Setting

Brantisky Robotics presents a simulation in which you may test your skills with the 12th model (B-12) of our security and defense robots. You will explore a variety of environments while facing puzzles and acrobatic challenges, battling many other Brantisky Robotics models such as B-1, B-2, B-3, B-4, etc. along the way.

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Origin

When Phillip Foshee first read about the Oculus Rift Kickstarter campaign in November of 2012, he realized that he could finally achieve his dream of being a certain robot with a plasma-gun for an arm. Unfortunately, that particular robot is the intellectual property of someone who has left it to collect dust, so Phillip decided to design his own. That robot is called B-12.

What is B-12?

  • A minimalist, single-player, arcade-infused platform/puzzle FPS made primarily for the Oculus Rift VR Headset (NOT required). Gameplay can be described as Mega Man X meets Portal (except without the portals), featuring influence from early FPS’s like Doom and Quake and bullet-hell shooters like Contra.
  • While the Oculus Rift is certainly NOT required to enjoy the game, being designed for VR has led to B-12 becoming quite a different experience compared to most modern FPS's. Namely, there is no HUD, little or no text to read (no mission briefings, and NO f*cking tutorials!), and B-12 can look down and see its own body as opposed to... nothing. YES, rejoice, dear player! For you will no longer face your foes as a disembodied pair of hands attached firmly to the sides of an invisible face!
  • No story aside from the "Brantisky Robotics" fiction within which the game exists. Like classic arcade shooters, the focus is on fun, challenging, dynamic gameplay. The aim is to be quite difficult, but fair.
  • The main game will be hub-based with four very large hand-crafted maps to explore. Each one will feature a different environment, hidden areas, upgrades and shortcuts to find, new enemies, traps, gameplay elements, and of course, a challenging boss fight.
  • There will additionally be a sandbox area to explore, where you can trigger different on-demand challenges to hone your skills and improve your runs through the main levels. This feature is still being planned/designed, so more details will be released at a later date.
  • Networked multi-player is not currently planned due to the game's heavy reliance on real-time physics, but local split-screen multi-player is a good possibility.
  • Supports Linux/Mac/Windows. Other platforms such as Android microconsoles, mobile VR devices, PS Vita, etc. may be supported sometime after/near the final PC release, but official announcements of these will be made later in the development cycle.
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This game is a solo-effort (design+code+art+sound+music) being developed with Unity, Blender, Gimp, Ableton Live, and Nanostudio.

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Screenshot Saturday 06-07-14 Some VR Shots 05-22-14 Some VR Shots 05-22-14
Blog RSS Feed Report abuse Latest News: New 'B-12' Alpha Trailer Released!

4 comments by BrantiskyInteractive on May 27th, 2014

This shows a good amount of what has been implemented in the game so far, although there is still a good ways to go in terms of special weapons, more complicated puzzles, more traps etc. Aside from the main hub, what you see here is all from the first "zone" (of which there will be four). The yellow zone is already quite large, but it will probably grow and evolve a bit more by the time the game is fully realized.  Anyway, here's the trailer. Enjoy! =]


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DukeInstinct
DukeInstinct Jun 3 2014, 4:23am says:

I'm really liking the graphics and environment changes you have done since the last trailer video. The thick panels on walls with varying sizes and colors add a great bit of detail. The groups of random tiles with vibrant colors contrasting against the gray tiles is a very nice touch on those bridges.

These small details really do a lot for appearance and they also show a great amount of attention has been given.

The texture detail seems to have increased as well. I noticed some tiles with a noise like detail. Looks like you've also added some nice new game-play elements as well in addition to the graphical improvements.

One thing I'm still not very fond of is how the weapon moves around. Like it just jolts around the screen sometimes. A smoother transition from angle to angle in those cases would do a lot I think. Another thing is that the terrain could use a higher resolution, but that's easy to fix.

Anyway, very good progress since the trailer and an outstanding job overall. I am definitely be looking forward to the alpha release and further trailer videos.

+2 votes     reply to comment
BrantiskyInteractive
BrantiskyInteractive Jun 10 2014, 1:43pm replied:

Hi Duke, thanks for coming back and checking in. Sorry it took me a while to reply. I'm glad you like the visual changes. =] Things will still improve a bit more, especially all of the robots' textures and things like that.

