All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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Increase some Nod soldier squads | Locked | |
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Jun 12 2011 Anchor | |
I feel somewhat puzzled why this isn't a priority to fix particulary due in this mod to gdi having a huge advantage with the mamoth mark 2 for a start man power needs addressing The two main fixes needing an overhaul are Nod Shadow Squad - Fanatics are underused at the moment after all they hurt your units as much as the opponents. Nod Flame squads - a little Over powered secret shrine - Its no secret that more than two power upgrades would be better if possible id like to see 4. Oh yeah maybe something simmilar to a tunnel system with transport for infantry only. |
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Jun 22 2011 Anchor | ||
If you want to make a "fair battle" in Nod vs. Gdi you should think about a fair Nod epic unit first (there's a thread in Nod discussion if you want to contribute), then you can think about infantry. About Shadow Team I agree, this unit is way too underpowered, personally I've barely use it because can be easily replaced. Fanatics: I guess the whole TE community thinks about to replace this unit with something better. Terrorists don't fit in Nod arsenal very well, so something like small flying drones can replace them. Balck Hand. Why overpowered? I think this unit is very powerful indeed, but doesn't seem that invicible...maybe the flame tank is too weak because the lack of turret, but Black Hand seems fine at the moment. Which new upgrade do you want to get? blue flame? EMP for cyborgs? Speaking about the tunnel. Isn't the scarab APC and the Drilling strike enough to get instant infantry in the battlefield? -- Brotherhood, Unity, Peace. |
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Jun 22 2011 Anchor | |
The Shadow Team can't have more soldiers cause it is going to be hard to move them undetected, and it's also weird to see so many people in one spec ops squad. What they need is more diversity. Make them cheaper and give them two upgrades, an silenced SMG upgrade and a sniper rifle upgrade. That will make them more diverse and usefull. I don't really have a problem with Fanatics, but they're kind of too expensive. The Black Hand is just perfect for its role, and you can easily take them down with aircraft. All the Cyborgs could get an upgrade that is for all of them, but I can't think of one now. There is need to show that Nod still has a massive global or continental tunnel network full of Montauk class trains. So, I bring back this: Moddb.com -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Jun 23 2011 Anchor | ||
Cyborgs and Black Hands are already good for now Fanatics should have a lower price imo. Also, terrorism actually fits with Nod. I liked the idea of giving silenced weapons for the Shadows, but no sniper guns, plz. Way OP to have flying fast snipers on squads of 4. |
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Jun 24 2011 Anchor | |
The idea is that you can only upgrade one of the two, and teh silenced SMG gives them glider packs and the sniper upgrade beacons for cobra bombardment. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Jun 24 2011 Anchor | ||
I know that it´s only one of those. So it´s like creating 2 separed units? They are too much different to belong the same unit. Yet, I like many points of you idea. |
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Jun 24 2011 Anchor | |
Well, the beacon will be stationary and will wear off after a minute or so, so its got some drawbacks when compared to the Sniper Team and some good points. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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