~Brantisky Robotics presents a simulation in which you may test your skills with the 12th model (nicknamed B-12) of our security and defense robots...~
An arcadey third-person action-platformer influenced by Mega Man X, Mario 64, Dark Souls, and the rogue-like/lite genre.
Brantisky Mk. 12 basic abilities: Run, Crouch/Dash, Jump/Wall-Jump, Melee, Charge/Shoot, Shields, and the mighty Plasma-Stomp.
Other gear/upgrades drop randomly and are lost when you're destroyed.
This game is a solo-effort being developed with Unity, Blender, and Gimp.
This is not a humongous update, but more an announcement that B-12 is no longer on hold. I've decided to develop both this game and Hoverbike Joust simultaneously, but with a very important important focus on simplifying the feature-set and gameplay elements of B-12.
Originally it was meant to be a simple, arcadey third-person jumpy-shooty game influenced mostly by Mega Man X, with controls that felt less like Mega Man Legends/64 and more like Mario 64. And I wanted the game to maybe look a bit like Journey, knowing full-well it wouldn't be quite as pretty.
Then I wanted to add first-person view and support VR and design big huge sprawling levels, or maybe I wanted it to be open world or etc etc etc NO! Stop it, Phillip. I got sick of it and decided to work on a different game for a while.
But I did go off on one tangent in the end, before I got totally fed-up, and that was an algorithm for making the levels randomized/procedural (based on pre-made sections, but versatile ones!).
It's crude right now, but that feature stays, as it's sort-of what's helped me to decide what to do with the game. Take it back to basics. Just your main weapon and abilities. No leveling-up, inventory, upgrades, or f*cking crafting wtf? A tough robot-filled action-platformer that's simple, randomized, re-playable and can be completed in one sitting if desired.
So here we go... Gonna make both games at once. I just get too bored and uninspired working on one thing all the time.
Finally posted another batch of screenshots today. 2014 is turning out to be an extremely difficult year, but I'm using it as motivation. Development...
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