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RSS Report Hutt cartel (view original)
Hutt cartel
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Ten10dix Creator
Ten10dix

I wouldn't consider it a big faction. It won't really have a military that could stand against the Empire or Federation, or the Mandos, but I just wanted a faction leader to be able to give out missions to independents such as AK, and to be able to be hired by other factions to accomplish certain goals.

On the map it looks as if it is really big, but those sectors (apart from Nal Hutta) each have their own governments and such as the other neutral sectors do, its just that they have fallen heavily under Hutt influence, and the Hutts have them in their pockets.

But you can make up a list of mercs, some vehicles and some ships they might use. Ships should stop at frigate size, with maybe a few capitals defending Nal Hutta.

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_w_ Author
_w_

Hm well they do have the money to have at least one 'normal' fleet imo.

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Ten10dix Creator
Ten10dix

Probably, but I don't see why they would construct a fleet. They have no need for one lol. They don't conquer sectors, they buy them. It'd be a waste of money and resources, in my opinion.

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lord_of_pain Creator
lord_of_pain

you could use this idea of the independant planets having their own navies, which would pretty much serve the hutt cartel

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Ten10dix Creator
Ten10dix

Yes, but you can't defeat the Hutts through sheer force or military conquest. Thus they won't care about fleets or military, as long as their location is safe and they're making money.

The only way you kill the Hutt Cartel is by killing the Hutts that lead it. It would be entirely plausible for another faction to conquer a sector under Hutt influence, but it would be near useless as the high levels of corruption would make it a burden more than anything else. It would take a considerable effort to wipe the Hutt's influence out, and the other factions have other things to deal with.

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_w_ Author
_w_

I think you're wrong.
With no fleet, there is no stopping you from just going straight to the hutt leader and kill him.

They did care about fleets according to wookieepedia, which isn't surprising. They would at least have one to prevent the enemy from massacring one of their planets.

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Ρrʌжis Creator
Ρrʌжis

Well there's no stopping someone from simply glassing the planet they're on. Its a viable option, it would not surprise me if the Sith or Mandos employed such a tactic. However it would render the planet worthless and just cost time and resources to destroy an enemy that really isn't that much of a direct threat.

There are many other practical ways to deal with the Hutts.

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Ten10dix Creator
Ten10dix

Like I said, they would have some ships for raids or to defend themselves.

Lol, you think its that simple? The Hutts will hardly divulge their location to *anybody*, so finding them will be very, very hard. Otherwise the original Empire would of just killed them off, in fact, every single government would of probably killed them off (Republic, Sith ect.) as they're nothing but a nuisance to pretty much every faction.

Glassing a planet just to kill Hutts isn't a viable tactic unless the commander ordering the glassing has something personal against them. Otherwise it'd just be simpler to try and find them, and more rewarding.

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lord_of_pain Creator
lord_of_pain

i'd say that the hutt cartel constituted to more than a nuisance, if i remember correctly there were many time throughout history where republics and empires vied for the alliegance of the hutt cartel, due to their vast influence and resources.

plus, i think it would be acceptable for the hutts to have one significant fleet above nal hutta, seeing as that is their capital. the government of nal hutta is pretty much the hutt cartel anyhow.

there's my two pence. (live in uk, so yeah...)

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Ten10dix Creator
Ten10dix

I said they were a nuisance to all factions, as in they cause trouble for everyone in the end.

Like I said, they would have ships (is anyone reading my comments? :O) but not an actual military. As in, a professional military force such as the Imperial Army and Navy.

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Ρrʌжis Creator
Ρrʌжis

Your misunderstanding what Ten is trying to say (or just ignoring it).

Its supposed to be like FoC, the Hutts will "corrupt" a planet, you can still be the owner of that planet, however its income and value will be decreased until you spend the resources to root out the source of the corruption. Whether or not its worth going through the trouble is up to you.

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Ten10dix Creator
Ten10dix

Yep, that's what I meant.

Using a fleet to remove them would be worthless. Sure, they will have some ships to defend themselves if the worse comes to the worse, but simply going to Nal Hutta and yelling "OI! You Hutts! Get out here so I can beat you to death with mah big zappy fleet!" would be useless. They'd just respond by saying "Come at me bro, Imah play hide and seek" and make your life a living hell if you were to stay on the planet.

Sending agents after them before going to Nal Hutta may be a more viable option, and could actually create a few interesting events.

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Ρrʌжis Creator
Ρrʌжis

Z13.invisionfree.com

Here's a unit list xD

Its one from another dead SW RP

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Ρrʌжis Creator
Ρrʌжis

At least I think its dead... regardless, here! :D

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_w_ Author
_w_

Thanks
the units don't really look that hutt-isch, but i'll take a better look later.

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Ρrʌжis Creator
Ρrʌжis

Hutts don't really make their own ships. So it would make sense that they wouldn't look that way. I think they fit. But that's just me.

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imperator277
imperator277

The Hutt cartel could be a freelance faction giving black market tech, info, and other things that other factions vie for. There should be rules about how and what conditions need to be satisfied for a character to petition the Hutt cartel for something they desire. What do you think?

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Description

I see one of the new big factions is the hutt cartel.
if noone started with working on it, i'd volunteer to make up their military with whoever wants to help.

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_w_
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