As for the gun moving around, this has to do with the game being designed for VR. If you play a port of a traditional FPS in VR, you feel like the weapon is glued to your chin or the side of your neck. It's really weird and unnatural. B-12's entire body is meant to move the way it actually would when running around shooting things. So the auto-aim (which is a key feature of the gameplay) makes your gun point at the current target, as it should, even when that target is not completely centered in your field of view. If you're not shooting or charging, B-12's arm drops down to a resting position. I will work on smoothing things out a bit to make it less jumpy, but I also plan to have the auto-aim/assist be adjustable down to zero. In fact, I could add an option where B-12's right arm stays up at all times since there will probably be a demand for it. That would make it more comfortable for traditional/non-VR FPS players.

+1 vote     reply to comment
boomcogames
boomcogames May 29 2014, 2:45pm says:

Love the look of this so far man! I actually rather like the texture detail so far actually. Will be keeping track, excited to see where it goes.

+2 votes     reply to comment
BrantiskyInteractive
BrantiskyInteractive Jun 2 2014, 10:13am replied:

Thanks! I'm pretty happy with the way the world's textures look, although I will definitely add more detail to B-12 itself and the rest of the bots. I can't wait for you to play it!

+1 vote     reply to comment
AToyThing
AToyThing Apr 30 2014, 11:25pm says:

when is the beta? cant wait for it!

+2 votes     reply to comment
BrantiskyInteractive
BrantiskyInteractive May 21 2014, 12:50pm replied:

Thanks! I am really bad at noticing comments here... The plan right now is an inexpensive early-access/alpha-funding launch on Desura and Humble. That could be any time within the next few weeks I'd say. I'm really excited!

+1 vote     reply to comment
gafe9397
gafe9397 Feb 14 2014, 8:22am says:

Beta?

+2 votes     reply to comment
BrantiskyInteractive
BrantiskyInteractive Feb 14 2014, 2:02pm replied:

Definitely not beta yet, but getting close. Still a good number of important features to implement even in the latest version. This video is very outdated now, but there will be new vids and an alpha demo soon that is a much more complete picture of the final game.

+1 vote     reply to comment
DukeInstinct
DukeInstinct Jan 5 2014, 2:37am says:

This game looks really solid for what you have so far.

The things I think need a bit of work are just animations, weapon design, and texture detail.

+1 vote     reply to comment
BrantiskyInteractive
BrantiskyInteractive Feb 14 2014, 2:04pm replied:

I never noticed that there was a comment here! Thanks, Duke. =] I have worked a bit on all of those things you mentioned but they are definitely still developing. I'd love to know what you think of how things are looking in the more recent screenshots. Stay tuned for a new trailer too.

+1 vote     reply to comment
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Icon
B-12
Platforms
Windows, Mac, Linux
Developed By
BrantiskyInteractive
Engine
Unity
Contact
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Official Page
Brantisky.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @phillipfoshee

Some great French psychedelic stuff: T.co

Sep 4 2014, 12:13pm

T.co

Sep 2 2014, 7:19pm

If I see more than two tweets in a row from a single account on my feed, some unfollowing is gonna happen.

Aug 23 2014, 11:56am

This is one of the coolest things I've ever seen in my life. T.co

Aug 22 2014, 4:01pm

@joestwat Further proof that ignorance and racism go hand-in-hand. The idiots are proud to put their real names and other identifying info.

Aug 21 2014, 8:56pm

@joestwat Holy shit.. I've seen some pretty disgusting things on the internet, but this... =/

Aug 21 2014, 8:52pm

I cannpots makes decisionss

Aug 19 2014, 4:29pm

@IljaKivikangas Nice! Mine just arrived as well. =]

Jul 31 2014, 9:49am

Oculus DK2 arrived today. Too bad my shittop is too slow to run anything good on it. Guess this thing will collect some dust for a while. =/

Jul 30 2014, 6:10pm

@MikeJudge Hi! I am curious about your thoughts on this hilarious misinterpretation of your work from @gizmodo: T.co

Jul 29 2014, 7:04pm

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