Brantisky Robotics presents a simulation in which you may test your skills with the 12th model (nicknamed B-12) of our security and defense robots...

B-12 is a single-player, third-person action-platformer that seeks to merge arcade simplicity and fun with the randomness and difficulty of rogue-likes. And in proper PC-game fashion, B-12 is designed to feel as natural with a mouse & keyboard as it does with a gamepad. -- The game is a solo-effort (aside from music) developed using Unity, Blender, and Gimp. The music is created by delogated.

  • Shoot robots until they explode.
  • Get shot until you explode.
  • Explore randomly-generated levels that change every time you explode.
  • Break crates to find energy-cells and upgrades (which you lose when you explode).
  • Find and activate the teleporter to the next level before some other robot makes you explode.


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Hi everyone! Thank you so much for the positive feedback so far. I still need your help on Greenlight, so please help me get this game on Steam in the future by voting yes! I am extremely grateful for every single vote!

Let me say, I'm very excited about this new release of B-12! I wanted to work fast to address the most common feedback I've heard about the alpha so far.

Alpha 0.0.2 is out!


Many players found the game to be a bit too difficult right off the bat. I don't mean for this game to be only for highly skilled players, so I tuned the 'normal' difficulty down just a bit and added difficulty settings (easy, normal, hard, permadeath). The difficulty settings are quite deep, effecting not only how much damage B-12 will deal/take, but also the behavior of power-ups (magnetic on easy/normal, static on hard/permadeath), upgrade drops (max two per level on easy/normal, max one per level on hard/permadeath), as well as enemy firing rates and accuracy. The difficulty setting can be changed at any time in the pause menu and the changes are immediate. No level reload required!

I also finally decided to implement a secondary weapons system!

Alpha 0.0.2 is out!


The secondary weapons are basically pieces of robots that you've destroyed. Some will drop limbs that you can use as a melee weapon, or maybe they'll drop their gun and you can dual-wield next to B-12's own canon. You can swap your secondary weapon any time using the same key/button mapped to secondary attack as long as you're standing close enough to the other weapon. This means if you want to use your secondary attack, make sure you're not standing too close to any other weapons you could pick up.

Another thing that was mentioned a lot was the difficulty and unforgiving nature of the platforming sections (especially level 1-1). I had not properly researched jump-buffering and hence had not implemented this feature at all. Jump-buffering is where you allow the player to press the jump button just a bit too early or a bit too late and still make their jump even if they just landed or just fell over a ledge. It feels MUCH nicer now.

Alpha 0.0.2 is out!


There are some other tweaks and changes which can be seen in the full changelog in the readme.txt file if you'd like to know more. Please check it out and let me know if you encounter any bugs or have any suggestions.

-Phillip

First Alpha Download & Steam Greenlight

First Alpha Download & Steam Greenlight

News 0 comments

The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.

New Alpha Gameplay Trailer - First Release Imminent

New Alpha Gameplay Trailer - First Release Imminent

News 1 comment

The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.

Back to Basics

Back to Basics

News 1 comment

This game had an identity crisis, so I got frustrated and stopped working on it. But now I know what it wants to be.

New 'B-12' Alpha Trailer Released!

New 'B-12' Alpha Trailer Released!

News 4 comments

I finally managed to make a more recent trailer for B-12!

RSS feed Downloads
Alpha 0.0.2 (Windows - Latest)

Alpha 0.0.2 (Windows - Latest)

Demo 0 comments

This build adds secondary weapons (pretty basic for now), a difficulty setting (can be changed at any time), and a jump-buffer so platforming feels much...

Alpha 0.0.1 Rev. 2 (old!)

Alpha 0.0.1 Rev. 2 (old!)

Demo 4 comments

Fixed a game-breaking bug where you could get stuck in the pause menu. (Strangely, my audio management code was to blame.)

Alpha 0.0.1 (old!)

Alpha 0.0.1 (old!)

Demo 0 comments

ALPHA 0.0.1 features the first three (out of 12) procedural levels and the first four (out of 12) types of Brantisky robots that you will encounter in...

Comments  (0 - 10 of 15)
DukeInstinct
DukeInstinct

That alpha demo was amazing, man. Keep it up. You're doing great. It has a very appealing style of both art and gameplay to it.

