Brantisky Robotics presents a simulation in which you may test your skills with our latest model, the Brantisky Robotics Security & Defense Robot Mark 12. ...
B-12 is an arcadey, single player, third/first-person action-platformer with roguelike elements and robots with plasma cannons for hands.
-Shoot robots until they explode.
-Get get shot until you explode (you're a robot, it's what you do).
-Take other robots' weapons or pick up a bit of their leg and use it like a baseball bat (for bashing, not for hitting balls).
-Explore randomly-generated levels that change every time you explode.
-Break crates to find energy-cells and upgrades (which you lose when you explode).
-Find and activate the teleporter to the next level before some other robot makes you explode.
-More primary features to be announced and added as development continues (explodes).
Alpha 0.0.3 is now available for download! I decided against expanding beyond the three levels that were available in the previous release, instead focusing on some important polish/features/balance and just trying to keep pushing in the direction of making B-12 an all-around better experience.
I re-added the optional first-person view, which I'd taken out a long time ago. I'm not really certain why. Having both first and third person available seems like a logical choice when it was fairly simple to re-implement.
I also made some important changes to the default control-mapping (xbox controller / mouse+kb) and some other things that got the controls/feel into a new sweet-spot for me. I'm very happy with the changes, much of it based on the suggestion/encouragement of those kind and generous enough to play my game and offer feedback. You are very appreciated!
As always there's an updated ReadMe.txt with a full changelog if you'd like to know more about the latest version.
Oh yeah aaaand, now that the game was Greenlit (back in June), I am shooting for an Early Access release when it's about 75-80% complete. Not willing to pin a date or specific price on it yet, but Q4 2016 to Q1 2017 is probably where the dart will land.
Here's a video of me doing a speedrun (no v/o) of the new alpha. (Also available on YT)
Alpha 0.0.2 adds secondary weapons, difficulty settings, and a jump-buffer so platforming feels much better. Steam Greenlight is going well but B-12 still...
The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.
The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.
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**FIX*** Fixes a game-breaking bug that ONLY affected those who have played a version of B-12 older than 0.0.3 - Also moved the plasma-switch tutorial...
This alpha adds first-person mode (optional) and a ton of other improvements! Detailed change-log in the readme.txt as usual.
This build adds secondary weapons (pretty basic for now), a difficulty setting (can be changed at any time), and a jump-buffer so platforming feels much...
ALPHA 0.0.1 features the first three (out of 12) procedural levels and the first four (out of 12) types of Brantisky robots that you will encounter in...
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