Includes stage one and two. See readme.txt and ingame help for more informations.
I'm missing the Cyberpunk themed Sale Steam is running this Week with some really great pearls on the shelves, but my new Steam Shop Side is up and I'm working on the finishing testing of the Game. Achievements and the Highscore Leaderboard are working so we are almost there! The new Version with more polished VisualFX and better overall performance will hit Steam soon.
Overall some changes are more cosmetical nature but I also adjusted some of the gameplay progression. As an developer I must say it was really kind of nice to lay my hands on this baby again - first I was afraid I would not be able to resist the urge to refactor a lot of things since I would do some stuff on the technical side differently now but it really was fun to revisit this special atmosphere and gameplay of this one.
Added a new little Teaser too on the Cyberpunk 3776 Steam Shop Side, so let me know what you think Pilot's of Doom :-)
Since I had to put up more time in dev you might have noticed that the Price Tag has changed. All you early adopters and true gamers who supported me from the very first hour have the nice advantage to getting the game early before the Price changed. Thanks to you guys Cyberpunk 3776 got greenlit and I'm really happy about this! Steamkeys for all owners will follow shortly after the launch on Steam and after that is up and running I will work on updating the DRM free Version too with the latest changes asap.
Latest tweets from @phanndotde
@GOGcom Am I FORCED to use the Galaxy Beta Client to bind Witcher 3 to my GOG account!? Or is there any option on the Website?
May 18 2015, 2:49pm
@CalinedMusic jepp, it was the shadow bias settings
May 18 2015, 12:46pm
@mnerurkar If I really start working on it I will probably test what's working best - but right now it's just an idea/mockup
May 17 2015, 2:25pm
@mnerurkar with nice transitions between cam positions it could work I think but revealing could be nice too - but at additional work cost
May 17 2015, 2:24pm
@_tlr_ a weekend on acid?
May 17 2015, 4:53am
@mnerurkar switching to fixed positions might be an option - but who knows if I find the time for it :-)
May 17 2015, 4:33am
@mnerurkar there are several options to make it work, i.e. fixed 90° turns or something - each Location would have one entry and 1-N exits
May 16 2015, 12:52pm
@mnerurkar not exactly, would keep the "Diorama" perspective and allow the player to turn around the camera to explore interiors
May 16 2015, 9:02am
@mnerurkar I would constrain battles just to the streets/outdoors and leave the indoors for exploration, hiding and little quests/dialogs
May 16 2015, 7:55am