Can't believe this game is only at 41 watchers. Deserves way more.

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BrantiskyInteractive Creator
BrantiskyInteractive

Hey, thank you so much! I think B-12 is in sort of a weird niche where it will take a long time for its audience to discover it. Hopefully that does happen in time, but it's a passion project so I'll finish it either way. ;]

P.S. I just uploaded a new alpha with better platforming feel, difficulty settings, secondary weapons, and some other tweaks/changes.

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29_games
29_games

Just stumbled upon this. It's looking really good. Hope you get it finished.

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BrantiskyInteractive Creator
BrantiskyInteractive

Hello and thanks! I'm happy to say that things are progressing rapidly. My personal deadline for a beta launch and Steam Greenlight is November 16, but that is not 100% firm. Trying to get the game at least 70-80% done by that time.

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29_games
29_games

That's good to know. I'll keep an eye out for the Greenlight.

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DukeInstinct
DukeInstinct

I'm really liking the graphics and environment changes you have done since the last trailer video. The thick panels on walls with varying sizes and colors add a great bit of detail. The groups of random tiles with vibrant colors contrasting against the gray tiles is a very nice touch on those bridges.

These small details really do a lot for appearance and they also show a great amount of attention has been given.

The texture detail seems to have increased as well. I noticed some tiles with a noise like detail. Looks like you've also added some nice new game-play elements as well in addition to the graphical improvements.

One thing I'm still not very fond of is how the weapon moves around. Like it just jolts around the screen sometimes. A smoother transition from angle to angle in those cases would do a lot I think. Another thing is that the terrain could use a higher resolution, but that's easy to fix.

Anyway, very good progress since the trailer and an outstanding job overall. I am definitely be looking forward to the alpha release and further trailer videos.

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BrantiskyInteractive Creator
BrantiskyInteractive

Hi Duke, thanks for coming back and checking in. Sorry it took me a while to reply. I'm glad you like the visual changes. =] Things will still improve a bit more, especially all of the robots' textures and things like that.

As for the gun moving around, this has to do with the game being designed for VR. If you play a port of a traditional FPS in VR, you feel like the weapon is glued to your chin or the side of your neck. It's really weird and unnatural. B-12's entire body is meant to move the way it actually would when running around shooting things. So the auto-aim (which is a key feature of the gameplay) makes your gun point at the current target, as it should, even when that target is not completely centered in your field of view. If you're not shooting or charging, B-12's arm drops down to a resting position. I will work on smoothing things out a bit to make it less jumpy, but I also plan to have the auto-aim/assist be adjustable down to zero. In fact, I could add an option where B-12's right arm stays up at all times since there will probably be a demand for it. That would make it more comfortable for traditional/non-VR FPS players.

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boomcogames
boomcogames

Love the look of this so far man! I actually rather like the texture detail so far actually. Will be keeping track, excited to see where it goes.

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BrantiskyInteractive Creator
BrantiskyInteractive

Thanks! I'm pretty happy with the way the world's textures look, although I will definitely add more detail to B-12 itself and the rest of the bots. I can't wait for you to play it!

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AToyThing
AToyThing

when is the beta? cant wait for it!

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BrantiskyInteractive Creator
BrantiskyInteractive

Thanks! I am really bad at noticing comments here... The plan right now is an inexpensive early-access/alpha-funding launch on Desura and Humble. That could be any time within the next few weeks I'd say. I'm really excited!

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B-12: Brantisky Mk. 12
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Latest tweets from @phillipfoshee

Don't mind these tears of reminiscence... Just fondly remembering my first 3DFX/Voodoo1 card & glQuake looking so breathtaking.

Jun 23 2016

Is anyone giving props to the original grappling hook mod for Quake 1? All these games with grappling hooks, yet I never see it mentioned.

Jun 22 2016

RT @RobLowe: That treacly commercial where people badly sing "Tomorrow" makes me not want to live to see tomorrow.

Jun 17 2016

Somebody saw Hoverbike Joust ;] Looks fun though. T.co

Jun 17 2016

Last day of being broke (for now). Woo!

Jun 16 2016

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