Tiberian universe mod for Savage 2 - a sketch and recruitment!
Oct 25, 2009 Savage 2: A Tortured Soul News 6 commentsA mod project/sketch for S2, which would be set in C&C3 Tiberian Universe (with the tech around 2055-2060).

Unofficial Savage 2 fan group (a group hosted on Moddb.com).
It aims to give people some place to exchange different and completely sincere opinions and advice on playing (& modding) Savage 2, fan images, parodies, etc.
Critical & constructive opinions are more welcome than one-word or one-sentence opinions such as "nice", "amazing", etc.
Because we all love Savage 2, but here we can talk about S2 faults and fails.
Some essential tips:
* Humans often lose a game, because they depend too much on ranged weaponry. This dependence causes humans to lose initiative, then to cease pushing forward, which in turn make humans lose too much mapspace, and finally to lose the battle.
* Remember to use block ability! ("c" or middle mouse button) Thanks to it, you can absorb much of the damage enemy inflicts upon you.
* Be polite, and don't ask the commander for too much. If you command for a while, you'll find that commanding is a very hard thing to do (especially full and steady concentration on everything a commander should do).
* Keep close to your squad officer. You get an additional buff.
* If you hit your enemy from behind or when he uses ranged weaponry, you'll receive additional bonus to the damage inflicted upon him.

A mod project/sketch for S2, which would be set in C&C3 Tiberian Universe (with the tech around 2055-2060).
General info about modding S2 (or e.g. creating games in K2 engine).
Wiwiweb's UI, based on Stanz's UI, for those who are bored of the old one, or just want a bit more useful UI. ;-)
A quick overview of maps, categorised by the first priority (gold rush, hellshrine rush, mixed).
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
thanks :D
thank you for invite :D
I like the way the top info is formatted :)
But I think the banner needs a little more work.
Thanks. :-) If I improve my skills in dhtml (js), etc. I'll make more dynamic content. :-)
Any additional & essential tips will be greatly appreciated.