayed...I never did!
Ghost :ninja: + Shephard :gordon: = Ghost :flame: + Shephard 8)
---> Soap ;( + Price :eyebrow: + Shephard 8) = Soap :sick: + Price :eyebrow: + Shephard :dead:

playmsbk
playmsbk 21st Special Nod Division
Nov 7 2011 Anchor

No problem, we're here to help each other.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Nov 8 2011 Anchor

OK that's it,
i have tested a scrin AI to let it to work, YES it moves units. YES it attacks when needed
but most important thing i want it to do NO, IT DOES NOT BUILD ANYTHING! i tested them all used about 100 scripts and im totally out of it! i want to go to my mission 5 and im still stuck at 4 because of this problem.. i followed you instructions PLAYMSBK but somehow IT DOES NOT WORK

i probably also need the right Alien AI team... because one that only moves units it not the one im looking for. :de: ;(

--

User Posted Image
May the fox be with you...

Nov 8 2011 Anchor

If you want the AI to build buildings, use the build list tool. Some scripted GDI and Nod AI's build buildings, I haven't tested Scrin. The build list tool is easy to use, but I don't know how to explain it :D fool around with it a bit and you'll get it.

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Nov 8 2011 Anchor

I had already dome it that the AI start with buildings.. but does not build units at all... something thats not in the script and my AI is Scrin
+ fooled enough around with it... i just want it now to get it to work

--

User Posted Image
May the fox be with you...

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Nov 9 2011 Anchor

Starfox100 wrote: OK that's it,
i have tested a scrin AI to let it to work, YES it moves units. YES it attacks when needed
but most important thing i want it to do NO, IT DOES NOT BUILD ANYTHING! i tested them all used about 100 scripts and im totally out of it! i want to go to my mission 5 and im still stuck at 4 because of this problem.. i followed you instructions PLAYMSBK but somehow IT DOES NOT WORK

i probably also need the right Alien AI team... because one that only moves units it not the one im looking for. :de: ;(


-_-

I am starting to be glad I got the scrin campaign XD
Why not ask this on the Moddb Forums, other people there do map for CÃ... maybe one of them will know :P

playmsbk
playmsbk 21st Special Nod Division
Nov 9 2011 Anchor

I haven't touched the WB for quite a while, I will take some time to remember stuff and post it when I find the solution.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Nov 9 2011 Anchor

Thanks for the personal help PLAYMSBK, at least the AI build structures now.. just going to fix the AI unit build, think i can do that myself :)

--

User Posted Image
May the fox be with you...

-Redeemer-
-Redeemer- 313th Paratrooper Batallion
May 16 2012 Anchor

Hi Guys, i got a question. How do you make a message line appearing right at the start of a skirmish map? I saw on some maps that a message was displayed on the top of the screen.

--

You have to trust somebody to be betrayed...I never did!
Ghost :ninja: + Shephard :gordon: = Ghost :flame: + Shephard 8)
---> Soap ;( + Price :eyebrow: + Shephard 8) = Soap :sick: + Price :eyebrow: + Shephard :dead:

May 17 2012 Anchor

1. You need a small file called map.str. If you have downloaded a map which has the message in the beginning, go to that maps folder, and you should see the file. Copy and paste it to your map folder.

2. Open the file with notepad. You should see something like this:
X
"This happens"
End


The X is "code" for the text "This happens"

3. Let's say you want to show a message "This map is made by -Redeemer-". To the map.str file, type
Message 1
"This map is made by -Redeemer-"
End

4. Next, open your map in Worldbuilder, and go to the scripts. Create new script in Actions if true. Go to Interface -> Display text -> Show text message to user. Click Localized string: '???', type Message 1. Then put the time for how long you want the message to be shown, usually 7-10 seconds.

That way your map should have working message. Hopefully these instructios are helpful.

Starfox100
Starfox100 "Inferno Phoenix" field Commander
May 17 2012 Anchor

15 sec is better IMO, most of the time 10 sec is for some to short to actually read it.

--

User Posted Image
May the fox be with you...

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.