I'm not sure how well that is supported in darkplaces.
I know it only supports one level of shaders.
It ends up looking like this comparison: Moddb.com
That might work in the case of map chunks - like quake-hack will use.
Also for actual maps I believe that would not light entities.
Why not use surface lighting through shaders?
I'm not sure how well that is supported in darkplaces.
I know it only supports one level of shaders.
It ends up looking like this comparison: Moddb.com
That might work in the case of map chunks - like quake-hack will use.
Also for actual maps I believe that would not light entities.