All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Worldbuilder Questions (Groups : Tiberium Essence Fans : Forum : World Builder Ideas : Worldbuilder Questions) Post Reply
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-Redeemer- 313th Paratrooper Batallion
May 17 2012, 8:43am Anchor

Thanks man, now just one more question. How do I activate a timed delay for scripts? I want to activate a second message, after the first one is gone (after 20 seconds). Is it possible to make a condition like "after 20 seconds"?


You have to trust somebody to be betrayed...I never did!
Ghost :ninja: + Shephard :gordon: = Ghost :flame: + Shephard 8)
---> Soap ;( + Price :eyebrow: + Shephard 8) = Soap :sick: + Price :eyebrow: + Shephard :dead:

May 17 2012, 9:06am Anchor

In that case you need a timer. Go to Scripting -> Timer -> Seconds countdown timer -- set.
Name '???' for Message 2 and then 20 seconds.

Then do the same message script as in my previous post, except with a condition. Go to Script Conditions -> Scripting -> Timer expired
In '???' open the dropdown menu and you should see Message 2 there

Forgot to add that the script for timer goes to the same script thingy as your first message script, so it looks like this:

*** IF ***
*** THEN ***
Show military briefing Localized String: 'Message 1' for 10.00 seconds.
Set timer 'Message 2' to expire in 20.00 seconds.

*** IF ***
Timer 'Message 2' has expired.
*** THEN ***
Show military briefing Localized String: 'Message 2' for 10.00 seconds.

-Redeemer- 313th Paratrooper Batallion
May 17 2012, 11:33am Anchor

And thanks again, worked fine :D
BTW i actually really only wanted the first part, it should start 20 seconds after the map begin and not after the message, but thanks anyway, it sgood to know that :D

Hey Guys :)

does anyone know if there are some effects that I can place like an object? For example a fire or a smoke source, things like that.



You have to trust somebody to be betrayed...I never did!
Ghost :ninja: + Shephard :gordon: = Ghost :flame: + Shephard 8)
---> Soap ;( + Price :eyebrow: + Shephard 8) = Soap :sick: + Price :eyebrow: + Shephard :dead:

Sep 3 2013, 7:46pm Anchor

Ok Idea for World Builder, Make it like the Tiberium Wars to where we can modify, add plotlines, mission objectices. Cause the Info verision is to complicated for me T_T

Feb 12 2014, 1:05pm Anchor

Hey guys,
I've got a really basic question... What do I have to do to use the new TE-objects in the world builder?

Well, I found this and I think did that. Seems to work "a bit", as I can find the mod's textures but none of the objects. :(

This is what my CNC3_wb_1.0.cfg looks like:

add-search-path WorldBuilderData\
try-add-config C:\Users\Lutz\Documents\Command & Conquer 3 Tiberium Wars\Mods\TiberiumEssence\TiberiumEssence_1.6.skudef
try-add-config Lang-german\1.0\config.txt
try-add-config Lang-english\1.0\config.txt
try-add-config EnglishAudio\1.0\config.txt
try-add-config Movies\1.0\config.txt
try-add-config Core\1.0\config.txt
try-add-config RetailExe\1.0\config.txt
add-search-path big:

Edited by: Doskilos

Starfox100 "Inferno Phoenix" field Commander
Feb 12 2014, 3:48pm Anchor

look closely. it suppose to be 1.7 not 1.0
Altough you can change this, If it crashes right after that. you got the older version (there are 2 versions of the WB) [here you can get the newer version: ]
and if that one also keeps crashing while working on a map, good thing I uploaded this program for that then (read description 1st though)


User Posted Image
May the fox be with you...

Feb 12 2014, 9:15pm Anchor

Thanks, man! :)

I tried downloading the WB from different sites to get the new one, but I could never tell which version I got. And then I thought I already had the new version cause the WB never crashed and I had the textures. Seems I was somewhat wrong... :redface:

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