This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!

Post news Report article RSS Feed Update 08.02.2014

"Mankind is doomed". Since there where some complains about the Upgrade System and how noticeable progress where I decided to rework the whole System.

Posted by phannDOTde on Feb 8th, 2014

So here it is, another update on Cyberpunk 3776. Since there where some complains about the Upgrade System and how noticeable progress where I decided to rework the whole thing. Before each setting had twenty little steps that could be upgraded spending a single point at the time, this was leading to the fact that the improvements between “stock upgrade” to “fully equipped” in twenty little steps where’d much noticeable of course.

Upgrade Screen

With the new System now everything has changed. To start with, Auto fire is now enabled by default and fire rate can be improved. Shields are now disabled until you buy at least the first Upgrade for them. Overload Charge all so is an improvable Feature now. Beside this each feature is now split in five steps instead of twenty and each improvement step costs a little more than the one before. All so added different Projectile Styles going with the damage Upgrades so it should be better noticeable now.

Cyberpunk 3776

Beside the upgrade system I changed the Upgrade Points dropped by enemies to collectibles. You will have to actually collect them and don’t get them automatically anymore so pay attention while playing, dont let them drift away from you. Another thing; I added a Shield refill collectible that might be dropped from time to time which instantly refill your shields when picked up. Not so satisfied with the current drop rates jet but that might be fixed with some tweaking in the future.

You can give the Game a try here: Cyberpunk 3776 Demo

All so made some content progress I don’t want to spoil here, however you will get a little peek at a new Boss watching the Teaser Trailer. Since I’m coming closer to getting content complete on the Game I decided to limit the playable Stages on the Web Demo to the first two Levels. There might be a pre-alpha purchase on desura soon that everybody can enjoy. Currently I am evaluating to setup OSX and Linux Versions, still looking for a few serious Linux Testers, if you might be interested drop me a line.
If you like the game please consider sharing it on your favorit Network since I need all the help I can get to justify the huge amount of time I spend with development.


Post comment Comments
firstordergames Feb 8 2014, 5:56pm says:

Nice, love the tunes.

+4 votes     reply to comment
phannDOTde Author
phannDOTde Feb 9 2014, 1:31pm replied:

Thanks :-)

+1 vote   reply to comment
B.R.V Feb 10 2014, 9:28am says:

The name still confuses me a lot.

+1 vote     reply to comment
phannDOTde Author
phannDOTde Feb 10 2014, 1:42pm replied:


+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Apr 25, 2012
Open to all members
Send Message
Members Only
Join this group
Group Watch
Track this group
Post news
Report Abuse
Report article
Related Games
Cyberpunk 3776
Cyberpunk 3776 Single Player Arcade
Related Engines
Unity Commercial Released May 2005
Related Groups
Team of One Game Development
Team of One Game Development Hobbies & Interests group with 65 members
Unity devs
Unity devs Hobbies & Interests group with 1,356 members