!!!NOTE: This project is temporarily on hold, and the description below may no longer be fully accurate.***

Brantisky Robotics presents a simulation in which you may test your skills with the 12th model (B-12) of our security and defense robots. You will explore a variety of environments while facing puzzles and acrobatic challenges, battling many other Brantisky Robotics models such as B-1, B-2, B-3, B-4, etc. along the way.


This game is a solo-effort (design+code+art+sound+music) being developed with Unity, Blender, Gimp, Ableton Live, and Nanostudio.

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Still Alive Level Generator Progress Screenshot Saturday 06-07-14
Blog RSS Feed Report abuse Latest News: New 'B-12' Alpha Trailer Released!

4 comments by BrantiskyInteractive on May 27th, 2014

This shows a good amount of what has been implemented in the game so far, although there is still a good ways to go in terms of special weapons, more complicated puzzles, more traps etc. Aside from the main hub, what you see here is all from the first "zone" (of which there will be four). The yellow zone is already quite large, but it will probably grow and evolve a bit more by the time the game is fully realized. Anyway, here's the trailer. Enjoy! =]

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DukeInstinct Jun 3 2014, 4:23am says:

I'm really liking the graphics and environment changes you have done since the last trailer video. The thick panels on walls with varying sizes and colors add a great bit of detail. The groups of random tiles with vibrant colors contrasting against the gray tiles is a very nice touch on those bridges.

These small details really do a lot for appearance and they also show a great amount of attention has been given.

The texture detail seems to have increased as well. I noticed some tiles with a noise like detail. Looks like you've also added some nice new game-play elements as well in addition to the graphical improvements.

One thing I'm still not very fond of is how the weapon moves around. Like it just jolts around the screen sometimes. A smoother transition from angle to angle in those cases would do a lot I think. Another thing is that the terrain could use a higher resolution, but that's easy to fix.

Anyway, very good progress since the trailer and an outstanding job overall. I am definitely be looking forward to the alpha release and further trailer videos.

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BrantiskyInteractive Creator
BrantiskyInteractive Jun 10 2014, 1:43pm replied:

Hi Duke, thanks for coming back and checking in. Sorry it took me a while to reply. I'm glad you like the visual changes. =] Things will still improve a bit more, especially all of the robots' textures and things like that.

As for the gun moving around, this has to do with the game being designed for VR. If you play a port of a traditional FPS in VR, you feel like the weapon is glued to your chin or the side of your neck. It's really weird and unnatural. B-12's entire body is meant to move the way it actually would when running around shooting things. So the auto-aim (which is a key feature of the gameplay) makes your gun point at the current target, as it should, even when that target is not completely centered in your field of view. If you're not shooting or charging, B-12's arm drops down to a resting position. I will work on smoothing things out a bit to make it less jumpy, but I also plan to have the auto-aim/assist be adjustable down to zero. In fact, I could add an option where B-12's right arm stays up at all times since there will probably be a demand for it. That would make it more comfortable for traditional/non-VR FPS players.

+1 vote   reply to comment
boomcogames May 29 2014, 2:45pm says:

Love the look of this so far man! I actually rather like the texture detail so far actually. Will be keeping track, excited to see where it goes.

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BrantiskyInteractive Creator
BrantiskyInteractive Jun 2 2014, 10:13am replied:

Thanks! I'm pretty happy with the way the world's textures look, although I will definitely add more detail to B-12 itself and the rest of the bots. I can't wait for you to play it!

+1 vote   reply to comment
AToyThing Apr 30 2014, 11:25pm says:

when is the beta? cant wait for it!

+2 votes     reply to comment
BrantiskyInteractive Creator
BrantiskyInteractive May 21 2014, 12:50pm replied:

Thanks! I am really bad at noticing comments here... The plan right now is an inexpensive early-access/alpha-funding launch on Desura and Humble. That could be any time within the next few weeks I'd say. I'm really excited!

+1 vote   reply to comment
gafe9397 Feb 14 2014, 8:22am says:


+2 votes     reply to comment
BrantiskyInteractive Creator
BrantiskyInteractive Feb 14 2014, 2:02pm replied:

Definitely not beta yet, but getting close. Still a good number of important features to implement even in the latest version. This video is very outdated now, but there will be new vids and an alpha demo soon that is a much more complete picture of the final game.

+1 vote   reply to comment
DukeInstinct Jan 5 2014, 2:37am says:

This game looks really solid for what you have so far.

The things I think need a bit of work are just animations, weapon design, and texture detail.

+1 vote     reply to comment
BrantiskyInteractive Creator
BrantiskyInteractive Feb 14 2014, 2:04pm replied:

I never noticed that there was a comment here! Thanks, Duke. =] I have worked a bit on all of those things you mentioned but they are definitely still developing. I'd love to know what you think of how things are looking in the more recent screenshots. Stay tuned for a new trailer too.

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