Brantisky Robotics presents a simulation in which you may test your skills with our latest model, the Brantisky Robotics Security & Defense Robot Mark 12. ...

B-12 is an arcadey, single player, third/first-person action-platformer with roguelike elements and robots with plasma cannons for hands.

-Shoot robots until they explode.
-Get get shot until you explode (you're a robot, it's what you do).
-Take other robots' weapons or pick up a bit of their leg and use it like a baseball bat (for bashing, not for hitting balls).
-Explore randomly-generated levels that change every time you explode.
-Break crates to find energy-cells and upgrades (which you lose when you explode).
-Find and activate the teleporter to the next level before some other robot makes you explode.
-More primary features to be announced and added as development continues (explodes).


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Alpha 0.0.3 is now available for download! I decided against expanding beyond the three levels that were available in the previous release, instead focusing on some important polish/features/balance and just trying to keep pushing in the direction of making B-12 an all-around better experience.


I re-added the optional first-person view, which I'd taken out a long time ago. I'm not really certain why. Having both first and third person available seems like a logical choice when it was fairly simple to re-implement.

I also made some important changes to the default control-mapping (xbox controller / mouse+kb) and some other things that got the controls/feel into a new sweet-spot for me. I'm very happy with the changes, much of it based on the suggestion/encouragement of those kind and generous enough to play my game and offer feedback. You are very appreciated!

As always there's an updated ReadMe.txt with a full changelog if you'd like to know more about the latest version.

Oh yeah aaaand, now that the game was Greenlit (back in June), I am shooting for an Early Access release when it's about 75-80% complete. Not willing to pin a date or specific price on it yet, but Q4 2016 to Q1 2017 is probably where the dart will land.

Here's a video of me doing a speedrun (no v/o) of the new alpha. (Also available on YT)

New Alpha Download. Greenlight Home Stretch.

New Alpha Download. Greenlight Home Stretch.

News

Alpha 0.0.2 adds secondary weapons, difficulty settings, and a jump-buffer so platforming feels much better. Steam Greenlight is going well but B-12 still...

First Alpha Download & Steam Greenlight

First Alpha Download & Steam Greenlight

News

The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.

New Alpha Gameplay Trailer - First Release Imminent

New Alpha Gameplay Trailer - First Release Imminent

News 1 comment

The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.

Back to Basics

Back to Basics

News 1 comment

This game had an identity crisis, so I got frustrated and stopped working on it. But now I know what it wants to be.

RSS Files
B-12 - Alpha 0.0.3b (Windows - Latest)

B-12 - Alpha 0.0.3b (Windows - Latest)

Demo

**FIX*** Fixes a game-breaking bug that ONLY affected those who have played a version of B-12 older than 0.0.3 - Also moved the plasma-switch tutorial...

B-12 - Alpha 0.0.3 (Windows - Old)

B-12 - Alpha 0.0.3 (Windows - Old)

Demo

This alpha adds first-person mode (optional) and a ton of other improvements! Detailed change-log in the readme.txt as usual.

Alpha 0.0.2 (Windows - Old!)

Alpha 0.0.2 (Windows - Old!)

Demo

This build adds secondary weapons (pretty basic for now), a difficulty setting (can be changed at any time), and a jump-buffer so platforming feels much...

Alpha 0.0.1 Rev. 2 (old!)

Alpha 0.0.1 Rev. 2 (old!)

Demo 4 comments

Fixed a game-breaking bug where you could get stuck in the pause menu. (Strangely, my audio management code was to blame.)

Alpha 0.0.1 (old!)

Alpha 0.0.1 (old!)

Demo

ALPHA 0.0.1 features the first three (out of 12) procedural levels and the first four (out of 12) types of Brantisky robots that you will encounter in...

Comments  (0 - 10 of 22)
Rob12772
Rob12772

Interesting! Tracking! Good luck on your game!

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Corbul
Corbul

hmm, reads interesting! tracking!

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BrantiskyInteractive Creator
BrantiskyInteractive

Thank you! Your avatar is mesmerizing o_o

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Corbul
Corbul

aye, I got it here Giphy.com

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ArchDukeInstinct
ArchDukeInstinct

Will first person mode just be an alternative viewpoint? I think this game works pretty well as third person mode already, not that I have a problem with first person either.

Glad to see this game is still rolling along.

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BrantiskyInteractive Creator
BrantiskyInteractive

Definitely just an option! The original vision for the game was always third-person, but it really does seem to feel good both ways. I find myself switching back and forth depending on the situation.

Reply Good karma+1 vote
ArchDukeInstinct
ArchDukeInstinct

I see. That's the perfect decision. A nice addition too.

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ArchDukeInstinct
ArchDukeInstinct

That alpha demo was amazing, man. Keep it up. You're doing great. It has a very appealing style of both art and gameplay to it.

Can't believe this game is only at 41 watchers. Deserves way more.

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BrantiskyInteractive Creator
BrantiskyInteractive

Hey, thank you so much! I think B-12 is in sort of a weird niche where it will take a long time for its audience to discover it. Hopefully that does happen in time, but it's a passion project so I'll finish it either way. ;]

P.S. I just uploaded a new alpha with better platforming feel, difficulty settings, secondary weapons, and some other tweaks/changes.

Reply Good karma+1 vote
29_games
29_games

Just stumbled upon this. It's looking really good. Hope you get it finished.

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BrantiskyInteractive Creator
BrantiskyInteractive

Hello and thanks! I'm happy to say that things are progressing rapidly. My personal deadline for a beta launch and Steam Greenlight is November 16, but that is not 100% firm. Trying to get the game at least 70-80% done by that time.

Reply Good karma+1 vote
29_games
29_games

That's good to know. I'll keep an eye out for the Greenlight.

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B-12: Brantisky Mk. 12
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Windows, Mac, Linux
Engine
Unity
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Latest tweets from @phillipfoshee

Pyramids! A preview of level 2-1 from Brantisky Mk. 12 #gamedev #indiegame #screenshotsaturday T.co

Jan 14 2017

Happy belated holidays that I missed! Kinda busy working and creating and whatnot, but I am here and well, and I hope you all are too <3

Jan 5 2017

New alpha of B-12 is out! Indiedb.com / Brantisky.itch.io - I did a little speedrun vid as well - Youtube.com

Oct 18 2016

RT @FPS_DB: #Greenlit for some months, B-12: Brantisky Mk. 12 (by @phillipfoshee) is a TPS-platformer that's now also an #FPS.… T.co

Oct 18 2016

What's this falling from the sky over Austin? Space junk or space rocks? T.co

Oct 12 2016

Next alpha of B-12 is finally done and, I feel, vastly improved. Should release in the next week. Probably the last free one.

Oct 11 2016

They sure as hell didn't teach us about this at my school. -- Article about Tulsa race-massacre by @meaganmday Timeline.com

Sep 23 2016

Idea to bring balance to USA: A one century ban on white males in leadership roles. Minorities and women only. 100 years.

Jul 28 2016

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