This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!

Report article RSS Feed More Screenshots, Leaning towards Early Access Launch

Finally posted another batch of screenshots today. 2014 is turning out to be an extremely difficult year, but I'm using it as motivation. Development continues at a steady pace. B-12 is getting to be a lot of fun, and I feel confident that there is no other FPS quite like it. Originally I had planned on releasing a free alpha demo, but the quality and scope of the game have advanced to the point where I feel an inexpensive early-access release is the best route for B-12

Posted by BrantiskyInteractive on May 20th, 2014

Finally posted another batch of screenshots today. 2014 is turning out to be an extremely difficult year, but I'm using it as motivation. Development continues at a steady pace. B-12 is getting to be a lot of fun, and I feel confident that there is no other FPS quite like it.

New shots 05-20-14

Originally I had planned on releasing a free alpha demo, but the quality and scope of the game have advanced to the point where I feel an affordable early-access release is the best route for B-12. I'll be releasing the alpha via Desura and the Humble Widget within the next few weeks. I'm leaning toward $10 for early access and $15 for the final release.

Screenshotsaturday 05-17-14

Stay tuned for another big update with a newer video (finally!), some gif's, and more details on the current/planned features, etc.

New shots 05-20-14

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thejamesanderson
thejamesanderson May 21 2014, 5:41am says:

I'm very excited to see games being made specifically for Oculus particularly FPS which I imagine has quite a few challenges?

+2 votes     reply to comment
BrantiskyInteractive
BrantiskyInteractive May 21 2014, 12:41pm replied:

It definitely does! I'm trying to follow as many of Oculus' VR-best-practices as I can, but some just have to be ignored to make a game like this to work. For example, VR-mode will definitely not be for everyone due to the fast movement, strafing, wall-jumping etc, but I'm doing my best to make sure it's lots of fun to play on a normal screen too. =]

+1 vote     reply to comment
WNxKraid
WNxKraid May 22 2014, 8:34am says:

Tracking.

Not sure about the display of health and other stuff on the gun though.
First of all the gun will move fast and move a lot, so it might be hard to read the bars on it within the battle.
Also it's very limited space, so you cannot put much information on there, the perspective also makes it hard to determin exactly how much is left and If you're keeping the 3rd Person mode, you'll need a HUD anyway.

I guess you're trying to keep the Screen as clean as possible, but sometimes a good HUD will improve a games atmosphere, too.

Since your protagonist is a robot, he'd have a more augmented reallity like vision anyway.

You should also take a look at the channeled MegaMan FPS prototype called Maveric Hunter.
This covers more or less what i'd expect from a MegaMan FPS.

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